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Update to #myskills to show proper 'Piercing' skill - 1HPiercing will still show if there is a value..but, will not be available for use if your class doesn't support it.
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@@ -18,6 +18,8 @@
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#ifndef SKILLS_H
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#define SKILLS_H
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#include <map>
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/*
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** This is really messed up... Are we using SkillTypes as a pseudo repository? The 76th skill really throws
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** things for standardization...
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@@ -273,6 +275,8 @@ namespace EQEmu {
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bool IsSpecializedSkill(SkillUseTypes skill);
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float GetSkillMeleePushForce(SkillUseTypes skill);
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bool IsBardInstrumentSkill(SkillUseTypes skill);
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const std::map<SkillUseTypes, std::string>& GetSkillUseTypesMap();
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}
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#endif
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