mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-13 10:31:29 +00:00
Merge remote-tracking branch 'origin' into integration/multi-tenancy-expansions-repository
This commit is contained in:
commit
8647bd73ce
@ -766,6 +766,7 @@ RULE_CATEGORY(HotReload)
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RULE_BOOL(HotReload, QuestsRepopWithReload, true, "When a hot reload is triggered, the zone will repop")
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RULE_BOOL(HotReload, QuestsRepopWhenPlayersNotInCombat, true, "When a hot reload is triggered, the zone will repop when no clients are in combat")
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RULE_BOOL(HotReload, QuestsResetTimersWithReload, true, "When a hot reload is triggered, quest timers will be reset")
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RULE_BOOL(HotReload, QuestsAutoReloadGlobalScripts, false, "When a quest, plugin, or global script changes, auto reload.")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Expansion)
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@ -27,7 +27,6 @@
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#define ServerOP_Who 0x000B // #who
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#define ServerOP_ZonePlayer 0x000C // #zone, or #summon
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#define ServerOP_KickPlayer 0x000D // #kick
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#define ServerOP_RefreshGuild 0x000E // Notice to all zoneservers to refresh their guild cache for ID# in packet (ServerGuildRefresh_Struct)
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#define ServerOP_VoiceMacro 0x000F
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//#define ServerOP_GuildInvite 0x0010
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@ -188,55 +187,114 @@
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#define ServerOP_ReloadRulesWorld 0x4003
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#define ServerOP_CameraShake 0x4004
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#define ServerOP_QueryServGeneric 0x4005
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#define ServerOP_CZSignalClient 0x4006
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#define ServerOP_CZSignalClientByName 0x4007
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#define ServerOP_CZMessagePlayer 0x4008
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#define ServerOP_ReloadWorld 0x4009
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#define ServerOP_ReloadLogs 0x4010
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#define ServerOP_ReloadPerlExportSettings 0x4011
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#define ServerOP_CZSetEntityVariableByClientName 0x4012
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#define ServerOP_UCSServerStatusRequest 0x4013
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#define ServerOP_UCSServerStatusReply 0x4014
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#define ServerOP_HotReloadQuests 0x4015
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#define ServerOP_CZSignalGroup 0x4016
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#define ServerOP_CZSignalRaid 0x4017
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#define ServerOP_CZSignalGuild 0x4018
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#define ServerOP_CZMessageGroup 0x4019
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#define ServerOP_CZMessageRaid 0x4020
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#define ServerOP_CZMessageGuild 0x4021
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#define ServerOP_CZSetEntityVariableByGroupID 0x4022
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#define ServerOP_CZSetEntityVariableByRaidID 0x4023
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#define ServerOP_CZSetEntityVariableByGuildID 0x4024
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#define ServerOP_CZTaskAssign 0x4025
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#define ServerOP_CZTaskAssignGroup 0x4026
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#define ServerOP_CZTaskAssignRaid 0x4027
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#define ServerOP_CZTaskAssignGuild 0x4028
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#define ServerOP_CZMovePlayer 0x4029
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#define ServerOP_CZMoveGroup 0x4030
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#define ServerOP_CZMoveRaid 0x4031
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#define ServerOP_CZMoveGuild 0x4032
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#define ServerOP_ReloadWorld 0x4006
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#define ServerOP_ReloadLogs 0x4007
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#define ServerOP_ReloadPerlExportSettings 0x4008
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#define ServerOP_UCSServerStatusRequest 0x4009
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#define ServerOP_UCSServerStatusReply 0x4010
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#define ServerOP_HotReloadQuests 0x4011
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#define ServerOP_CZCastSpellPlayer 0x4500
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#define ServerOP_CZCastSpellGroup 0x4501
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#define ServerOP_CZCastSpellRaid 0x4502
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#define ServerOP_CZCastSpellGuild 0x4503
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#define ServerOP_CZMarqueePlayer 0x4504
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#define ServerOP_CZMarqueeGroup 0x4505
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#define ServerOP_CZMarqueeRaid 0x4506
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#define ServerOP_CZMarqueeGuild 0x4507
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#define ServerOP_CZMessagePlayer 0x4508
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#define ServerOP_CZMessageGroup 0x4509
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#define ServerOP_CZMessageRaid 0x4510
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#define ServerOP_CZMessageGuild 0x4511
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#define ServerOP_CZMovePlayer 0x4512
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#define ServerOP_CZMoveGroup 0x4513
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#define ServerOP_CZMoveRaid 0x4514
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#define ServerOP_CZMoveGuild 0x4515
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#define ServerOP_CZMoveInstancePlayer 0x4516
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#define ServerOP_CZMoveInstanceGroup 0x4517
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#define ServerOP_CZMoveInstanceRaid 0x4518
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#define ServerOP_CZMoveInstanceGuild 0x4519
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#define ServerOP_CZRemoveSpellPlayer 0x4520
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#define ServerOP_CZRemoveSpellGroup 0x4521
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#define ServerOP_CZRemoveSpellRaid 0x4522
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#define ServerOP_CZRemoveSpellGuild 0x4523
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#define ServerOP_CZSetEntityVariableByClientName 0x4524
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#define ServerOP_CZSetEntityVariableByNPCTypeID 0x4525
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#define ServerOP_CZSetEntityVariableByGroupID 0x4526
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#define ServerOP_CZSetEntityVariableByRaidID 0x4527
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#define ServerOP_CZSetEntityVariableByGuildID 0x4528
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#define ServerOP_CZSignalClient 0x4529
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#define ServerOP_CZSignalClientByName 0x4530
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#define ServerOP_CZSignalNPC 0x4531
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#define ServerOP_CZSignalGroup 0x4532
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#define ServerOP_CZSignalRaid 0x4533
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#define ServerOP_CZSignalGuild 0x4534
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#define ServerOP_CZTaskActivityResetPlayer 0x4535
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#define ServerOP_CZTaskActivityResetGroup 0x4536
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#define ServerOP_CZTaskActivityResetRaid 0x4537
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#define ServerOP_CZTaskActivityResetGuild 0x4538
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#define ServerOP_CZTaskActivityUpdatePlayer 0x4539
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#define ServerOP_CZTaskActivityUpdateGroup 0x4540
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#define ServerOP_CZTaskActivityUpdateRaid 0x4541
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#define ServerOP_CZTaskActivityUpdateGuild 0x4542
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#define ServerOP_CZTaskAssignPlayer 0x4543
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#define ServerOP_CZTaskAssignGroup 0x4544
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#define ServerOP_CZTaskAssignRaid 0x4545
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#define ServerOP_CZTaskAssignGuild 0x4546
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#define ServerOP_CZTaskDisablePlayer 0x4547
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#define ServerOP_CZTaskDisableGroup 0x4548
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#define ServerOP_CZTaskDisableRaid 0x4549
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#define ServerOP_CZTaskDisableGuild 0x4550
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#define ServerOP_CZTaskEnablePlayer 0x4551
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#define ServerOP_CZTaskEnableGroup 0x4552
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#define ServerOP_CZTaskEnableRaid 0x4553
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#define ServerOP_CZTaskEnableGuild 0x4554
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#define ServerOP_CZTaskFailPlayer 0x4555
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#define ServerOP_CZTaskFailGroup 0x4556
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#define ServerOP_CZTaskFailRaid 0x4557
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#define ServerOP_CZTaskFailGuild 0x4558
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#define ServerOP_CZTaskRemovePlayer 0x4559
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#define ServerOP_CZTaskRemoveGroup 0x4560
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#define ServerOP_CZTaskRemoveRaid 0x4561
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#define ServerOP_CZTaskRemoveGuild 0x4562
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#define ServerOP_WWAssignTask 0x4750
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#define ServerOP_WWCastSpell 0x4751
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#define ServerOP_WWCompleteActivity 0x4752
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#define ServerOP_WWDisableTask 0x4753
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#define ServerOP_WWEnableTask 0x4754
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#define ServerOP_WWFailTask 0x4755
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#define ServerOP_WWMarquee 0x4756
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#define ServerOP_WWMessage 0x4757
