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[Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#2756)
* [Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#11) * Remove #ifdef Bots to go along with KK fix * Remove method in logging * remove method from logging * Fixes * Rename
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@@ -147,8 +147,6 @@ public:
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void Damage(Mob* from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1,
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bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None) override;
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bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
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ExtraAttackOptions *opts = nullptr) override;
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bool HasRaid() override { return (GetRaid() ? true : false); }
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bool HasGroup() override { return (GetGroup() ? true : false); }
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Raid* GetRaid() override { return entity_list.GetRaidByMob(this); }
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