Update for spell effect SE_LimitHPPercent, SE_LimitManaPercent, SE_LimitEndPercent

to utilize limit values. These effects cap your hp/end/mana at a set percent (base)
OR flat value (limit) which is ever is lower.
This commit is contained in:
KayenEQ 2014-05-14 09:27:47 -04:00
parent fc79521dd3
commit 87ecdd38e5
5 changed files with 44 additions and 32 deletions

View File

@ -2151,28 +2151,40 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
case SE_LimitHPPercent: case SE_LimitHPPercent:
{ {
if(newbon->HPPercCap != 0 && newbon->HPPercCap > effect_value) if(newbon->HPPercCap[0] != 0 && newbon->HPPercCap[0] > effect_value){
newbon->HPPercCap = effect_value; newbon->HPPercCap[0] = effect_value;
else if(newbon->HPPercCap == 0) newbon->HPPercCap[1] = base2;
newbon->HPPercCap = effect_value; }
else if(newbon->HPPercCap[0] == 0){
newbon->HPPercCap[0] = effect_value;
newbon->HPPercCap[1] = base2;
}
break; break;
} }
case SE_LimitManaPercent: case SE_LimitManaPercent:
{ {
if(newbon->ManaPercCap != 0 && newbon->ManaPercCap > effect_value) if(newbon->ManaPercCap[0] != 0 && newbon->ManaPercCap[0] > effect_value){
newbon->ManaPercCap = effect_value; newbon->ManaPercCap[0] = effect_value;
else if(newbon->ManaPercCap == 0) newbon->ManaPercCap[1] = base2;
newbon->ManaPercCap = effect_value; }
else if(newbon->ManaPercCap[0] == 0) {
newbon->ManaPercCap[0] = effect_value;
newbon->ManaPercCap[1] = base2;
}
break; break;
} }
case SE_LimitEndPercent: case SE_LimitEndPercent:
{ {
if(newbon->EndPercCap != 0 && newbon->EndPercCap > effect_value) if(newbon->EndPercCap[0] != 0 && newbon->EndPercCap[0] > effect_value) {
newbon->EndPercCap = effect_value; newbon->EndPercCap[0] = effect_value;
else if(newbon->EndPercCap == 0) newbon->EndPercCap[1] = base2;
newbon->EndPercCap = effect_value; }
else if(newbon->EndPercCap[0] == 0){
newbon->EndPercCap[0] = effect_value;
newbon->EndPercCap[1] = base2;
}
break; break;
} }

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@ -10649,10 +10649,10 @@ int32 Bot::CalcMaxHP() {
if (cur_hp > max_hp) if (cur_hp > max_hp)
cur_hp = max_hp; cur_hp = max_hp;
int hp_perc_cap = spellbonuses.HPPercCap; int hp_perc_cap = spellbonuses.HPPercCap[0];
if(hp_perc_cap) { if(hp_perc_cap) {
int curHP_cap = (max_hp * hp_perc_cap) / 100; int curHP_cap = (max_hp * hp_perc_cap) / 100;
if (cur_hp > curHP_cap) if (cur_hp > curHP_cap || (spellbonuses.HPPercCap[1] && cur_hp > spellbonuses.HPPercCap[1]))
cur_hp = curHP_cap; cur_hp = curHP_cap;
} }
@ -10671,10 +10671,10 @@ int32 Bot::CalcMaxEndurance()
cur_end = max_end; cur_end = max_end;
} }
int end_perc_cap = spellbonuses.EndPercCap; int end_perc_cap = spellbonuses.EndPercCap[0];
if(end_perc_cap) { if(end_perc_cap) {
int curEnd_cap = (max_end * end_perc_cap) / 100; int curEnd_cap = (max_end * end_perc_cap) / 100;
if (cur_end > curEnd_cap) if (cur_end > curEnd_cap || (spellbonuses.EndPercCap[1] && cur_end > spellbonuses.EndPercCap[1]))
cur_end = curEnd_cap; cur_end = curEnd_cap;
} }

