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Implemented SE_IllusionOther - Allows next Illusion buff (self only)
cast to be cast on target. (AA ProjectIllusion now uses this) Run required SLQ to update AA.
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@@ -270,6 +270,8 @@ public:
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inline void Numhits(bool val) { has_numhits = val; }
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bool HasMGB() const { return has_MGB; }
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inline void SetMGB(bool val) { has_MGB = val; }
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bool HasProjectIllusion() const { return has_ProjectIllusion ; }
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inline void SetProjectIllusion(bool val) { has_ProjectIllusion = val; }
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void SpreadVirus(uint16 spell_id, uint16 casterID);
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bool IsNimbusEffectActive(uint32 nimbus_effect);
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void SetNimbusEffect(uint32 nimbus_effect);
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@@ -1100,6 +1102,7 @@ protected:
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bool has_shieldequiped;
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bool has_numhits;
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bool has_MGB;
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bool has_ProjectIllusion;
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// Bind wound
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Timer bindwound_timer;
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