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#define ServerOP_WWMove 0x4758
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#define ServerOP_WWMoveInstance 0x4759
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#define ServerOP_WWRemoveSpell 0x4760
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#define ServerOP_WWRemoveTask 0x4761
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#define ServerOP_WWResetActivity 0x4762
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#define ServerOP_WWSetEntityVariableClient 0x4763
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#define ServerOP_WWSetEntityVariableNPC 0x4764
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#define ServerOP_WWSignalClient 0x4765
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#define ServerOP_WWSignalNPC 0x4766
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#define ServerOP_WWUpdateActivity 0x4767
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/**
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* QueryServer
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*/
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#define ServerOP_QSPlayerLogTrades 0x5010
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#define ServerOP_QSPlayerLogHandins 0x5011
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#define ServerOP_QSPlayerLogNPCKills 0x5012
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#define ServerOP_QSPlayerLogDeletes 0x5013
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#define ServerOP_QSPlayerLogMoves 0x5014
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#define ServerOP_QSPlayerLogMerchantTransactions 0x5015
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#define ServerOP_QSSendQuery 0x5016
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#define ServerOP_CZSignalNPC 0x5017
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#define ServerOP_CZSetEntityVariableByNPCTypeID 0x5018
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#define ServerOP_WWMarquee 0x5019
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#define ServerOP_QSPlayerDropItem 0x5020
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#define ServerOP_QSPlayerLogTrades 0x5000
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#define ServerOP_QSPlayerLogHandins 0x5001
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#define ServerOP_QSPlayerLogNPCKills 0x5002
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#define ServerOP_QSPlayerLogDeletes 0x5003
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#define ServerOP_QSPlayerLogMoves 0x5004
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#define ServerOP_QSPlayerLogMerchantTransactions 0x5005
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#define ServerOP_QSSendQuery 0x5006
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#define ServerOP_QSPlayerDropItem 0x5007
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/* Query Serv Generic Packet Flag/Type Enumeration */
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enum { QSG_LFGuild = 0 };
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enum { QSG_LFGuild_PlayerMatches = 0, QSG_LFGuild_UpdatePlayerInfo, QSG_LFGuild_RequestPlayerInfo, QSG_LFGuild_UpdateGuildInfo, QSG_LFGuild_GuildMatches,
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QSG_LFGuild_RequestGuildInfo };
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#define ServerOP_Speech 0x4513
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#define ServerOP_Speech 0x5500
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enum {
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UserToWorldStatusWorldUnavail = 0,
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@ -339,7 +397,7 @@ struct ServerZoneIncomingClient_Struct {
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uint32 accid;
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int16 admin;
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uint32 charid;
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uint32 lsid;
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uint32 lsid;
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bool tellsoff;
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char charname[64];
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char lskey[30];
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@ -480,34 +538,34 @@ struct ServerKickPlayer_Struct {
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};
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struct ServerLSInfo_Struct {
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char name[201]; // name the worldserver wants
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char name[201]; // name the worldserver wants
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char address[250]; // DNS address of the server
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char account[31]; // account name for the worldserver
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char password[31]; // password for the name
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char protocolversion[25]; // Major protocol version number
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char serverversion[64]; // minor server software version number
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uint8 servertype; // 0=world, 1=chat, 2=login, 3=MeshLogin
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uint8 servertype; // 0=world, 1=chat, 2=login, 3=MeshLogin
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};
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struct ServerNewLSInfo_Struct {
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char server_long_name[201]; // name the worldserver wants
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char server_short_name[50]; // shortname the worldserver wants
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char server_long_name[201]; // name the worldserver wants
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char server_short_name[50]; // shortname the worldserver wants
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char remote_ip_address[125]; // DNS address of the server
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char local_ip_address[125]; // DNS address of the server
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char account_name[31]; // account name for the worldserver
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char account_password[31]; // password for the name
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char protocol_version[25]; // Major protocol version number
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char server_version[64]; // minor server software version number
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uint8 server_process_type; // 0=world, 1=chat, 2=login, 3=MeshLogin
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uint8 server_process_type; // 0=world, 1=chat, 2=login, 3=MeshLogin
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};
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struct ServerLSAccountUpdate_Struct { // for updating info on login server
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char worldaccount[31]; // account name for the worldserver
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char worldpassword[31]; // password for the name
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uint32 useraccountid; // player account ID
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uint32 useraccountid; // player account ID
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char useraccount[31]; // player account name
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char userpassword[51]; // player account password
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char user_email[101]; // player account email address
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char user_email[101]; // player account email address
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};
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struct ServerLSStatus_Struct {
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@ -602,7 +660,7 @@ struct ServerConnectInfo {
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char address[250];
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char local_address[250];
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uint16 port;
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uint32 process_id;
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uint32 process_id;
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};
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struct ServerGMGoto_Struct {
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@ -730,7 +788,7 @@ struct UsertoWorldRequest_Struct {
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struct UsertoWorldResponseLegacy_Struct {
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uint32 lsaccountid;
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uint32 worldid;
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int8 response; // -3) World Full, -2) Banned, -1) Suspended, 0) Denied, 1) Allowed
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int8 response; // -3) World Full, -2) Banned, -1) Suspended, 0) Denied, 1) Allowed
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uint32 FromID;
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uint32 ToID;
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};
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@ -738,10 +796,10 @@ struct UsertoWorldResponseLegacy_Struct {
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struct UsertoWorldResponse_Struct {
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uint32 lsaccountid;
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uint32 worldid;
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int8 response; // -3) World Full, -2) Banned, -1) Suspended, 0) Denied, 1) Allowed
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int8 response; // -3) World Full, -2) Banned, -1) Suspended, 0) Denied, 1) Allowed
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uint32 FromID;
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uint32 ToID;
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char login[64];
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char login[64];
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};
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// generic struct to be used for alot of simple zone->world questions
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@ -891,7 +949,7 @@ struct ServerOP_Consent_Struct {
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uint8 permission;
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uint32 zone_id;
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uint16 instance_id;
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uint8 consent_type; // 0 = normal, 1 = group, 2 = raid, 3 = guild
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uint8 consent_type; // 0 = normal, 1 = group, 2 = raid, 3 = guild
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uint32 consent_id;
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};
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@ -1179,64 +1237,6 @@ struct Server_Speech_Struct {
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||||
char message[0];
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};
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struct CZTaskAssign_Struct {
|
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uint16 npc_entity_id;
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int character_id;
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uint32 task_id;
