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[Spells] Rework of SPA 288 SE_SkillAttackProc (#1893)
* start * updated 288
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@@ -189,6 +189,7 @@
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#define MAX_FOCUS_PROC_LIMIT_TIMERS 20 //Number of focus recast timers that can be going at same time (This is arbitrary)
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#define MAX_PROC_LIMIT_TIMERS 8 //Number of proc delay timers that can be going at same time, different proc types get their own timer array. (This is arbitrary)
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#define MAX_APPEARANCE_EFFECTS 20 //Up to 20 Appearance Effects can be saved to a mobs appearance effect array, these will be sent to other clients when they enter a zone (This is arbitrary)
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#define MAX_CAST_ON_SKILL_USE 36; //Actual amount is MAX/3
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const int Z_AGGRO=10;
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@@ -1004,7 +1005,7 @@ typedef enum {
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#define SE_NimbleEvasion 285 // *not implemented - base1 = 100 for max
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#define SE_FcDamageAmt 286 // implemented, @Fc, On Caster, spell damage mod flat amt, base: amt
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#define SE_SpellDurationIncByTic 287 // implemented, @Fc, SPA: 287, SE_SpellDurationIncByTic, On Caster, spell buff duration mod, base: tics
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#define SE_SkillAttackProc 288 // implemented[AA] - Chance to proc spell on skill attack usage (ex. Dragon Punch)
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#define SE_SkillAttackProc 288 // implemented, @Procs, chance to cast a spell when using a skill, base: chance, limit: skill, max: spellid, note: if used in AA the spell id is set in aa_ranks spell field, chance is calculated as 100% = value 1000.
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#define SE_CastOnFadeEffect 289 // implemented - Triggers only if fades after natural duration.
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#define SE_IncreaseRunSpeedCap 290 // implemented[AA] - increases run speed over the hard cap
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#define SE_Purify 291 // implemented, @Dispel, remove up specified amount of detiremental spells, base: amt removed, limit: none, max: none, Note: excluding charm, fear, resurrection, and revival sickness
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