Implement ability for NPC Merchants to open and close shop

This commit is contained in:
Michael Cook (mackal)
2014-04-01 21:03:49 -04:00
parent 174cb1876a
commit 8866b3170e
8 changed files with 63 additions and 3 deletions
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 04/01/2014 ==
demonstar55: Implemented ability for a merchant to open and close shop.
Lua quest functions: e.self:MerchantOpenShop() and e.self:MerchantCloseShop()
GM Commands: #merchant_open_shop (short: #open_shop) and #merchant_close_shop (short: #close_shop)
default to status 100, just in case you need to force the merchants status
== 03/31/2014 ==
Uleat: Fix for unconscious skillups.
Uleat: Fix for crash issue with nullptr reference in recent Client::SummonItem() work.