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bool enforce_level_requirement;
|
||||
};
|
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|
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struct CZTaskAssignGroup_Struct {
|
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uint16 npc_entity_id;
|
||||
int group_id;
|
||||
uint32 task_id;
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||||
bool enforce_level_requirement;
|
||||
};
|
||||
|
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struct CZTaskAssignRaid_Struct {
|
||||
uint16 npc_entity_id;
|
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int raid_id;
|
||||
uint32 task_id;
|
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bool enforce_level_requirement;
|
||||
};
|
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|
||||
struct CZTaskAssignGuild_Struct {
|
||||
uint16 npc_entity_id;
|
||||
int guild_id;
|
||||
uint32 task_id;
|
||||
bool enforce_level_requirement;
|
||||
};
|
||||
|
||||
struct CZClientSignal_Struct {
|
||||
int charid;
|
||||
uint32 data;
|
||||
};
|
||||
|
||||
struct CZGroupSignal_Struct {
|
||||
int group_id;
|
||||
uint32 data;
|
||||
};
|
||||
|
||||
struct CZRaidSignal_Struct {
|
||||
int raid_id;
|
||||
uint32 data;
|
||||
};
|
||||
|
||||
struct CZGuildSignal_Struct {
|
||||
int guild_id;
|
||||
uint32 data;
|
||||
};
|
||||
|
||||
struct CZNPCSignal_Struct {
|
||||
uint32 npctype_id;
|
||||
uint32 data;
|
||||
};
|
||||
|
||||
struct CZClientSignalByName_Struct {
|
||||
char Name[64];
|
||||
uint32 data;
|
||||
};
|
||||
|
||||
struct QSTradeItems_Struct {
|
||||
uint32 from_id;
|
||||
uint16 from_slot;
|
||||
@ -1252,13 +1252,13 @@ struct QSTradeItems_Struct {
|
||||
};
|
||||
|
||||
struct QSPlayerLogTrade_Struct {
|
||||
uint32 char1_id;
|
||||
uint32 char1_id;
|
||||
MoneyUpdate_Struct char1_money;
|
||||
uint16 char1_count;
|
||||
uint32 char2_id;
|
||||
uint16 char1_count;
|
||||
uint32 char2_id;
|
||||
MoneyUpdate_Struct char2_money;
|
||||
uint16 char2_count;
|
||||
uint16 _detail_count;
|
||||
uint16 char2_count;
|
||||
uint16 _detail_count;
|
||||
QSTradeItems_Struct items[0];
|
||||
};
|
||||
|
||||
@ -1296,14 +1296,14 @@ struct QSHandinItems_Struct {
|
||||
};
|
||||
|
||||
struct QSPlayerLogHandin_Struct {
|
||||
uint32 quest_id;
|
||||
uint32 char_id;
|
||||
uint32 quest_id;
|
||||
uint32 char_id;
|
||||
MoneyUpdate_Struct char_money;
|
||||
uint16 char_count;
|
||||
uint32 npc_id;
|
||||
uint16 char_count;
|
||||
uint32 npc_id;
|
||||
MoneyUpdate_Struct npc_money;
|
||||
uint16 npc_count;
|
||||
uint16 _detail_count;
|
||||
uint16 npc_count;
|
||||
uint16 _detail_count;
|
||||
QSHandinItems_Struct items[0];
|
||||
};
|
||||
|
||||
@ -1334,9 +1334,9 @@ struct QSDeleteItems_Struct {
|
||||
};
|
||||
|
||||
struct QSPlayerLogDelete_Struct {
|
||||
uint32 char_id;
|
||||
uint16 stack_size; // '0' indicates full stack or non-stackable item move
|
||||
uint16 char_count;
|
||||
uint32 char_id;
|
||||
uint16 stack_size; // '0' indicates full stack or non-stackable item move
|
||||
uint16 char_count;
|
||||
QSDeleteItems_Struct items[0];
|
||||
};
|
||||
|
||||
@ -1374,13 +1374,13 @@ struct QSTransactionItems_Struct {
|
||||
};
|
||||
|
||||
struct QSMerchantLogTransaction_Struct {
|
||||
uint32 zone_id;
|
||||
uint32 merchant_id;
|
||||
uint32 zone_id;
|
||||
uint32 merchant_id;
|
||||
MoneyUpdate_Struct merchant_money;
|
||||
uint16 merchant_count;
|
||||
uint32 char_id;
|
||||
uint16 merchant_count;
|
||||
uint32 char_id;
|
||||
MoneyUpdate_Struct char_money;
|
||||
uint16 char_count;
|
||||
uint16 char_count;
|
||||
QSTransactionItems_Struct items[0];
|
||||
};
|
||||
|
||||
@ -1388,28 +1388,78 @@ struct QSGeneralQuery_Struct {
|
||||
char QueryString[0];
|
||||
};
|
||||
|
||||
struct CZMessagePlayer_Struct {
|
||||
uint32 Type;
|
||||
char CharName[64];
|
||||
char Message[512];
|
||||
struct CZCastSpellPlayer_Struct {
|
||||
int character_id;
|
||||
uint32 spell_id;
|
||||
};
|
||||
|
||||
struct CZMessageGroup_Struct {
|
||||
uint32 Type;
|
||||
int GroupID;
|
||||
char Message[512];
|
||||
struct CZCastSpellGroup_Struct {
|
||||
int group_id;
|
||||
uint32 spell_id;
|
||||
};
|
||||
|
||||
struct CZMessageRaid_Struct {
|
||||
uint32 Type;
|
||||
int RaidID;
|
||||
char Message[512];
|
||||
struct CZCastSpellRaid_Struct {
|
||||
int raid_id;
|
||||
uint32 spell_id;
|
||||
};
|
||||
|
||||
struct CZMessageGuild_Struct {
|
||||
uint32 Type;
|
||||
int GuildID;
|
||||
char Message[512];
|
||||
struct CZCastSpellGuild_Struct {
|
||||
int guild_id;
|
||||
uint32 spell_id;
|
||||
};
|
||||
|
||||
struct CZClientSignal_Struct {
|
||||
int character_id;
|
||||
uint32 signal;
|
||||
};
|
||||
|
||||
struct CZGroupSignal_Struct {
|
||||
int group_id;
|
||||
uint32 signal;
|
||||
};
|
||||
|
||||
struct CZRaidSignal_Struct {
|
||||
int raid_id;
|
||||
uint32 signal;
|
||||
};
|
||||
|
||||
struct CZGuildSignal_Struct {
|
||||
int guild_id;
|
||||
uint32 signal;
|
||||
};
|
||||
|
||||
struct CZNPCSignal_Struct {
|
||||
uint32 npctype_id;
|
||||
uint32 signal;
|
||||
};
|
||||
|
||||
struct CZClientSignalByName_Struct {
|
||||
char character_name[64];
|
||||
uint32 signal;
|
||||
};
|
||||
|
||||
struct CZCompleteActivityPlayer_Struct {
|
||||
int character_id;
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
};
|
||||
|
||||
struct CZCompleteActivityGroup_Struct {
|
||||
int group_id;
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
};
|
||||
|
||||
struct CZCompleteActivityRaid_Struct {
|
||||
int raid_id;
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
};
|
||||
|
||||
struct CZCompleteActivityGuild_Struct {
|
||||
int guild_id;
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
};
|
||||
|
||||
struct CZMovePlayer_Struct {
|
||||
@ -1417,6 +1467,70 @@ struct CZMovePlayer_Struct {
|
||||
char zone_short_name[32];
|
||||
};
|
||||
|
||||
struct CZMarqueePlayer_Struct {
|
||||
int character_id;
|
||||
uint32 type;
|
||||
uint32 priority;
|
||||
uint32 fade_in;
|
||||
uint32 fade_out;
|
||||
uint32 duration;
|
||||
char message[512];
|
||||
};
|
||||
|
||||
struct CZMarqueeGroup_Struct {
|
||||
int group_id;
|
||||
uint32 type;
|
||||
uint32 priority;
|
||||
uint32 fade_in;
|
||||
uint32 fade_out;
|
||||
uint32 duration;
|
||||
char message[512];
|
||||
};
|
||||
|
||||
struct CZMarqueeRaid_Struct {
|
||||
int raid_id;
|
||||
uint32 type;
|
||||
uint32 priority;
|
||||
uint32 fade_in;
|
||||
uint32 fade_out;
|
||||
uint32 duration;
|
||||
char message[512];
|
||||
};
|
||||
|
||||
struct CZMarqueeGuild_Struct {
|
||||
int guild_id;
|
||||
uint32 type;
|
||||
uint32 priority;
|
||||
uint32 fade_in;
|
||||
uint32 fade_out;
|
||||
uint32 duration;
|
||||
char message[512];
|
||||
};
|
||||
|
||||
struct CZMessagePlayer_Struct {
|
||||
uint32 type;
|
||||
char character_name[64];
|
||||
char message[512];
|
||||
};
|
||||
|
||||
struct CZMessageGroup_Struct {
|
||||
uint32 type;
|
||||
int group_id;
|
||||
char message[512];
|
||||
};
|
||||
|
||||
struct CZMessageRaid_Struct {
|
||||
uint32 type;
|
||||
int raid_id;
|
||||
char message[512];
|
||||
};
|
||||
|
||||
struct CZMessageGuild_Struct {
|
||||
uint32 type;
|
||||
int guild_id;
|
||||
char message[512];
|
||||
};
|
||||
|
||||
struct CZMoveGroup_Struct {
|
||||
int group_id;
|
||||
char zone_short_name[32];
|
||||
@ -1432,43 +1546,393 @@ struct CZMoveGuild_Struct {
|
||||
char zone_short_name[32];
|
||||
};
|
||||
|
||||
struct WWMarquee_Struct {
|
||||
uint32 Type;
|
||||
uint32 Priority;
|
||||
uint32 FadeIn;
|
||||
uint32 FadeOut;
|
||||
uint32 Duration;
|
||||
char Message[512];
|
||||
struct CZMoveInstancePlayer_Struct {
|
||||
int character_id;
|
||||
uint16 instance_id;
|
||||
};
|
||||
|
||||
struct CZMoveInstanceGroup_Struct {
|
||||
int group_id;
|
||||
uint16 instance_id;
|
||||
};
|
||||
|
||||
struct CZMoveInstanceRaid_Struct {
|
||||
int raid_id;
|
||||
uint16 instance_id;
|
||||
};
|
||||
|
||||
struct CZMoveInstanceGuild_Struct {
|
||||
int guild_id;
|
||||
uint16 instance_id;
|
||||
};
|
||||
|
||||
struct CZRemoveSpellPlayer_Struct {
|
||||
int character_id;
|
||||
uint32 spell_id;
|
||||
};
|
||||
|
||||
struct CZRemoveSpellGroup_Struct {
|
||||
int group_id;
|
||||
uint32 spell_id;
|
||||
};
|
||||
|
||||
struct CZRemoveSpellRaid_Struct {
|
||||
int raid_id;
|
||||
uint32 spell_id;
|
||||
};
|
||||
|
||||
struct CZRemoveSpellGuild_Struct {
|
||||
int guild_id;
|
||||
uint32 spell_id;
|
||||
};
|
||||
|
||||
struct CZRemoveTaskPlayer_Struct {
|
||||
int character_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZRemoveTaskGroup_Struct {
|
||||
int group_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZRemoveTaskRaid_Struct {
|
||||
int raid_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZRemoveTaskGuild_Struct {
|
||||
int guild_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZResetActivityPlayer_Struct {
|
||||
int character_id;
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
};
|
||||
|
||||
struct CZResetActivityGroup_Struct {
|
||||
int group_id;
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
};
|
||||
|
||||
struct CZResetActivityRaid_Struct {
|
||||
int raid_id;
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
};
|
||||
|
||||
struct CZResetActivityGuild_Struct {
|
||||
int guild_id;
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
};
|
||||
|
||||
struct CZSetEntVarByNPCTypeID_Struct {
|
||||
uint32 npctype_id;
|
||||
char id[256];
|
||||
char m_var[256];
|
||||
char variable_name[256];
|
||||
char variable_value[256];
|
||||
};
|
||||
|
||||
struct CZSetEntVarByClientName_Struct {
|
||||
char CharName[64];
|
||||
char id[256];
|
||||
char m_var[256];
|
||||
char character_name[64];
|
||||
char variable_name[256];
|
||||
char variable_value[256];
|
||||
};
|
||||
|
||||
struct CZSetEntVarByGroupID_Struct {
|
||||
int group_id;
|
||||
char id[256];
|
||||
char m_var[256];
|
||||
char variable_name[256];
|
||||
char variable_value[256];
|
||||
};
|
||||
|
||||
struct CZSetEntVarByRaidID_Struct {
|
||||
int raid_id;
|
||||
char id[256];
|
||||
char m_var[256];
|
||||
char variable_name[256];
|
||||
char variable_value[256];
|
||||
};
|
||||
|
||||
struct CZSetEntVarByGuildID_Struct {
|
||||
int guild_id;
|
||||
char id[256];
|
||||
char m_var[256];
|
||||
char variable_name[256];
|
||||
char variable_value[256];
|
||||
};
|
||||
|
||||
struct CZTaskActivityResetPlayer_Struct {
|
||||
int character_id;
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
};
|
||||
|
||||
struct CZTaskActivityResetGroup_Struct {
|
||||
int group_id;
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
};
|
||||
|
||||
struct CZTaskActivityResetRaid_Struct {
|
||||
int raid_id;
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
};
|
||||
|
||||
struct CZTaskActivityResetGuild_Struct {
|
||||
int guild_id;
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
};
|
||||
|
||||
struct CZTaskActivityUpdatePlayer_Struct {
|
||||
int character_id;
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
int activity_count;
|
||||
};
|
||||
|
||||
struct CZTaskActivityUpdateGroup_Struct {
|
||||
int group_id;
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
int activity_count;
|
||||
};
|
||||
|
||||
struct CZTaskActivityUpdateRaid_Struct {
|
||||
int raid_id;
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
int activity_count;
|
||||
};
|
||||
|
||||
struct CZTaskActivityUpdateGuild_Struct {
|
||||
int guild_id;
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
int activity_count;
|
||||
};
|
||||
|
||||
struct CZTaskAssignPlayer_Struct {
|
||||
uint16 npc_entity_id;
|
||||
int character_id;
|
||||
uint32 task_id;
|
||||
bool enforce_level_requirement;
|
||||
};
|
||||
|
||||
struct CZTaskAssignGroup_Struct {
|
||||
uint16 npc_entity_id;
|
||||
int group_id;
|
||||
uint32 task_id;
|
||||
bool enforce_level_requirement;
|
||||
};
|
||||
|
||||
struct CZTaskAssignRaid_Struct {
|
||||
uint16 npc_entity_id;
|
||||
