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Pull out forced movement from push to it's own function
Had to pull this out so we could process it before mez/stun
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@@ -762,6 +762,10 @@ bool NPC::Process()
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reface_timer->Disable();
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}
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// needs to be done before mez and stun
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if (ForcedMovement)
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ProcessForcedMovement();
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if (IsMezzed())
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return true;
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