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Validated and filled out SendMaxCharacters
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@@ -75,21 +75,28 @@ namespace TOB {
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};
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struct MaxCharacters_Struct {
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/*000*/ uint32 max_chars;
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/*004*/ uint32 marketplace_chars;
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/*008*/ int32 unknown008; //some of these probably deal with heroic characters or something
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/*00c*/ int32 unknown00c;
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/*010*/ int32 unknown010;
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/*014*/ int32 unknown014;
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/*018*/ int32 unknown018;
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/*01c*/ int32 unknown01c;
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/*020*/ int32 unknown020;
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/*024*/ int32 unknown024;
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/*028*/ int32 unknown028;
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/*02c*/ int32 unknown02c;
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/*030*/ int32 unknown030;
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/*034*/ int32 unknown034;
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/*038*/
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/*000*/ uint32 total_character_slots; // total character slots, different than max characters
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/*004*/ uint32 marketplace_character_slots;
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/*008*/ uint32 unknown008; // definitely 4 bytes, read in client, value for CEverQuest::Unknown0x0608
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/*00c*/ uint8 head_start_button;
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/*00d*/ uint8 unused00d;
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/*00e*/ uint16 heroic_related;
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/*010*/ int64 heroic_50_count; // read as 64 bits in the client
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/*018*/ int32 heroic_100_count;
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/*01c*/ uint8 disable_character_creation;
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/*01d*/ uint8 unused01d[3];
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/*020*/ int32 monthly_claim; // (-1 for don't set)
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/*024*/ uint8 marketplace_related; // marketplace related boolean (int32 for convenience here, it's 4 bytes)
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/*025*/ uint8 unused025[3];
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/*028*/ int32 unused028;
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/*02c*/ uint8 add_marketplace_chars; // boolean on whether to add or set marketplace characters
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/*02d*/ uint8 add_unknown; // boolean on whether to add unknown008 or set marketplace characters to some unknown global
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/*02e*/ uint8 legacy_characters_ruleset;
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/*02f*/ uint8 unused02f;
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/*030*/ int32 num_max_characters; // used for legacy exp calculation
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/*034*/ int32 num_personas_available;
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/*038*/ int32 has_de_ranger;
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/*03c*/
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};
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struct ExpansionInfo_Struct {
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