int raid_id;
|
||||
uint32 task_id;
|
||||
bool enforce_level_requirement;
|
||||
};
|
||||
|
||||
struct CZTaskAssignGuild_Struct {
|
||||
uint16 npc_entity_id;
|
||||
int guild_id;
|
||||
uint32 task_id;
|
||||
bool enforce_level_requirement;
|
||||
};
|
||||
|
||||
struct CZTaskDisablePlayer_Struct {
|
||||
int character_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZTaskDisableGroup_Struct {
|
||||
int group_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZTaskDisableRaid_Struct {
|
||||
int raid_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZTaskDisableGuild_Struct {
|
||||
int guild_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZTaskEnablePlayer_Struct {
|
||||
int character_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZTaskEnableGroup_Struct {
|
||||
int group_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZTaskEnableRaid_Struct {
|
||||
int raid_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZTaskEnableGuild_Struct {
|
||||
int guild_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZTaskFailPlayer_Struct {
|
||||
int character_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZTaskFailGroup_Struct {
|
||||
int group_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZTaskFailRaid_Struct {
|
||||
int raid_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZTaskFailGuild_Struct {
|
||||
int guild_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZTaskRemovePlayer_Struct {
|
||||
uint16 npc_entity_id;
|
||||
int character_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZTaskRemoveGroup_Struct {
|
||||
uint16 npc_entity_id;
|
||||
int group_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZTaskRemoveRaid_Struct {
|
||||
uint16 npc_entity_id;
|
||||
int raid_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct CZTaskRemoveGuild_Struct {
|
||||
uint16 npc_entity_id;
|
||||
int guild_id;
|
||||
uint32 task_id;
|
||||
};
|
||||
|
||||
struct WWAssignTask_Struct {
|
||||
uint16 npc_entity_id;
|
||||
uint32 task_id;
|
||||
bool enforce_level_requirement;
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWCastSpell_Struct {
|
||||
uint32 spell_id;
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWDisableTask_Struct {
|
||||
uint32 task_id;
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWEnableTask_Struct {
|
||||
uint32 task_id;
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWFailTask_Struct {
|
||||
uint32 task_id;
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
struct WWMarquee_Struct {
|
||||
uint32 type;
|
||||
uint32 priority;
|
||||
uint32 fade_in;
|
||||
uint32 fade_out;
|
||||
uint32 duration;
|
||||
char message[512];
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWMessage_Struct {
|
||||
uint32 type;
|
||||
char message[512];
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWMove_Struct {
|
||||
char zone_short_name[32];
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWMoveInstance_Struct {
|
||||
uint16 instance_id;
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWRemoveSpell_Struct {
|
||||
uint32 spell_id;
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWRemoveTask_Struct {
|
||||
uint32 task_id;
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
|
||||
};
|
||||
|
||||
struct WWResetActivity_Struct {
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWSetEntVarClient_Struct {
|
||||
char variable_name[256];
|
||||
char variable_value[256];
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWSetEntVarNPC_Struct {
|
||||
char variable_name[256];
|
||||
char variable_value[256];
|
||||
};
|
||||
|
||||
struct WWSignalClient_Struct {
|
||||
uint32 signal;
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct WWSignalNPC_Struct {
|
||||
uint32 signal;
|
||||
};
|
||||
|
||||
struct WWUpdateActivity_Struct {
|
||||
uint32 task_id;
|
||||
int activity_id;
|
||||
int activity_count;
|
||||
uint8 min_status;
|
||||
uint8 max_status;
|
||||
};
|
||||
|
||||
struct ReloadWorld_Struct {
|
||||
|
||||
@ -831,8 +831,8 @@ void ConsoleSignalCharByName(
|
||||
sizeof(CZClientSignalByName_Struct) + message_len
|
||||
);
|
||||
CZClientSignalByName_Struct *CZSC = (CZClientSignalByName_Struct *) pack->pBuffer;
|
||||
strn0cpy(CZSC->Name, (char *) args[0].c_str(), 64);
|
||||
CZSC->data = atoi(args[1].c_str());
|
||||
strn0cpy(CZSC->character_name, (char *) args[0].c_str(), 64);
|
||||
CZSC->signal = atoi(args[1].c_str());
|
||||
zoneserver_list.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
@ -1237,30 +1237,86 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
QSLink.SendPacket(pack);
|
||||
break;
|
||||
}
|
||||
case ServerOP_CZSignalClientByName:
|
||||
case ServerOP_CZCastSpellPlayer:
|
||||
case ServerOP_CZCastSpellGroup:
|
||||
case ServerOP_CZCastSpellRaid:
|
||||
case ServerOP_CZCastSpellGuild:
|
||||
case ServerOP_CZMarqueePlayer:
|
||||
case ServerOP_CZMarqueeGroup:
|
||||
case ServerOP_CZMarqueeRaid:
|
||||
case ServerOP_CZMarqueeGuild:
|
||||
case ServerOP_CZMessagePlayer:
|
||||
case ServerOP_CZMessageGroup:
|
||||
case ServerOP_CZMessageRaid:
|
||||
case ServerOP_CZMessageGuild:
|
||||
case ServerOP_CZSignalNPC:
|
||||
case ServerOP_CZSetEntityVariableByNPCTypeID:
|
||||
case ServerOP_CZSignalClient:
|
||||
case ServerOP_CZSignalGroup:
|
||||
case ServerOP_CZSignalRaid:
|
||||
case ServerOP_CZSignalGuild:
|
||||
case ServerOP_CZSetEntityVariableByClientName:
|
||||
case ServerOP_CZSetEntityVariableByGroupID:
|
||||
case ServerOP_CZSetEntityVariableByRaidID:
|
||||
case ServerOP_CZSetEntityVariableByGuildID:
|
||||
case ServerOP_CZTaskAssign:
|
||||
case ServerOP_CZTaskAssignGroup:
|
||||
case ServerOP_CZTaskAssignRaid:
|
||||
case ServerOP_CZTaskAssignGuild:
|
||||
case ServerOP_CZMovePlayer:
|
||||
case ServerOP_CZMoveGroup:
|
||||
case ServerOP_CZMoveRaid:
|
||||
case ServerOP_CZMoveGuild:
|
||||
case ServerOP_CZMoveInstancePlayer:
|
||||
case ServerOP_CZMoveInstanceGroup:
|
||||
case ServerOP_CZMoveInstanceRaid:
|
||||
case ServerOP_CZMoveInstanceGuild:
|
||||
case ServerOP_CZRemoveSpellPlayer:
|
||||
case ServerOP_CZRemoveSpellGroup:
|
||||
case ServerOP_CZRemoveSpellRaid:
|
||||
case ServerOP_CZRemoveSpellGuild:
|
||||
case ServerOP_CZSetEntityVariableByClientName:
|
||||
case ServerOP_CZSetEntityVariableByNPCTypeID:
|
||||
case ServerOP_CZSetEntityVariableByGroupID:
|
||||
case ServerOP_CZSetEntityVariableByRaidID:
|
||||
case ServerOP_CZSetEntityVariableByGuildID:
|
||||
case ServerOP_CZSignalNPC:
|
||||
case ServerOP_CZSignalClient:
|
||||
case ServerOP_CZSignalClientByName:
|
||||
case ServerOP_CZSignalGroup:
|
||||
case ServerOP_CZSignalRaid:
|
||||
case ServerOP_CZSignalGuild:
|
||||
case ServerOP_CZTaskActivityResetPlayer:
|
||||
case ServerOP_CZTaskActivityResetGroup:
|
||||
case ServerOP_CZTaskActivityResetRaid:
|
||||
case ServerOP_CZTaskActivityResetGuild:
|
||||
case ServerOP_CZTaskActivityUpdatePlayer:
|
||||
case ServerOP_CZTaskActivityUpdateGroup:
|
||||
case ServerOP_CZTaskActivityUpdateRaid:
|
||||
case ServerOP_CZTaskActivityUpdateGuild:
|
||||
case ServerOP_CZTaskAssignPlayer:
|
||||
case ServerOP_CZTaskAssignGroup:
|
||||
case ServerOP_CZTaskAssignRaid:
|
||||
case ServerOP_CZTaskAssignGuild:
|
||||
case ServerOP_CZTaskDisablePlayer:
|
||||
case ServerOP_CZTaskDisableGroup:
|
||||
case ServerOP_CZTaskDisableRaid:
|
||||
case ServerOP_CZTaskDisableGuild:
|
||||
case ServerOP_CZTaskEnablePlayer:
|
||||
case ServerOP_CZTaskEnableGroup:
|
||||
case ServerOP_CZTaskEnableRaid:
|
||||
case ServerOP_CZTaskEnableGuild:
|
||||
case ServerOP_CZTaskFailPlayer:
|
||||
case ServerOP_CZTaskFailGroup:
|
||||
case ServerOP_CZTaskFailRaid:
|
||||
case ServerOP_CZTaskFailGuild:
|
||||
case ServerOP_CZTaskRemovePlayer:
|
||||
case ServerOP_CZTaskRemoveGroup:
|
||||
case ServerOP_CZTaskRemoveRaid:
|
||||
case ServerOP_CZTaskRemoveGuild:
|
||||
case ServerOP_WWAssignTask:
|
||||
case ServerOP_WWCastSpell:
|
||||
case ServerOP_WWDisableTask:
|
||||
case ServerOP_WWEnableTask:
|
||||
case ServerOP_WWFailTask:
|
||||
case ServerOP_WWMarquee:
|
||||
case ServerOP_WWMessage:
|
||||
case ServerOP_WWMove:
|
||||
case ServerOP_WWMoveInstance:
|
||||
case ServerOP_WWRemoveSpell:
|
||||
case ServerOP_WWRemoveTask:
|
||||
case ServerOP_WWResetActivity:
|
||||
case ServerOP_WWSetEntityVariableClient:
|
||||
case ServerOP_WWSetEntityVariableNPC:
|
||||
case ServerOP_WWSignalClient:
|
||||
case ServerOP_WWSignalNPC:
|
||||
case ServerOP_WWUpdateActivity:
|
||||
case ServerOP_DepopAllPlayersCorpses:
|
||||
case ServerOP_DepopPlayerCorpse:
|
||||
case ServerOP_ReloadTitles:
|
||||
|
||||
@ -1013,6 +1013,7 @@ public:
|
||||
inline bool IsTaskActivityActive(int TaskID, int ActivityID) { return (taskstate ? taskstate->IsTaskActivityActive(TaskID, ActivityID) : false); }
|
||||
inline ActivityState GetTaskActivityState(TaskType type, int index, int ActivityID) { return (taskstate ? taskstate->GetTaskActivityState(type, index, ActivityID) : ActivityHidden); }
|
||||
inline void UpdateTaskActivity(int TaskID, int ActivityID, int Count, bool ignore_quest_update = false) { if (taskstate) taskstate->UpdateTaskActivity(this, TaskID, ActivityID, Count, ignore_quest_update); }
|
||||
inline void RemoveTaskByTaskID(uint32 task_id) { if (taskstate) taskstate->RemoveTaskByTaskID(this, task_id); }
|
||||
inline void ResetTaskActivity(int TaskID, int ActivityID) { if(taskstate) taskstate->ResetTaskActivity(this, TaskID, ActivityID); }
|
||||
inline void UpdateTasksOnKill(int NPCTypeID) { if(taskstate) taskstate->UpdateTasksOnKill(this, NPCTypeID); }
|
||||
inline void UpdateTasksForItem(ActivityType Type, int ItemID, int Count=1) { if(taskstate) taskstate->UpdateTasksForItem(this, Type, ItemID, Count); }
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@ -1055,28 +1055,88 @@ void lua_cross_zone_assign_task_by_guild_id(int guild_id, uint32 task_id, bool e
|
||||
quest_manager.CrossZoneAssignTaskByGuildID(guild_id, task_id, enforce_level_requirement);
|
||||
}
|
||||
|
||||
void lua_cross_zone_signal_client_by_char_id(uint32 player_id, int signal) {
|
||||
quest_manager.CrossZoneSignalPlayerByCharID(player_id, signal);
|
||||
void lua_cross_zone_cast_spell_by_char_id(int character_id, uint32 spell_id) {
|
||||
quest_manager.CrossZoneCastSpellByCharID(character_id, spell_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_signal_client_by_group_id(uint32 group_id, int signal) {
|
||||
quest_manager.CrossZoneSignalPlayerByGroupID(group_id, signal);
|
||||
void lua_cross_zone_cast_spell_by_group_id(int group_id, uint32 spell_id) {
|
||||
quest_manager.CrossZoneCastSpellByGroupID(group_id, spell_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_signal_client_by_raid_id(uint32 raid_id, int signal) {
|
||||
quest_manager.CrossZoneSignalPlayerByRaidID(raid_id, signal);
|
||||
void lua_cross_zone_cast_spell_by_raid_id(int raid_id, uint32 spell_id) {
|
||||
quest_manager.CrossZoneCastSpellByRaidID(raid_id, spell_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_signal_client_by_guild_id(uint32 guild_id, int signal) {
|
||||
quest_manager.CrossZoneSignalPlayerByGuildID(guild_id, signal);
|
||||
void lua_cross_zone_cast_spell_by_guild_id(int guild_id, uint32 spell_id) {
|
||||
quest_manager.CrossZoneCastSpellByGuildID(guild_id, spell_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_signal_client_by_name(const char *player, int signal) {
|
||||
quest_manager.CrossZoneSignalPlayerByName(player, signal);
|
||||
void lua_cross_zone_disable_task_by_char_id(int character_id, uint32 task_id) {
|
||||
quest_manager.CrossZoneDisableTaskByCharID(character_id, task_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_message_player_by_name(uint32 type, const char *player, const char *message) {
|
||||
quest_manager.CrossZoneMessagePlayerByName(type, player, message);
|
||||
void lua_cross_zone_disable_task_by_group_id(int group_id, uint32 task_id) {
|
||||
