[Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#2756)

* [Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#11)

* Remove #ifdef Bots to go along with KK fix

* Remove method in logging

* remove method from logging

* Fixes

* Rename
This commit is contained in:
Aeadoin
2023-01-20 15:52:45 -05:00
committed by GitHub
parent 5c095ab87a
commit 886f80117c
10 changed files with 82 additions and 237 deletions
+2 -2
View File
@@ -36,12 +36,12 @@ public:
//abstract virtual function implementations requird by base abstract class
virtual bool Death(Mob* killerMob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill) { return true; }
virtual void Damage(Mob* from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None) { return; }
virtual bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr) { return false; }
virtual bool HasRaid() { return false; }
virtual bool HasGroup() { return false; }
virtual Raid* GetRaid() { return 0; }
virtual Group* GetGroup() { return 0; }
bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr) override { return false; }
bool IsBeacon() const { return true; }
bool Process();