Add client->SendToGuildHall - have instances properly cycle out IDs

This commit is contained in:
Akkadius
2020-04-10 01:43:00 -05:00
parent 1728923bbb
commit 88ff56b2f2
12 changed files with 323 additions and 174 deletions
+6
View File
@@ -90,6 +90,11 @@ void Lua_Client::SetPVP(bool v) {
self->SetPVP(v);
}
void Lua_Client::SendToGuildHall() {
Lua_Safe_Call_Void();
self->SendToGuildHall();
}
bool Lua_Client::GetPVP() {
Lua_Safe_Call_Bool();
return self->GetPVP();
@@ -1584,6 +1589,7 @@ luabind::scope lua_register_client() {
.def("Disconnect", (void(Lua_Client::*)(void))&Lua_Client::Disconnect)
.def("IsLD", (bool(Lua_Client::*)(void))&Lua_Client::IsLD)
.def("WorldKick", (void(Lua_Client::*)(void))&Lua_Client::WorldKick)
.def("SendToGuildHall", (void(Lua_Client::*)(void))&Lua_Client::SendToGuildHall)
.def("GetAnon", (bool(Lua_Client::*)(void))&Lua_Client::GetAnon)
.def("Duck", (void(Lua_Client::*)(void))&Lua_Client::Duck)
.def("Stand", (void(Lua_Client::*)(void))&Lua_Client::Stand)