quest_manager.CrossZoneDisableTaskByGroupID(group_id, task_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_disable_task_by_raid_id(int raid_id, uint32 task_id) {
|
||||
quest_manager.CrossZoneDisableTaskByRaidID(raid_id, task_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_disable_task_by_guild_id(int guild_id, uint32 task_id) {
|
||||
quest_manager.CrossZoneDisableTaskByGuildID(guild_id, task_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_enable_task_by_char_id(int character_id, uint32 task_id) {
|
||||
quest_manager.CrossZoneEnableTaskByCharID(character_id, task_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_enable_task_by_group_id(int group_id, uint32 task_id) {
|
||||
quest_manager.CrossZoneEnableTaskByGroupID(group_id, task_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_enable_task_by_raid_id(int raid_id, uint32 task_id) {
|
||||
quest_manager.CrossZoneEnableTaskByRaidID(raid_id, task_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_enable_task_by_guild_id(int guild_id, uint32 task_id) {
|
||||
quest_manager.CrossZoneEnableTaskByGuildID(guild_id, task_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_fail_task_by_char_id(int character_id, uint32 task_id) {
|
||||
quest_manager.CrossZoneFailTaskByCharID(character_id, task_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_fail_task_by_group_id(int group_id, uint32 task_id) {
|
||||
quest_manager.CrossZoneFailTaskByGroupID(group_id, task_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_fail_task_by_raid_id(int raid_id, uint32 task_id) {
|
||||
quest_manager.CrossZoneFailTaskByRaidID(raid_id, task_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_fail_task_by_guild_id(int guild_id, uint32 task_id) {
|
||||
quest_manager.CrossZoneFailTaskByGuildID(guild_id, task_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_marquee_by_char_id(int character_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message) {
|
||||
quest_manager.CrossZoneMarqueeByCharID(character_id, type, priority, fade_in, fade_out, duration, message);
|
||||
}
|
||||
|
||||
void lua_cross_zone_marquee_by_group_id(int group_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message) {
|
||||
quest_manager.CrossZoneMarqueeByGroupID(group_id, type, priority, fade_in, fade_out, duration, message);
|
||||
}
|
||||
|
||||
void lua_cross_zone_marquee_by_raid_id(int raid_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message) {
|
||||
quest_manager.CrossZoneMarqueeByRaidID(raid_id, type, priority, fade_in, fade_out, duration, message);
|
||||
}
|
||||
|
||||
void lua_cross_zone_marquee_by_guild_id(int guild_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message) {
|
||||
quest_manager.CrossZoneMarqueeByGuildID(guild_id, type, priority, fade_in, fade_out, duration, message);
|
||||
}
|
||||
|
||||
void lua_cross_zone_message_player_by_name(uint32 type, const char *character_name, const char *message) {
|
||||
quest_manager.CrossZoneMessagePlayerByName(type, character_name, message);
|
||||
}
|
||||
|
||||
void lua_cross_zone_message_player_by_group_id(uint32 type, int group_id, const char *message) {
|
||||
@ -1107,24 +1167,216 @@ void lua_cross_zone_move_player_by_guild_id(int guild_id, const char *zone_short
|
||||
quest_manager.CrossZoneMovePlayerByGuildID(guild_id, zone_short_name);
|
||||
}
|
||||
|
||||
void lua_cross_zone_set_entity_variable_by_client_name(const char *player, const char *id, const char *m_var) {
|
||||
quest_manager.CrossZoneSetEntityVariableByClientName(player, id, m_var);
|
||||
void lua_cross_zone_move_instance_by_char_id(int character_id, uint16 instance_id) {
|
||||
quest_manager.CrossZoneMoveInstanceByCharID(character_id, instance_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_set_entity_variable_by_group_id(int group_id, const char *id, const char *m_var) {
|
||||
quest_manager.CrossZoneSetEntityVariableByGroupID(group_id, id, m_var);
|
||||
void lua_cross_zone_move_instance_by_group_id(int group_id, uint16 instance_id) {
|
||||
quest_manager.CrossZoneMoveInstanceByGroupID(group_id, instance_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_set_entity_variable_by_raid_id(int raid_id, const char *id, const char *m_var) {
|
||||
quest_manager.CrossZoneSetEntityVariableByRaidID(raid_id, id, m_var);
|
||||
void lua_cross_zone_move_instance_by_raid_id(int raid_id, uint16 instance_id) {
|
||||
quest_manager.CrossZoneMoveInstanceByRaidID(raid_id, instance_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_set_entity_variable_by_guild_id(int guild_id, const char *id, const char *m_var) {
|
||||
quest_manager.CrossZoneSetEntityVariableByGuildID(guild_id, id, m_var);
|
||||
void lua_cross_zone_move_instance_by_guild_id(int guild_id, uint16 instance_id) {
|
||||
quest_manager.CrossZoneMoveInstanceByGuildID(guild_id, instance_id);
|
||||
}
|
||||
|
||||
void lua_world_wide_marquee(uint32 type, uint32 priority, uint32 fadein, uint32 fadeout, uint32 duration, const char *message) {
|
||||
quest_manager.WorldWideMarquee(type, priority, fadein, fadeout, duration, message);
|
||||
void lua_cross_zone_remove_spell_by_char_id(int character_id, uint32 spell_id) {
|
||||
quest_manager.CrossZoneRemoveSpellByCharID(character_id, spell_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_remove_spell_by_group_id(int group_id, uint32 spell_id) {
|
||||
quest_manager.CrossZoneRemoveSpellByGroupID(group_id, spell_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_remove_spell_by_raid_id(int raid_id, uint32 spell_id) {
|
||||
quest_manager.CrossZoneRemoveSpellByRaidID(raid_id, spell_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_remove_spell_by_guild_id(int guild_id, uint32 spell_id) {
|
||||
quest_manager.CrossZoneRemoveSpellByGuildID(guild_id, spell_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_remove_task_by_char_id(int character_id, uint32 task_id) {
|
||||
quest_manager.CrossZoneRemoveTaskByCharID(character_id, task_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_remove_task_by_group_id(int group_id, uint32 task_id) {
|
||||
quest_manager.CrossZoneRemoveTaskByGroupID(group_id, task_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_remove_task_by_raid_id(int raid_id, uint32 task_id) {
|
||||
quest_manager.CrossZoneRemoveTaskByRaidID(raid_id, task_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_remove_task_by_guild_id(int guild_id, uint32 task_id) {
|
||||
quest_manager.CrossZoneRemoveTaskByGuildID(guild_id, task_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_reset_activity_by_char_id(int character_id, uint32 task_id, int activity_id) {
|
||||
quest_manager.CrossZoneResetActivityByCharID(character_id, task_id, activity_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_reset_activity_by_group_id(int group_id, uint32 task_id, int activity_id) {
|
||||
quest_manager.CrossZoneResetActivityByGroupID(group_id, task_id, activity_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_reset_activity_by_raid_id(int raid_id, uint32 task_id, int activity_id) {
|
||||
quest_manager.CrossZoneResetActivityByRaidID(raid_id, task_id, activity_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_reset_activity_by_guild_id(int guild_id, uint32 task_id, int activity_id) {
|
||||
quest_manager.CrossZoneResetActivityByGuildID(guild_id, task_id, activity_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_set_entity_variable_by_client_name(const char *character_name, const char *variable_name, const char *variable_value) {
|
||||
quest_manager.CrossZoneSetEntityVariableByClientName(character_name, variable_name, variable_value);
|
||||
}
|
||||
|
||||
void lua_cross_zone_set_entity_variable_by_group_id(int group_id, const char *variable_name, const char *variable_value) {
|
||||
quest_manager.CrossZoneSetEntityVariableByGroupID(group_id, variable_name, variable_value);
|
||||
}
|
||||
|
||||
void lua_cross_zone_set_entity_variable_by_raid_id(int raid_id, const char *variable_name, const char *variable_value) {
|
||||
quest_manager.CrossZoneSetEntityVariableByRaidID(raid_id, variable_name, variable_value);
|
||||
}
|
||||
|
||||
void lua_cross_zone_set_entity_variable_by_guild_id(int guild_id, const char *variable_name, const char *variable_value) {
|
||||
quest_manager.CrossZoneSetEntityVariableByGuildID(guild_id, variable_name, variable_value);
|
||||
}
|
||||
|
||||
void lua_cross_zone_signal_client_by_char_id(uint32 character_id, int signal) {
|
||||
quest_manager.CrossZoneSignalPlayerByCharID(character_id, signal);
|
||||
}
|
||||
|
||||
void lua_cross_zone_signal_client_by_group_id(uint32 group_id, int signal) {
|
||||
quest_manager.CrossZoneSignalPlayerByGroupID(group_id, signal);
|
||||
}
|
||||
|
||||
void lua_cross_zone_signal_client_by_raid_id(uint32 raid_id, int signal) {
|
||||
quest_manager.CrossZoneSignalPlayerByRaidID(raid_id, signal);
|
||||
}
|
||||
|
||||
void lua_cross_zone_signal_client_by_guild_id(uint32 guild_id, int signal) {
|
||||
quest_manager.CrossZoneSignalPlayerByGuildID(guild_id, signal);
|
||||
}
|
||||
|
||||
void lua_cross_zone_signal_client_by_name(const char *character_name, int signal) {
|
||||
quest_manager.CrossZoneSignalPlayerByName(character_name, signal);
|
||||
}
|
||||
|
||||
void lua_cross_zone_signal_npc_by_npctype_id(uint32 npctype_id, int signal) {
|
||||
quest_manager.CrossZoneSignalNPCByNPCTypeID(npctype_id, signal);
|
||||
}
|
||||
|
||||
void lua_cross_zone_update_activity_by_char_id(int character_id, uint32 task_id, int activity_id) {
|
||||
quest_manager.CrossZoneUpdateActivityByCharID(character_id, task_id, activity_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_update_activity_by_char_id(int character_id, uint32 task_id, int activity_id, int activity_count) {
|
||||
quest_manager.CrossZoneUpdateActivityByCharID(character_id, task_id, activity_id, activity_count);
|
||||
}
|
||||
|
||||
void lua_cross_zone_update_activity_by_group_id(int group_id, uint32 task_id, int activity_id) {
|
||||
quest_manager.CrossZoneUpdateActivityByGroupID(group_id, task_id, activity_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_update_activity_by_group_id(int group_id, uint32 task_id, int activity_id, int activity_count) {
|
||||
quest_manager.CrossZoneUpdateActivityByGroupID(group_id, task_id, activity_id, activity_count);
|
||||
}
|
||||
|
||||
void lua_cross_zone_update_activity_by_raid_id(int raid_id, uint32 task_id, int activity_id) {
|
||||
quest_manager.CrossZoneUpdateActivityByRaidID(raid_id, task_id, activity_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_update_activity_by_raid_id(int raid_id, uint32 task_id, int activity_id, int activity_count) {
|
||||
quest_manager.CrossZoneUpdateActivityByRaidID(raid_id, task_id, activity_id, activity_count);
|
||||
}
|
||||
|
||||
void lua_cross_zone_update_activity_by_guild_id(int guild_id, uint32 task_id, int activity_id) {
|
||||
quest_manager.CrossZoneUpdateActivityByGuildID(guild_id, task_id, activity_id);
|
||||
}
|
||||
|
||||
void lua_cross_zone_update_activity_by_guild_id(int guild_id, uint32 task_id, int activity_id, int activity_count) {
|
||||
quest_manager.CrossZoneUpdateActivityByGuildID(guild_id, task_id, activity_id, activity_count);
|
||||
}
|
||||
|
||||
void lua_world_wide_assign_task(uint32 task_id) {
|
||||
quest_manager.WorldWideAssignTask(task_id);
|
||||
}
|
||||
|
||||
void lua_world_wide_assign_task(uint32 task_id, bool enforce_level_requirement) {
|
||||
quest_manager.WorldWideAssignTask(task_id, enforce_level_requirement);
|
||||
}
|
||||
|
||||
void lua_world_wide_cast_spell(uint32 spell_id) {
|
||||
quest_manager.WorldWideCastSpell(spell_id);
|
||||
}
|
||||
|
||||
void lua_world_wide_disable_task(uint32 task_id) {
|
||||
quest_manager.WorldWideDisableTask(task_id);
|
||||
}
|
||||
|
||||
void lua_world_wide_enable_task(uint32 task_id) {
|
||||
quest_manager.WorldWideEnableTask(task_id);
|
||||
}
|
||||
|
||||
void lua_world_wide_fail_task(uint32 task_id) {
|
||||
quest_manager.WorldWideFailTask(task_id);
|
||||
}
|
||||
|
||||
