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Change scale of GetPermaHaste()
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@ -4811,7 +4811,7 @@ void Mob::SetAttackTimer()
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void Client::SetAttackTimer()
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void Client::SetAttackTimer()
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{
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{
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float PermaHaste = GetPermaHaste() * 100.0f;
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float PermaHaste = GetPermaHaste();
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//default value for attack timer in case they have
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//default value for attack timer in case they have
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//an invalid weapon equipped:
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//an invalid weapon equipped:
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@ -4907,7 +4907,7 @@ void Client::SetAttackTimer()
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void NPC::SetAttackTimer()
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void NPC::SetAttackTimer()
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{
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{
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float PermaHaste = GetPermaHaste() * 100.0f;
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float PermaHaste = GetPermaHaste();
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//default value for attack timer in case they have
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//default value for attack timer in case they have
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//an invalid weapon equipped:
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//an invalid weapon equipped:
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@ -684,7 +684,7 @@ public:
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inline bool GetInvul(void) { return invulnerable; }
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inline bool GetInvul(void) { return invulnerable; }
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inline void SetExtraHaste(int Haste) { ExtraHaste = Haste; }
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inline void SetExtraHaste(int Haste) { ExtraHaste = Haste; }
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virtual int GetHaste();
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virtual int GetHaste();
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inline float GetPermaHaste() { return GetHaste() ? 1.0f / (1.0f + static_cast<float>(GetHaste()) / 100.0f) : 1.0f; }
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inline float GetPermaHaste() { return GetHaste() ? 100.0f / (1.0f + static_cast<float>(GetHaste()) / 100.0f) : 100.0f; }
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uint8 GetWeaponDamageBonus(const Item_Struct* Weapon);
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uint8 GetWeaponDamageBonus(const Item_Struct* Weapon);
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uint16 GetDamageTable(SkillUseTypes skillinuse);
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uint16 GetDamageTable(SkillUseTypes skillinuse);
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