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Add client->SendToGuildHall - have instances properly cycle out IDs
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+6
-1
@@ -270,7 +270,6 @@ RULE_INT(Zone, PEQZoneDebuff1, 4454, "First debuff casted by #peqzone Default is
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RULE_INT(Zone, PEQZoneDebuff2, 2209, "Second debuff casted by #peqzone Default is Tendrils of Apathy")
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RULE_BOOL(Zone, UsePEQZoneDebuffs, true, "Will determine if #peqzone will debuff players or not when used")
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RULE_REAL(Zone, HotZoneBonus, 0.75, "")
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RULE_INT(Zone, ReservedInstances, 30, "Will reserve this many instance ids for globals... probably not a good idea to change this while a server is running")
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RULE_INT(Zone, EbonCrystalItemID, 40902, "")
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RULE_INT(Zone, RadiantCrystalItemID, 40903, "")
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RULE_BOOL(Zone, LevelBasedEXPMods, false, "Allows you to use the level_exp_mods table in consideration to your players EXP hits")
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@@ -775,6 +774,12 @@ RULE_BOOL(HotReload, QuestsRepopWhenPlayersNotInCombat, true, "When a hot reload
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RULE_BOOL(HotReload, QuestsResetTimersWithReload, true, "When a hot reload is triggered, quest timers will be reset")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Instances)
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RULE_INT(Instances, ReservedInstances, 30, "Will reserve this many instance ids for globals... probably not a good idea to change this while a server is running")
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RULE_BOOL(Instances, RecycleInstanceIds, true, "Will recycle free instance ids instead of gradually running out at 32k")
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RULE_INT(Instances, GuildHallExpirationDays, 90, "Amount of days before a Guild Hall instance expires")
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RULE_CATEGORY_END()
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#undef RULE_CATEGORY
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#undef RULE_INT
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#undef RULE_REAL
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