void lua_world_wide_marquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message) {
|
||||
quest_manager.WorldWideMarquee(type, priority, fade_in, fade_out, duration, message);
|
||||
}
|
||||
|
||||
void lua_world_wide_message(uint32 type, const char *message) {
|
||||
quest_manager.WorldWideMessage(type, message);
|
||||
}
|
||||
|
||||
void lua_world_wide_move(const char *zone_short_name) {
|
||||
quest_manager.WorldWideMove(zone_short_name);
|
||||
}
|
||||
|
||||
void lua_world_wide_move_instance(uint16 instance_id) {
|
||||
quest_manager.WorldWideMoveInstance(instance_id);
|
||||
}
|
||||
|
||||
void lua_world_wide_remove_spell(uint32 spell_id) {
|
||||
quest_manager.WorldWideRemoveSpell(spell_id);
|
||||
}
|
||||
|
||||
void lua_world_wide_remove_task(uint32 task_id) {
|
||||
quest_manager.WorldWideRemoveTask(task_id);
|
||||
}
|
||||
|
||||
void lua_world_wide_reset_activity(uint32 task_id, int activity_id) {
|
||||
quest_manager.WorldWideResetActivity(task_id, activity_id);
|
||||
}
|
||||
|
||||
void lua_world_wide_set_entity_variable_client(const char *variable_name, const char *variable_value) {
|
||||
quest_manager.WorldWideSetEntityVariableClient(variable_name, variable_value);
|
||||
}
|
||||
|
||||
void lua_world_wide_set_entity_variable_npc(const char *variable_name, const char *variable_value) {
|
||||
quest_manager.WorldWideSetEntityVariableNPC(variable_name, variable_value);
|
||||
}
|
||||
|
||||
void lua_world_wide_signal_client(uint32 signal) {
|
||||
quest_manager.WorldWideSignalClient(signal);
|
||||
}
|
||||
|
||||
void lua_world_wide_signal_npc(uint32 signal) {
|
||||
quest_manager.WorldWideSignalNPC(signal);
|
||||
}
|
||||
|
||||
void lua_world_wide_update_activity(uint32 task_id, int activity_id) {
|
||||
quest_manager.WorldWideUpdateActivity(task_id, activity_id);
|
||||
}
|
||||
|
||||
void lua_world_wide_update_activity(uint32 task_id, int activity_id, int activity_count) {
|
||||
quest_manager.WorldWideUpdateActivity(task_id, activity_id, activity_count);
|
||||
}
|
||||
|
||||
luabind::adl::object lua_get_qglobals(lua_State *L, Lua_NPC npc, Lua_Client client) {
|
||||
@ -2171,11 +2423,26 @@ luabind::scope lua_register_general() {
|
||||
luabind::def("cross_zone_assign_task_by_raid_id", (void(*)(int,uint32,bool))&lua_cross_zone_assign_task_by_raid_id),
|
||||
luabind::def("cross_zone_assign_task_by_guild_id", (void(*)(int,uint32))&lua_cross_zone_assign_task_by_guild_id),
|
||||
luabind::def("cross_zone_assign_task_by_guild_id", (void(*)(int,uint32,bool))&lua_cross_zone_assign_task_by_guild_id),
|
||||
luabind::def("cross_zone_signal_client_by_char_id", &lua_cross_zone_signal_client_by_char_id),
|
||||
luabind::def("cross_zone_signal_client_by_group_id", &lua_cross_zone_signal_client_by_group_id),
|
||||
luabind::def("cross_zone_signal_client_by_raid_id", &lua_cross_zone_signal_client_by_raid_id),
|
||||
luabind::def("cross_zone_signal_client_by_guild_id", &lua_cross_zone_signal_client_by_guild_id),
|
||||
luabind::def("cross_zone_signal_client_by_name", &lua_cross_zone_signal_client_by_name),
|
||||
luabind::def("cross_zone_cast_spell_by_char_id", &lua_cross_zone_cast_spell_by_char_id),
|
||||
luabind::def("cross_zone_cast_spell_by_group_id", &lua_cross_zone_cast_spell_by_group_id),
|
||||
luabind::def("cross_zone_cast_spell_by_raid_id", &lua_cross_zone_cast_spell_by_raid_id),
|
||||
luabind::def("cross_zone_cast_spell_by_guild_id", &lua_cross_zone_cast_spell_by_guild_id),
|
||||
luabind::def("cross_zone_disable_task_by_char_id", &lua_cross_zone_disable_task_by_char_id),
|
||||
luabind::def("cross_zone_disable_task_by_group_id", &lua_cross_zone_disable_task_by_group_id),
|
||||
luabind::def("cross_zone_disable_task_by_raid_id", &lua_cross_zone_disable_task_by_raid_id),
|
||||
luabind::def("cross_zone_disable_task_by_guild_id", &lua_cross_zone_disable_task_by_guild_id),
|
||||
luabind::def("cross_zone_enable_task_by_char_id", &lua_cross_zone_enable_task_by_char_id),
|
||||
luabind::def("cross_zone_enable_task_by_group_id", &lua_cross_zone_enable_task_by_group_id),
|
||||
luabind::def("cross_zone_enable_task_by_raid_id", &lua_cross_zone_enable_task_by_raid_id),
|
||||
luabind::def("cross_zone_enable_task_by_guild_id", &lua_cross_zone_enable_task_by_guild_id),
|
||||
luabind::def("cross_zone_fail_task_by_char_id", &lua_cross_zone_fail_task_by_char_id),
|
||||
luabind::def("cross_zone_fail_task_by_group_id", &lua_cross_zone_fail_task_by_group_id),
|
||||
luabind::def("cross_zone_fail_task_by_raid_id", &lua_cross_zone_fail_task_by_raid_id),
|
||||
luabind::def("cross_zone_fail_task_by_guild_id", &lua_cross_zone_fail_task_by_guild_id),
|
||||
luabind::def("cross_zone_marquee_by_char_id", &lua_cross_zone_marquee_by_char_id),
|
||||
luabind::def("cross_zone_marquee_by_group_id", &lua_cross_zone_marquee_by_group_id),
|
||||
luabind::def("cross_zone_marquee_by_raid_id", &lua_cross_zone_marquee_by_raid_id),
|
||||
luabind::def("cross_zone_marquee_by_guild_id", &lua_cross_zone_marquee_by_guild_id),
|
||||
luabind::def("cross_zone_message_player_by_name", &lua_cross_zone_message_player_by_name),
|
||||
luabind::def("cross_zone_message_player_by_group_id", &lua_cross_zone_message_player_by_group_id),
|
||||
luabind::def("cross_zone_message_player_by_raid_id", &lua_cross_zone_message_player_by_raid_id),
|
||||
@ -2184,11 +2451,59 @@ luabind::scope lua_register_general() {
|
||||
luabind::def("cross_zone_move_player_by_group_id", &lua_cross_zone_move_player_by_group_id),
|
||||
luabind::def("cross_zone_move_player_by_raid_id", &lua_cross_zone_move_player_by_raid_id),
|
||||
luabind::def("cross_zone_move_player_by_guild_id", &lua_cross_zone_move_player_by_guild_id),
|
||||
luabind::def("cross_zone_move_instance_by_char_id", &lua_cross_zone_move_instance_by_char_id),
|
||||
luabind::def("cross_zone_move_instance_by_group_id", &lua_cross_zone_move_instance_by_group_id),
|
||||
luabind::def("cross_zone_move_instance_by_raid_id", &lua_cross_zone_move_instance_by_raid_id),
|
||||
luabind::def("cross_zone_move_instance_by_guild_id", &lua_cross_zone_move_instance_by_guild_id),
|
||||
luabind::def("cross_zone_remove_spell_by_char_id", &lua_cross_zone_remove_spell_by_char_id),
|
||||
luabind::def("cross_zone_remove_spell_by_group_id", &lua_cross_zone_remove_spell_by_group_id),
|
||||
luabind::def("cross_zone_remove_spell_by_raid_id", &lua_cross_zone_remove_spell_by_raid_id),
|
||||
luabind::def("cross_zone_remove_spell_by_guild_id", &lua_cross_zone_remove_spell_by_guild_id),
|
||||
luabind::def("cross_zone_remove_task_by_char_id", &lua_cross_zone_remove_task_by_char_id),
|
||||
luabind::def("cross_zone_remove_task_by_group_id", &lua_cross_zone_remove_task_by_group_id),
|
||||
luabind::def("cross_zone_remove_task_by_raid_id", &lua_cross_zone_remove_task_by_raid_id),
|
||||
luabind::def("cross_zone_remove_task_by_guild_id", &lua_cross_zone_remove_task_by_guild_id),
|
||||
luabind::def("cross_zone_reset_activity_by_char_id", &lua_cross_zone_reset_activity_by_char_id),
|
||||
luabind::def("cross_zone_reset_activity_by_group_id", &lua_cross_zone_reset_activity_by_group_id),
|
||||
luabind::def("cross_zone_reset_activity_by_raid_id", &lua_cross_zone_reset_activity_by_raid_id),
|
||||
luabind::def("cross_zone_reset_activity_by_guild_id", &lua_cross_zone_reset_activity_by_guild_id),
|
||||
luabind::def("cross_zone_set_entity_variable_by_client_name", &lua_cross_zone_set_entity_variable_by_client_name),
|
||||
luabind::def("cross_zone_set_entity_variable_by_group_id", &lua_cross_zone_set_entity_variable_by_group_id),
|
||||
luabind::def("cross_zone_set_entity_variable_by_raid_id", &lua_cross_zone_set_entity_variable_by_raid_id),
|
||||
luabind::def("cross_zone_set_entity_variable_by_guild_id", &lua_cross_zone_set_entity_variable_by_guild_id),
|
||||
luabind::def("cross_zone_signal_client_by_char_id", &lua_cross_zone_signal_client_by_char_id),
|
||||
luabind::def("cross_zone_signal_client_by_group_id", &lua_cross_zone_signal_client_by_group_id),
|
||||
luabind::def("cross_zone_signal_client_by_raid_id", &lua_cross_zone_signal_client_by_raid_id),
|
||||
luabind::def("cross_zone_signal_client_by_guild_id", &lua_cross_zone_signal_client_by_guild_id),
|
||||
luabind::def("cross_zone_signal_client_by_name", &lua_cross_zone_signal_client_by_name),
|
||||
luabind::def("cross_zone_signal_npc_by_npctype_id", &lua_cross_zone_signal_npc_by_npctype_id),
|
||||
luabind::def("cross_zone_update_activity_by_char_id", (void(*)(int,uint32,int))&lua_cross_zone_update_activity_by_char_id),
|
||||
luabind::def("cross_zone_update_activity_by_char_id", (void(*)(int,uint32,int,int))&lua_cross_zone_update_activity_by_char_id),
|
||||
luabind::def("cross_zone_update_activity_by_group_id", (void(*)(int,uint32,int))&lua_cross_zone_update_activity_by_group_id),
|
||||
luabind::def("cross_zone_update_activity_by_group_id", (void(*)(int,uint32,int,int))&lua_cross_zone_update_activity_by_group_id),
|
||||
luabind::def("cross_zone_update_activity_by_raid_id", (void(*)(int,uint32,int))&lua_cross_zone_update_activity_by_raid_id),
|
||||
luabind::def("cross_zone_update_activity_by_raid_id", (void(*)(int,uint32,int,int))&lua_cross_zone_update_activity_by_raid_id),
|
||||
luabind::def("cross_zone_update_activity_by_guild_id", (void(*)(int,uint32,int))&lua_cross_zone_update_activity_by_guild_id),
|
||||
luabind::def("cross_zone_update_activity_by_guild_id", (void(*)(int,uint32,int,int))&lua_cross_zone_update_activity_by_guild_id),
|
||||
luabind::def("world_wide_assign_task", (void(*)(uint32))&lua_world_wide_assign_task),
|
||||
luabind::def("world_wide_assign_task", (void(*)(uint32,bool))&lua_world_wide_assign_task),
|
||||
luabind::def("world_wide_cast_spell", &lua_world_wide_cast_spell),
|
||||
luabind::def("world_wide_disable_task", &lua_world_wide_disable_task),
|
||||
luabind::def("world_wide_enable_task", &lua_world_wide_enable_task),
|
||||
luabind::def("world_wide_fail_task", &lua_world_wide_fail_task),
|
||||
luabind::def("world_wide_marquee", &lua_world_wide_marquee),
|
||||
luabind::def("world_wide_message", &lua_world_wide_message),
|
||||
luabind::def("world_wide_move", &lua_world_wide_move),
|
||||
luabind::def("world_wide_move_instance", &lua_world_wide_move_instance),
|
||||
luabind::def("world_wide_remove_spell", &lua_world_wide_remove_spell),
|
||||
luabind::def("world_wide_remove_task", &lua_world_wide_remove_task),
|
||||
luabind::def("world_wide_reset_activity", &lua_world_wide_reset_activity),
|
||||
luabind::def("world_wide_set_entity_variable_client", &lua_world_wide_set_entity_variable_client),
|
||||
luabind::def("world_wide_set_entity_variable_npc", &lua_world_wide_set_entity_variable_npc),
|
||||
luabind::def("world_wide_signal_client", &lua_world_wide_signal_client),
|
||||
luabind::def("world_wide_signal_npc", &lua_world_wide_signal_npc),
|
||||
luabind::def("world_wide_update_activity", (void(*)(uint32,int))&lua_world_wide_update_activity),
|
||||
luabind::def("world_wide_update_activity", (void(*)(uint32,int,int))&lua_world_wide_update_activity),
|
||||
luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC,Lua_Client))&lua_get_qglobals),
|
||||
luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_Client))&lua_get_qglobals),
|
||||
luabind::def("get_qglobals", (luabind::adl::object(*)(lua_State*,Lua_NPC))&lua_get_qglobals),
|
||||
|
||||
@ -1630,7 +1630,7 @@ int QuestManager::InsertQuestGlobal(int charid, int npcid, int zoneid, const cha
|
||||
|
||||
/* Create new qglobal data and update zone processes */
|
||||
pack = new ServerPacket(ServerOP_QGlobalUpdate, sizeof(ServerQGlobalUpdate_Struct));
|
||||
ServerQGlobalUpdate_Struct *qgu = (ServerQGlobalUpdate_Struct*)pack->pBuffer;
|
||||
ServerQGlobalUpdate_Struct *qgu = (ServerQGlobalUpdate_Struct*) pack->pBuffer;
|
||||
qgu->npc_id = npcid;
|
||||
qgu->char_id = charid;
|
||||
qgu->zone_id = zoneid;
|
||||
@ -2746,7 +2746,7 @@ void QuestManager::UpdateSpawnTimer(uint32 id, uint32 newTime)
|
||||
//Spawn wasn't in this zone...
