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Re-worked Bot::AI_Process(); Added 'leash,' 'main assist' and 'combat abort' features
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@@ -612,6 +612,7 @@ public:
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std::list<struct_HateList*>& GetHateList() { return hate_list.GetHateList(); }
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bool CheckLosFN(Mob* other);
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bool CheckLosFN(float posX, float posY, float posZ, float mobSize);
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static bool CheckLosFN(glm::vec3 posWatcher, float sizeWatcher, glm::vec3 posTarget, float sizeTarget);
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inline void SetChanged() { pLastChange = Timer::GetCurrentTime(); }
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inline const uint32 LastChange() const { return pLastChange; }
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inline void SetLastLosState(bool value) { last_los_check = value; }
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