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Implemented SE_IllusionOther - Allows next Illusion buff (self only)
cast to be cast on target. (AA ProjectIllusion now uses this) Run required SLQ to update AA.
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@@ -2717,6 +2717,12 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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break;
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}
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case SE_IllusionOther: {
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SetProjectIllusion(true);
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Message(10, "The power of your next illusion spell will flow to your grouped target in your place.");
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break;
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}
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// Handled Elsewhere
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case SE_ImmuneFleeing:
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case SE_NegateSpellEffect:
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