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[Spells] Rework of SPA 288 SE_SkillAttackProc (#1893)
* start * updated 288
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+5
-4
@@ -572,6 +572,7 @@ struct StatBonuses {
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uint8 IncreaseRunSpeedCap; // Increase max run speed above cap.
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int32 DoubleSpecialAttack; // Chance to to perform a double special attack (ie flying kick 2x)
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int32 SkillAttackProc[3]; // [0] chance to proc [2] spell on [1] skill usage
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bool HasSkillAttackProc[EQ::skills::HIGHEST_SKILL + 1]; //check if any skill proc is present before assessing for all skill procs
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uint8 FrontalStunResist; // Chance to resist a frontal stun
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int32 BindWound; // Increase amount of HP by percent.
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int32 MaxBindWound; // Increase max amount of HP you can bind wound.
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@@ -671,9 +672,9 @@ namespace SBIndex {
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constexpr uint16 POSITION_FRONT = 1; // SPA 503-506
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constexpr uint16 PET_RAMPAGE_CHANCE = 0; // SPA 464,465
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constexpr uint16 PET_RAMPAGE_DMG_MOD = 1; // SPA 465,465
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constexpr uint16 SKILLATK_PROC_CHANCE = 0; // SPA 427
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constexpr uint16 SKILLATK_PROC_SKILL = 1; // SPA 427
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constexpr uint16 SKILLATK_PROC_SPELL_ID = 2; // SPA 427
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constexpr uint16 SKILLATK_PROC_SPELL_ID = 0; // SPA 288
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constexpr uint16 SKILLATK_PROC_CHANCE = 1; // SPA 288
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constexpr uint16 SKILLATK_PROC_SKILL = 2; // SPA 288
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constexpr uint16 SLAYUNDEAD_RATE_MOD = 0; // SPA 219
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constexpr uint16 SLAYUNDEAD_DMG_MOD = 1; // SPA 219
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constexpr uint16 DOUBLE_RIPOSTE_CHANCE = 0; // SPA 223
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@@ -692,7 +693,7 @@ namespace SBIndex {
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constexpr uint16 COMBAT_PROC_ORIGIN_ID = 0; // SPA
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constexpr uint16 COMBAT_PROC_SPELL_ID = 1; // SPA
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constexpr uint16 COMBAT_PROC_RATE_MOD = 2; // SPA
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constexpr uint16 COMBAT_PROC_REUSE_TIMER = 3; // SPA
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constexpr uint16 COMBAT_PROC_REUSE_TIMER = 3; // SPA
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};
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