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[Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#2756)
* [Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#11) * Remove #ifdef Bots to go along with KK fix * Remove method in logging * remove method from logging * Fixes * Rename
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@@ -53,7 +53,10 @@ class Corpse : public Mob {
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/* Corpse: General */
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virtual bool Death(Mob* killerMob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill) { return true; }
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virtual void Damage(Mob* from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None) { return; }
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virtual bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = true, bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr) { return false; }
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bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = true,
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bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr) override {
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return false;
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}
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virtual bool HasRaid() { return false; }
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virtual bool HasGroup() { return false; }
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virtual Raid* GetRaid() { return 0; }
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