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Add client->SendToGuildHall - have instances properly cycle out IDs
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+6
-5
@@ -633,6 +633,7 @@ public:
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void MovePC(uint32 zoneID, float x, float y, float z, float heading, uint8 ignorerestrictions = 0, ZoneMode zm = ZoneSolicited);
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void MovePC(float x, float y, float z, float heading, uint8 ignorerestrictions = 0, ZoneMode zm = ZoneSolicited);
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void MovePC(uint32 zoneID, uint32 instanceID, float x, float y, float z, float heading, uint8 ignorerestrictions = 0, ZoneMode zm = ZoneSolicited);
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void SendToGuildHall();
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void AssignToInstance(uint16 instance_id);
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void RemoveFromInstance(uint16 instance_id);
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void WhoAll();
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@@ -691,7 +692,7 @@ public:
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int GetClientMaxLevel() const { return client_max_level; }
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void SetClientMaxLevel(int max_level) { client_max_level = max_level; }
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void CheckManaEndUpdate();
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void SendManaUpdate();
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void SendEnduranceUpdate();
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@@ -1293,7 +1294,7 @@ public:
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void SendHPUpdateMarquee();
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void CheckRegionTypeChanges();
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WaterRegionType GetLastRegion() { return last_region_type; }
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int32 CalcATK();
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@@ -1635,9 +1636,9 @@ private:
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bool InterrogateInventory_error(int16 head, int16 index, const EQEmu::ItemInstance* inst, const EQEmu::ItemInstance* parent, int depth);
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int client_max_level;
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#ifdef BOTS
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public:
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enum BotOwnerOption : size_t {
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booDeathMarquee,
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@@ -1654,7 +1655,7 @@ public:
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bool GetBotOption(BotOwnerOption boo) const;
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void SetBotOption(BotOwnerOption boo, bool flag = true);
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bool GetBotPulling() { return m_bot_pulling; }
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void SetBotPulling(bool flag = true) { m_bot_pulling = flag; }
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