Crash and compile issues on windows

This commit is contained in:
KimLS
2019-08-08 15:55:14 -07:00
parent b62944c5fb
commit 880de837d9
6 changed files with 13 additions and 14 deletions
+3 -3
View File
@@ -3618,11 +3618,11 @@ XS(XS__debug) {
return;
if (debug_level == Logs::General) {
Log(Logs::General, Logs::QuestDebug, log_message);
Log(Logs::General, Logs::QuestDebug, log_message.c_str());
} else if (debug_level == Logs::Moderate) {
Log(Logs::Moderate, Logs::QuestDebug, log_message);
Log(Logs::Moderate, Logs::QuestDebug, log_message.c_str());
} else if (debug_level == Logs::Detail) {
Log(Logs::Detail, Logs::QuestDebug, log_message);
Log(Logs::Detail, Logs::QuestDebug, log_message.c_str());
}
}
XSRETURN_EMPTY;
+2 -2
View File
@@ -1368,14 +1368,14 @@ double lua_clock() {
}
void lua_debug(std::string message) {
Log(Logs::General, Logs::QuestDebug, message);
Log(Logs::General, Logs::QuestDebug, message.c_str());
}
void lua_debug(std::string message, int level) {
if (level < Logs::General || level > Logs::Detail)
return;
Log(static_cast<Logs::DebugLevel>(level), Logs::QuestDebug, message);
Log(static_cast<Logs::DebugLevel>(level), Logs::QuestDebug, message.c_str());
}
void lua_update_zone_header(std::string type, std::string value) {