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[Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#2756)
* [Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#11) * Remove #ifdef Bots to go along with KK fix * Remove method in logging * remove method from logging * Fixes * Rename
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@@ -254,8 +254,6 @@ public:
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//abstract virtual function implementations required by base abstract class
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virtual bool Death(Mob* killerMob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill);
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virtual void Damage(Mob* from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
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virtual bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
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ExtraAttackOptions *opts = nullptr);
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virtual bool HasRaid() { return (GetRaid() ? true : false); }
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virtual bool HasGroup() { return (GetGroup() ? true : false); }
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virtual Raid* GetRaid() { return entity_list.GetRaidByClient(this); }
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@@ -264,7 +262,6 @@ public:
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virtual void SetAttackTimer();
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int GetQuiverHaste(int delay);
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void DoAttackRounds(Mob *target, int hand, bool IsFromSpell = false);
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int64 DoDamageCaps(int64 base_damage);
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void AI_Init();
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void AI_Start(uint32 iMoveDelay = 0);
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