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Validated and filled out SendMaxCharacters
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+16
-14
@@ -2632,21 +2632,23 @@ namespace TOB
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ENCODE_LENGTH_EXACT(MaxCharacters_Struct);
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SETUP_DIRECT_ENCODE(MaxCharacters_Struct, structs::MaxCharacters_Struct);
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//OUT(max_chars);
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eq->max_chars = 8; //needs to be fixed
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eq->marketplace_chars = 0;
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*eq = {0};
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eq->total_character_slots = 8;
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eq->marketplace_character_slots = 0;
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eq->unknown008 = -1;
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eq->unknown00c = 196608;
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eq->unknown010 = 0;
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eq->unknown014 = 0;
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eq->unknown018 = 0;
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eq->unknown01c = 0;
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eq->unknown020 = -1;
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eq->unknown024 = 0;
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eq->unknown028 = 0;
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eq->unknown02c = 0;
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eq->unknown030 = 0;
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eq->unknown034 = 0;
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eq->head_start_button = 0;
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eq->heroic_related = 0x0003;
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eq->heroic_50_count = 0;
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eq->heroic_100_count = 0;
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eq->disable_character_creation = 0; // this works, but it soft-locks the UI for some reason, needs to be fixed
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eq->monthly_claim = -1;
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eq->marketplace_related = 0;
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eq->add_marketplace_chars = 0;
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eq->add_unknown = 0;
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eq->legacy_characters_ruleset = 0;
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eq->num_max_characters = 0;
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eq->num_personas_available = 10;
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eq->has_de_ranger = 1; // this is probably an expansion flag only
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FINISH_ENCODE();
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}
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