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[Rules] Add World:Rules Rule (#4194)
* [Rules] Add World:Rules Rule # Notes - Adds `World:Rules` rule to take the place of the variables table value. * Update client.cpp * Update client.cpp
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@ -329,6 +329,7 @@ RULE_BOOL(World, UseItemLinksForKeyRing, false, "Uses item links for Key Ring Li
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RULE_BOOL(World, UseOldShadowKnightClassExport, true, "Disable to have Shadowknight show as Shadow Knight (live-like)")
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RULE_BOOL(World, UseOldShadowKnightClassExport, true, "Disable to have Shadowknight show as Shadow Knight (live-like)")
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RULE_STRING(World, IPExemptionZones, "", "Comma-delimited list of zones to exclude from IP-limit checks. Empty string to disable.")
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RULE_STRING(World, IPExemptionZones, "", "Comma-delimited list of zones to exclude from IP-limit checks. Empty string to disable.")
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RULE_STRING(World, MOTD, "", "Server MOTD sent on login, change from empty to have this be used instead of variables table 'motd' value")
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RULE_STRING(World, MOTD, "", "Server MOTD sent on login, change from empty to have this be used instead of variables table 'motd' value")
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RULE_STRING(World, Rules, "", "Server Rules, change from empty to have this be used instead of variables table 'rules' value, lines are pipe (|) separated, example: A|B|C")
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RULE_CATEGORY_END()
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RULE_CATEGORY_END()
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RULE_CATEGORY(Zone)
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RULE_CATEGORY(Zone)
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@ -3786,14 +3786,12 @@ void Client::GetRaidAAs(RaidLeadershipAA_Struct *into) const {
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void Client::EnteringMessages(Client* client)
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void Client::EnteringMessages(Client* client)
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{
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{
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std::string rules;
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std::string rules = RuleS(World, Rules);
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if (database.GetVariable("Rules", rules)) {
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uint8 flag = database.GetAgreementFlag(client->AccountID());
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if (!rules.empty() || database.GetVariable("Rules", rules)) {
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const uint8 flag = database.GetAgreementFlag(client->AccountID());
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if (!flag) {
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if (!flag) {
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auto rules_link = Saylink::Silent(
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const std::string& rules_link = Saylink::Silent("#serverrules", "rules");
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"#serverrules",
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"rules"
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);
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client->Message(
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client->Message(
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Chat::White,
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Chat::White,
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@ -3810,9 +3808,9 @@ void Client::EnteringMessages(Client* client)
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void Client::SendRules()
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void Client::SendRules()
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{
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{
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std::string rules;
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std::string rules = RuleS(World, Rules);
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if (!database.GetVariable("Rules", rules)) {
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if (rules.empty() && !database.GetVariable("Rules", rules)) {
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return;
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return;
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}
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}
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