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Pull out forced movement from push to it's own function
Had to pull this out so we could process it before mez/stun
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@@ -581,6 +581,7 @@ public:
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inline void Teleport(glm::vec3 NewPosition) { m_Position.x = NewPosition.x; m_Position.y = NewPosition.y;
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m_Position.z = NewPosition.z; };
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void TryMoveAlong(float distance, float angle, bool send = true);
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void ProcessForcedMovement();
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//AI
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static uint32 GetLevelCon(uint8 mylevel, uint8 iOtherLevel);
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