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Change scale of GetPermaHaste()
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+2
-2
@@ -4811,7 +4811,7 @@ void Mob::SetAttackTimer()
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void Client::SetAttackTimer()
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{
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float PermaHaste = GetPermaHaste() * 100.0f;
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float PermaHaste = GetPermaHaste();
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//default value for attack timer in case they have
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//an invalid weapon equipped:
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@@ -4907,7 +4907,7 @@ void Client::SetAttackTimer()
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void NPC::SetAttackTimer()
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{
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float PermaHaste = GetPermaHaste() * 100.0f;
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float PermaHaste = GetPermaHaste();
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//default value for attack timer in case they have
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//an invalid weapon equipped:
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