View File

@ -255,10 +255,10 @@ int32 Client::CalcMaxHP() {
if (cur_hp > max_hp) if (cur_hp > max_hp)
cur_hp = max_hp; cur_hp = max_hp;
int hp_perc_cap = spellbonuses.HPPercCap; int hp_perc_cap = spellbonuses.HPPercCap[0];
if(hp_perc_cap) { if(hp_perc_cap) {
int curHP_cap = (max_hp * hp_perc_cap) / 100; int curHP_cap = (max_hp * hp_perc_cap) / 100;
if (cur_hp > curHP_cap) if (cur_hp > curHP_cap || (spellbonuses.HPPercCap[1] && cur_hp > spellbonuses.HPPercCap[1]))
cur_hp = curHP_cap; cur_hp = curHP_cap;
} }
@ -950,10 +950,10 @@ int32 Client::CalcMaxMana()
cur_mana = max_mana; cur_mana = max_mana;
} }
int mana_perc_cap = spellbonuses.ManaPercCap; int mana_perc_cap = spellbonuses.ManaPercCap[0];
if(mana_perc_cap) { if(mana_perc_cap) {
int curMana_cap = (max_mana * mana_perc_cap) / 100; int curMana_cap = (max_mana * mana_perc_cap) / 100;
if (cur_mana > curMana_cap) if (cur_mana > curMana_cap || (spellbonuses.ManaPercCap[1] && cur_mana > spellbonuses.ManaPercCap[1]))
cur_mana = curMana_cap; cur_mana = curMana_cap;
} }
@ -1890,10 +1890,10 @@ void Client::CalcMaxEndurance()
cur_end = max_end; cur_end = max_end;
} }
int end_perc_cap = spellbonuses.EndPercCap; int end_perc_cap = spellbonuses.EndPercCap[0];
if(end_perc_cap) { if(end_perc_cap) {
int curEnd_cap = (max_end * end_perc_cap) / 100; int curEnd_cap = (max_end * end_perc_cap) / 100;
if (cur_end > curEnd_cap) if (cur_end > curEnd_cap || (spellbonuses.EndPercCap[1] && cur_end > spellbonuses.EndPercCap[1]))
cur_end = curEnd_cap; cur_end = curEnd_cap;
} }
} }

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@ -310,9 +310,9 @@ struct StatBonuses {
int16 IncreaseBlockChance; // overall block chance modifier int16 IncreaseBlockChance; // overall block chance modifier
uint16 PersistantCasting; // chance to continue casting through a stun uint16 PersistantCasting; // chance to continue casting through a stun
int XPRateMod; //i int XPRateMod; //i
int HPPercCap; //Spell effect that limits you to being healed/regening beyond a % of your max int HPPercCap[2]; //Spell effect that limits you to being healed/regening beyond a % of your max
int ManaPercCap; // ^^ int ManaPercCap[2]; // ^^ 0 = % Cap 1 = Flat Amount Cap
int EndPercCap; // ^^ int EndPercCap[2]; // ^^
bool BlockNextSpell; // Indicates whether the client can block a spell or not bool BlockNextSpell; // Indicates whether the client can block a spell or not
//uint16 BlockSpellEffect[EFFECT_COUNT]; // Prevents spells with certain effects from landing on you *no longer used //uint16 BlockSpellEffect[EFFECT_COUNT]; // Prevents spells with certain effects from landing on you *no longer used
bool ImmuneToFlee; // Bypass the fleeing flag bool ImmuneToFlee; // Bypass the fleeing flag

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@ -917,10 +917,10 @@ int32 Merc::CalcMaxHP() {
if (cur_hp > max_hp) if (cur_hp > max_hp)
cur_hp = max_hp; cur_hp = max_hp;
int hp_perc_cap = spellbonuses.HPPercCap; int hp_perc_cap = spellbonuses.HPPercCap[0];
if(hp_perc_cap) { if(hp_perc_cap) {
int curHP_cap = (max_hp * hp_perc_cap) / 100; int curHP_cap = (max_hp * hp_perc_cap) / 100;
if (cur_hp > curHP_cap) if (cur_hp > curHP_cap || (spellbonuses.HPPercCap[1] && cur_hp > spellbonuses.HPPercCap[1]))
cur_hp = curHP_cap; cur_hp = curHP_cap;
} }
@ -959,10 +959,10 @@ int32 Merc::CalcMaxMana()
cur_mana = max_mana; cur_mana = max_mana;
} }
int mana_perc_cap = spellbonuses.ManaPercCap; int mana_perc_cap = spellbonuses.ManaPercCap[0];
if(mana_perc_cap) { if(mana_perc_cap) {
int curMana_cap = (max_mana * mana_perc_cap) / 100; int curMana_cap = (max_mana * mana_perc_cap) / 100;
if (cur_mana > curMana_cap) if (cur_mana > curMana_cap || (spellbonuses.ManaPercCap[1] && cur_mana > spellbonuses.ManaPercCap[1]))
cur_mana = curMana_cap; cur_mana = curMana_cap;
} }
@ -1054,10 +1054,10 @@ void Merc::CalcMaxEndurance()
cur_end = max_end; cur_end = max_end;
} }
int end_perc_cap = spellbonuses.EndPercCap; int end_perc_cap = spellbonuses.EndPercCap[0];
if(end_perc_cap) { if(end_perc_cap) {
int curEnd_cap = (max_end * end_perc_cap) / 100; int curEnd_cap = (max_end * end_perc_cap) / 100;
if (cur_end > curEnd_cap) if (cur_end > curEnd_cap || (spellbonuses.EndPercCap[1] && cur_end > spellbonuses.EndPercCap[1]))
cur_end = curEnd_cap; cur_end = curEnd_cap;
} }
} }