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Don't send info packet when new member added
It isn't necessary to send this packet to current members when a new expedition member is added. The member list packet changes the current player count on the window
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+2
-2
@@ -181,7 +181,7 @@ private:
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void ProcessLockoutDuration(const ExpeditionLockoutTimer& lockout, int seconds, bool members_only = false);
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void ProcessLockoutUpdate(const ExpeditionLockoutTimer& lockout, bool remove, bool members_only = false);
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void ProcessMakeLeader(Client* old_leader, Client* new_leader, const std::string& new_leader_name, bool is_online);
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void ProcessMemberAdded(const std::string& added_char_name, uint32_t added_char_id, bool was_swapped = false);
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void ProcessMemberAdded(const std::string& added_char_name, uint32_t added_char_id);
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void ProcessMemberRemoved(const std::string& removed_char_name, uint32_t removed_char_id);
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void SaveLockouts(ExpeditionRequest& request);
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void SaveMembers(ExpeditionRequest& request);
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@@ -190,7 +190,7 @@ private:
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void SendLeaderMessage(Client* leader_client, uint16_t chat_type, uint32_t string_id,
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const std::initializer_list<std::string>& args = {});
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void SendMembersExpireWarning(uint32_t minutes);
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void SendNewMemberAddedToZoneMembers(const std::string& added_name, bool was_swapped);
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void SendNewMemberAddedToZoneMembers(const std::string& added_name);
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void SendUpdatesToZoneMembers(bool clear = false, bool message_on_clear = true);
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void SendWorldDzLocationUpdate(uint16_t server_opcode, const DynamicZoneLocation& location);
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void SendWorldExpeditionUpdate(uint16_t server_opcode);
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