Update to #myskills to show proper 'Piercing' skill - 1HPiercing will still show if there is a value..but, will not be available for use if your class doesn't support it.

This commit is contained in:
Uleat
2016-03-20 17:27:08 -04:00
parent e2e1298523
commit 87d92fe809
3 changed files with 107 additions and 26 deletions
+4
View File
@@ -18,6 +18,8 @@
#ifndef SKILLS_H
#define SKILLS_H
#include <map>
/*
** This is really messed up... Are we using SkillTypes as a pseudo repository? The 76th skill really throws
** things for standardization...
@@ -273,6 +275,8 @@ namespace EQEmu {
bool IsSpecializedSkill(SkillUseTypes skill);
float GetSkillMeleePushForce(SkillUseTypes skill);
bool IsBardInstrumentSkill(SkillUseTypes skill);
const std::map<SkillUseTypes, std::string>& GetSkillUseTypesMap();
}
#endif