|
||||
//Tell the other zones to update their spawn time for this spawn point
|
||||
auto pack = new ServerPacket(ServerOP_UpdateSpawn, sizeof(UpdateSpawnTimer_Struct));
|
||||
UpdateSpawnTimer_Struct *ust = (UpdateSpawnTimer_Struct*)pack->pBuffer;
|
||||
UpdateSpawnTimer_Struct *ust = (UpdateSpawnTimer_Struct*) pack->pBuffer;
|
||||
ust->id = id;
|
||||
ust->duration = newTime;
|
||||
worldserver.SendPacket(pack);
|
||||
@ -2866,7 +2866,7 @@ void QuestManager::UpdateInstanceTimer(uint16 instance_id, uint32 new_duration)
|
||||
|
||||
if (results.Success()) {
|
||||
auto pack = new ServerPacket(ServerOP_InstanceUpdateTime, sizeof(ServerInstanceUpdateTime_Struct));
|
||||
ServerInstanceUpdateTime_Struct *ut = (ServerInstanceUpdateTime_Struct*)pack->pBuffer;
|
||||
ServerInstanceUpdateTime_Struct *ut = (ServerInstanceUpdateTime_Struct*) pack->pBuffer;
|
||||
ut->instance_id = instance_id;
|
||||
ut->new_duration = new_duration;
|
||||
worldserver.SendPacket(pack);
|
||||
@ -3274,9 +3274,9 @@ const char* QuestManager::GetZoneLongName(const char *zone) {
|
||||
|
||||
void QuestManager::CrossZoneAssignTaskByCharID(int character_id, uint32 task_id, bool enforce_level_requirement) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (RuleB(TaskSystem, EnableTaskSystem) && initiator && owner) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskAssign, sizeof(CZTaskAssign_Struct));
|
||||
CZTaskAssign_Struct* CZTA = (CZTaskAssign_Struct*)pack->pBuffer;
|
||||
if (initiator && owner) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskAssignPlayer, sizeof(CZTaskAssignPlayer_Struct));
|
||||
CZTaskAssignPlayer_Struct* CZTA = (CZTaskAssignPlayer_Struct*) pack->pBuffer;
|
||||
CZTA->npc_entity_id = owner->GetID();
|
||||
CZTA->character_id = character_id;
|
||||
CZTA->task_id = task_id;
|
||||
@ -3288,9 +3288,9 @@ void QuestManager::CrossZoneAssignTaskByCharID(int character_id, uint32 task_id,
|
||||
|
||||
void QuestManager::CrossZoneAssignTaskByGroupID(int group_id, uint32 task_id, bool enforce_level_requirement) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (RuleB(TaskSystem, EnableTaskSystem) && initiator && owner) {
|
||||
if (initiator && owner) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskAssignGroup, sizeof(CZTaskAssignGroup_Struct));
|
||||
CZTaskAssignGroup_Struct* CZTA = (CZTaskAssignGroup_Struct*)pack->pBuffer;
|
||||
CZTaskAssignGroup_Struct* CZTA = (CZTaskAssignGroup_Struct*) pack->pBuffer;
|
||||
CZTA->npc_entity_id = owner->GetID();
|
||||
CZTA->group_id = group_id;
|
||||
CZTA->task_id = task_id;
|
||||
@ -3302,7 +3302,7 @@ void QuestManager::CrossZoneAssignTaskByGroupID(int group_id, uint32 task_id, bo
|
||||
|
||||
void QuestManager::CrossZoneAssignTaskByRaidID(int raid_id, uint32 task_id, bool enforce_level_requirement) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (RuleB(TaskSystem, EnableTaskSystem) && initiator && owner) {
|
||||
if (initiator && owner) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskAssignRaid, sizeof(CZTaskAssignRaid_Struct));
|
||||
CZTaskAssignRaid_Struct* CZTA = (CZTaskAssignRaid_Struct*) pack->pBuffer;
|
||||
CZTA->npc_entity_id = owner->GetID();
|
||||
@ -3316,7 +3316,7 @@ void QuestManager::CrossZoneAssignTaskByRaidID(int raid_id, uint32 task_id, bool
|
||||
|
||||
void QuestManager::CrossZoneAssignTaskByGuildID(int guild_id, uint32 task_id, bool enforce_level_requirement) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (RuleB(TaskSystem, EnableTaskSystem) && initiator && owner) {
|
||||
if (initiator && owner) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskAssignGuild, sizeof(CZTaskAssignGuild_Struct));
|
||||
CZTaskAssignGuild_Struct* CZTA = (CZTaskAssignGuild_Struct*) pack->pBuffer;
|
||||
CZTA->npc_entity_id = owner->GetID();
|
||||
@ -3328,108 +3328,256 @@ void QuestManager::CrossZoneAssignTaskByGuildID(int guild_id, uint32 task_id, bo
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSignalNPCByNPCTypeID(uint32 npctype_id, uint32 data){
|
||||
auto pack = new ServerPacket(ServerOP_CZSignalNPC, sizeof(CZNPCSignal_Struct));
|
||||
CZNPCSignal_Struct* CZSN = (CZNPCSignal_Struct*)pack->pBuffer;
|
||||
CZSN->npctype_id = npctype_id;
|
||||
CZSN->data = data;
|
||||
void QuestManager::CrossZoneCastSpellByCharID(int character_id, uint32 spell_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZCastSpellPlayer, sizeof(CZCastSpellPlayer_Struct));
|
||||
CZCastSpellPlayer_Struct* CZCS = (CZCastSpellPlayer_Struct*) pack->pBuffer;
|
||||
CZCS->character_id = character_id;
|
||||
CZCS->spell_id = spell_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSignalPlayerByCharID(int charid, uint32 data){
|
||||
auto pack = new ServerPacket(ServerOP_CZSignalClient, sizeof(CZClientSignal_Struct));
|
||||
CZClientSignal_Struct* CZSC = (CZClientSignal_Struct*) pack->pBuffer;
|
||||
CZSC->charid = charid;
|
||||
CZSC->data = data;
|
||||
void QuestManager::CrossZoneCastSpellByGroupID(int group_id, uint32 spell_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZCastSpellGroup, sizeof(CZCastSpellGroup_Struct));
|
||||
CZCastSpellGroup_Struct* CZCS = (CZCastSpellGroup_Struct*) pack->pBuffer;
|
||||
CZCS->group_id = group_id;
|
||||
CZCS->spell_id = spell_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSignalPlayerByGroupID(int group_id, uint32 data){
|
||||
auto pack = new ServerPacket(ServerOP_CZSignalGroup, sizeof(CZGroupSignal_Struct));
|
||||
CZGroupSignal_Struct* CZGS = (CZGroupSignal_Struct*) pack->pBuffer;
|
||||
CZGS->group_id = group_id;
|
||||
CZGS->data = data;
|
||||
void QuestManager::CrossZoneCastSpellByRaidID(int raid_id, uint32 spell_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZCastSpellRaid, sizeof(CZCastSpellRaid_Struct));
|
||||
CZCastSpellRaid_Struct* CZCS = (CZCastSpellRaid_Struct*) pack->pBuffer;
|
||||
CZCS->raid_id = raid_id;
|
||||
CZCS->spell_id = spell_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSignalPlayerByRaidID(int raid_id, uint32 data){
|
||||
auto pack = new ServerPacket(ServerOP_CZSignalRaid, sizeof(CZRaidSignal_Struct));
|
||||
CZRaidSignal_Struct* CZRS = (CZRaidSignal_Struct*) pack->pBuffer;
|
||||
CZRS->raid_id = raid_id;
|
||||
CZRS->data = data;
|
||||
void QuestManager::CrossZoneCastSpellByGuildID(int guild_id, uint32 spell_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZCastSpellGuild, sizeof(CZCastSpellGuild_Struct));
|
||||
CZCastSpellGuild_Struct* CZCS = (CZCastSpellGuild_Struct*) pack->pBuffer;
|
||||
CZCS->guild_id = guild_id;
|
||||
CZCS->spell_id = spell_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSignalPlayerByGuildID(int guild_id, uint32 data){
|
||||
auto pack = new ServerPacket(ServerOP_CZSignalGuild, sizeof(CZGuildSignal_Struct));
|
||||
CZGuildSignal_Struct* CZGS = (CZGuildSignal_Struct*) pack->pBuffer;
|
||||
CZGS->guild_id = guild_id;
|
||||
CZGS->data = data;
|
||||
void QuestManager::CrossZoneDisableTaskByCharID(int character_id, uint32 task_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskDisablePlayer, sizeof(CZTaskDisablePlayer_Struct));
|
||||
CZTaskDisablePlayer_Struct* CZTD = (CZTaskDisablePlayer_Struct*) pack->pBuffer;
|
||||
CZTD->character_id = character_id;
|
||||
CZTD->task_id = task_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSignalPlayerByName(const char *CharName, uint32 data){
|
||||
uint32 message_len = strlen(CharName) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZSignalClientByName, sizeof(CZClientSignalByName_Struct) + message_len);
|
||||
CZClientSignalByName_Struct* CZSC = (CZClientSignalByName_Struct*) pack->pBuffer;
|
||||
strn0cpy(CZSC->Name, CharName, 64);
|
||||
CZSC->data = data;
|
||||
void QuestManager::CrossZoneDisableTaskByGroupID(int group_id, uint32 task_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskDisableGroup, sizeof(CZTaskDisableGroup_Struct));
|
||||
CZTaskDisableGroup_Struct* CZTD = (CZTaskDisableGroup_Struct*) pack->pBuffer;
|
||||
CZTD->group_id = group_id;
|
||||
CZTD->task_id = task_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneMessagePlayerByName(uint32 Type, const char *CharName, const char *Message){
|
||||
uint32 message_len = strlen(CharName) + 1;
|
||||
uint32 message_len2 = strlen(Message) + 1;
|
||||
auto pack =
|
||||
new ServerPacket(ServerOP_CZMessagePlayer, sizeof(CZMessagePlayer_Struct) + message_len + message_len2);
|
||||
void QuestManager::CrossZoneDisableTaskByRaidID(int raid_id, uint32 task_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskDisableRaid, sizeof(CZTaskDisableRaid_Struct));
|
||||
CZTaskDisableRaid_Struct* CZTD = (CZTaskDisableRaid_Struct*) pack->pBuffer;
|
||||
CZTD->raid_id = raid_id;
|
||||
CZTD->task_id = task_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneDisableTaskByGuildID(int guild_id, uint32 task_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskDisableGuild, sizeof(CZTaskDisableGuild_Struct));
|
||||
CZTaskDisableGuild_Struct* CZTD = (CZTaskDisableGuild_Struct*) pack->pBuffer;
|
||||
CZTD->guild_id = guild_id;
