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Implemented SE_IllusionOther - Allows next Illusion buff (self only)
cast to be cast on target. (AA ProjectIllusion now uses this) Run required SLQ to update AA.
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@@ -181,6 +181,7 @@ Mob::Mob(const char* in_name,
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has_shieldequiped = false;
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has_numhits = false;
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has_MGB = false;
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has_ProjectIllusion = false;
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if(in_aa_title>0)
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aa_title = in_aa_title;
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