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Added quest::crosszonesetentityvariablebynpctypeid(npctype_id, id, m_var)
Added quest::crosszonesignalnpcbynpctypeid(npctype_id, data) Added $client->GetTaskActivityDoneCount(THIS, TaskID, ActivityID)
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+19
-6
@@ -179,13 +179,15 @@
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#define ServerOP_CZMessagePlayer 0x4008
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#define ServerOP_ReloadWorld 0x4009
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#define ServerOP_QSPlayerLogTrades 0x4010
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#define ServerOP_QSPlayerLogHandins 0x4011
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#define ServerOP_QSPlayerLogNPCKills 0x4012
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#define ServerOP_QSPlayerLogDeletes 0x4013
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#define ServerOP_QSPlayerLogMoves 0x4014
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#define ServerOP_QSPlayerLogTrades 0x4010
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#define ServerOP_QSPlayerLogHandins 0x4011
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#define ServerOP_QSPlayerLogNPCKills 0x4012
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#define ServerOP_QSPlayerLogDeletes 0x4013
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#define ServerOP_QSPlayerLogMoves 0x4014
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#define ServerOP_QSPlayerLogMerchantTransactions 0x4015
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#define ServerOP_QSSendQuery 0x4016
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#define ServerOP_QSSendQuery 0x4016
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#define ServerOP_CZSignalNPC 0x4017
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#define ServerOP_CZSetEntityVariableByNPCTypeID 0x4018
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/* Query Serv Generic Packet Flag/Type Enumeration */
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enum { QSG_LFGuild = 0 };
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@@ -1092,6 +1094,11 @@ struct CZClientSignal_Struct {
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uint32 data;
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};
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struct CZNPCSignal_Struct {
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uint32 npctype_id;
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uint32 data;
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};
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struct CZClientSignalByName_Struct {
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char Name[64];
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uint32 data;
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@@ -1233,6 +1240,12 @@ struct CZMessagePlayer_Struct {
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char Message[512];
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};
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struct CZSetEntVarByNPCTypeID_Struct {
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uint32 npctype_id;
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char id[256];
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char m_var[256];
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};
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struct ReloadWorld_Struct{
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uint32 Option;
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};
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