Implemented SE_IllusionOther - Allows next Illusion buff (self only)

cast to be cast on target. (AA ProjectIllusion now uses this)
Run required SLQ to update AA.
This commit is contained in:
KayenEQ
2014-06-26 06:23:27 -04:00
parent ec35c0d933
commit 87e7b9c3f0
9 changed files with 27 additions and 12 deletions
+3
View File
@@ -270,6 +270,8 @@ public:
inline void Numhits(bool val) { has_numhits = val; }
bool HasMGB() const { return has_MGB; }
inline void SetMGB(bool val) { has_MGB = val; }
bool HasProjectIllusion() const { return has_ProjectIllusion ; }
inline void SetProjectIllusion(bool val) { has_ProjectIllusion = val; }
void SpreadVirus(uint16 spell_id, uint16 casterID);
bool IsNimbusEffectActive(uint32 nimbus_effect);
void SetNimbusEffect(uint32 nimbus_effect);
@@ -1100,6 +1102,7 @@ protected:
bool has_shieldequiped;
bool has_numhits;
bool has_MGB;
bool has_ProjectIllusion;
// Bind wound
Timer bindwound_timer;