|
||||
CZTD->task_id = task_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneEnableTaskByCharID(int character_id, uint32 task_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskEnablePlayer, sizeof(CZTaskEnablePlayer_Struct));
|
||||
CZTaskEnablePlayer_Struct* CZTE = (CZTaskEnablePlayer_Struct*) pack->pBuffer;
|
||||
CZTE->character_id = character_id;
|
||||
CZTE->task_id = task_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneEnableTaskByGroupID(int group_id, uint32 task_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskEnableGroup, sizeof(CZTaskEnableGroup_Struct));
|
||||
CZTaskEnableGroup_Struct* CZTE = (CZTaskEnableGroup_Struct*) pack->pBuffer;
|
||||
CZTE->group_id = group_id;
|
||||
CZTE->task_id = task_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneEnableTaskByRaidID(int raid_id, uint32 task_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskEnableRaid, sizeof(CZTaskEnableRaid_Struct));
|
||||
CZTaskEnableRaid_Struct* CZTE = (CZTaskEnableRaid_Struct*) pack->pBuffer;
|
||||
CZTE->raid_id = raid_id;
|
||||
CZTE->task_id = task_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneEnableTaskByGuildID(int guild_id, uint32 task_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskEnableGuild, sizeof(CZTaskEnableGuild_Struct));
|
||||
CZTaskEnableGuild_Struct* CZTE = (CZTaskEnableGuild_Struct*) pack->pBuffer;
|
||||
CZTE->guild_id = guild_id;
|
||||
CZTE->task_id = task_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneFailTaskByCharID(int character_id, uint32 task_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskFailPlayer, sizeof(CZTaskFailPlayer_Struct));
|
||||
CZTaskFailPlayer_Struct* CZTF = (CZTaskFailPlayer_Struct*) pack->pBuffer;
|
||||
CZTF->character_id = character_id;
|
||||
CZTF->task_id = task_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneFailTaskByGroupID(int group_id, uint32 task_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskFailGroup, sizeof(CZTaskFailGroup_Struct));
|
||||
CZTaskFailGroup_Struct* CZTF = (CZTaskFailGroup_Struct*) pack->pBuffer;
|
||||
CZTF->group_id = group_id;
|
||||
CZTF->task_id = task_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneFailTaskByRaidID(int raid_id, uint32 task_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskFailRaid, sizeof(CZTaskFailRaid_Struct));
|
||||
CZTaskFailRaid_Struct* CZTF = (CZTaskFailRaid_Struct*) pack->pBuffer;
|
||||
CZTF->raid_id = raid_id;
|
||||
CZTF->task_id = task_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneFailTaskByGuildID(int guild_id, uint32 task_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskFailGuild, sizeof(CZTaskFailGuild_Struct));
|
||||
CZTaskFailGuild_Struct* CZTF = (CZTaskFailGuild_Struct*) pack->pBuffer;
|
||||
CZTF->guild_id = guild_id;
|
||||
CZTF->task_id = task_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneMarqueeByCharID(int character_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message) {
|
||||
uint32 message_len = strlen(message) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZMarqueePlayer, sizeof(CZMarqueePlayer_Struct) + message_len);
|
||||
CZMarqueePlayer_Struct* CZMS = (CZMarqueePlayer_Struct*) pack->pBuffer;
|
||||
CZMS->character_id = character_id;
|
||||
CZMS->type = type;
|
||||
CZMS->priority = priority;
|
||||
CZMS->fade_in = fade_in;
|
||||
CZMS->fade_out = fade_out;
|
||||
CZMS->duration = duration;
|
||||
strn0cpy(CZMS->message, message, 512);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneMarqueeByGroupID(int group_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message) {
|
||||
uint32 message_len = strlen(message) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZMarqueeGroup, sizeof(CZMarqueeGroup_Struct) + message_len);
|
||||
CZMarqueeGroup_Struct* CZMS = (CZMarqueeGroup_Struct*) pack->pBuffer;
|
||||
CZMS->group_id = group_id;
|
||||
CZMS->type = type;
|
||||
CZMS->priority = priority;
|
||||
CZMS->fade_in = fade_in;
|
||||
CZMS->fade_out = fade_out;
|
||||
CZMS->duration = duration;
|
||||
strn0cpy(CZMS->message, message, 512);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneMarqueeByRaidID(int raid_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message) {
|
||||
uint32 message_len = strlen(message) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZMarqueeRaid, sizeof(CZMarqueeRaid_Struct) + message_len);
|
||||
CZMarqueeRaid_Struct* CZMS = (CZMarqueeRaid_Struct*) pack->pBuffer;
|
||||
CZMS->raid_id = raid_id;
|
||||
CZMS->type = type;
|
||||
CZMS->priority = priority;
|
||||
CZMS->fade_in = fade_in;
|
||||
CZMS->fade_out = fade_out;
|
||||
CZMS->duration = duration;
|
||||
strn0cpy(CZMS->message, message, 512);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneMarqueeByGuildID(int guild_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message) {
|
||||
uint32 message_len = strlen(message) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZMarqueeGuild, sizeof(CZMarqueeGuild_Struct) + message_len);
|
||||
CZMarqueeGuild_Struct* CZMS = (CZMarqueeGuild_Struct*) pack->pBuffer;
|
||||
CZMS->guild_id = guild_id;
|
||||
CZMS->type = type;
|
||||
CZMS->priority = priority;
|
||||
CZMS->fade_in = fade_in;
|
||||
CZMS->fade_out = fade_out;
|
||||
CZMS->duration = duration;
|
||||
strn0cpy(CZMS->message, message, 512);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneMessagePlayerByName(uint32 type, const char *character_name, const char *message) {
|
||||
uint32 message_len = strlen(character_name) + 1;
|
||||
uint32 message_len2 = strlen(message) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZMessagePlayer, sizeof(CZMessagePlayer_Struct) + message_len + message_len2);
|
||||
CZMessagePlayer_Struct* CZSC = (CZMessagePlayer_Struct*) pack->pBuffer;
|
||||
CZSC->Type = Type;
|
||||
strn0cpy(CZSC->CharName, CharName, 64);
|
||||
strn0cpy(CZSC->Message, Message, 512);
|
||||
CZSC->type = type;
|
||||
strn0cpy(CZSC->character_name, character_name, 64);
|
||||
strn0cpy(CZSC->message, message, 512);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneMessagePlayerByGroupID(uint32 Type, int GroupID, const char *Message){
|
||||
uint32 message_len = strlen(Message) + 1;
|
||||
void QuestManager::CrossZoneMessagePlayerByGroupID(uint32 type, int group_id, const char *message) {
|
||||
uint32 message_len = strlen(message) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZMessageGroup, sizeof(CZMessageGroup_Struct) + message_len);
|
||||
CZMessageGroup_Struct* CZGM = (CZMessageGroup_Struct*) pack->pBuffer;
|
||||
CZGM->Type = Type;
|
||||
CZGM->GroupID = GroupID;
|
||||
strn0cpy(CZGM->Message, Message, 512);
|
||||
CZGM->type = type;
|
||||
CZGM->group_id = group_id;
|
||||
strn0cpy(CZGM->message, message, 512);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneMessagePlayerByRaidID(uint32 Type, int RaidID, const char *Message){
|
||||
uint32 message_len = strlen(Message) + 1;
|
||||
void QuestManager::CrossZoneMessagePlayerByRaidID(uint32 type, int raid_id, const char *message) {
|
||||
uint32 message_len = strlen(message) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZMessageRaid, sizeof(CZMessageRaid_Struct) + message_len);
|
||||
CZMessageRaid_Struct* CZRM = (CZMessageRaid_Struct*) pack->pBuffer;
|
||||
CZRM->Type = Type;
|
||||
CZRM->RaidID = RaidID;
|
||||
strn0cpy(CZRM->Message, Message, 512);
|
||||
CZRM->type = type;
|
||||
CZRM->raid_id = raid_id;
|
||||
strn0cpy(CZRM->message, message, 512);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneMessagePlayerByGuildID(uint32 Type, int GuildID, const char *Message){
|
||||
uint32 message_len = strlen(Message) + 1;
|
||||
void QuestManager::CrossZoneMessagePlayerByGuildID(uint32 type, int guild_id, const char *message) {
|
||||
uint32 message_len = strlen(message) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZMessageGuild, sizeof(CZMessageGuild_Struct) + message_len);
|
||||
CZMessageGuild_Struct* CZGM = (CZMessageGuild_Struct*) pack->pBuffer;
|
||||
CZGM->Type = Type;
|
||||
CZGM->GuildID = GuildID;
|
||||
strn0cpy(CZGM->Message, Message, 512);
|
||||
CZGM->type = type;
|
||||
CZGM->guild_id = guild_id;
|
||||
strn0cpy(CZGM->message, message, 512);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneMovePlayerByCharID(int character_id, const char *zone_short_name){
|
||||
void QuestManager::CrossZoneMovePlayerByCharID(int character_id, const char *zone_short_name) {
|
||||
uint32 message_len = strlen(zone_short_name) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZMovePlayer, sizeof(CZMovePlayer_Struct) + message_len);
|
||||
CZMovePlayer_Struct* CZGM = (CZMovePlayer_Struct*) pack->pBuffer;
|
||||
@ -3439,7 +3587,7 @@ void QuestManager::CrossZoneMovePlayerByCharID(int character_id, const char *zon
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneMovePlayerByGroupID(int group_id, const char *zone_short_name){
|
||||
void QuestManager::CrossZoneMovePlayerByGroupID(int group_id, const char *zone_short_name) {
|
||||
uint32 message_len = strlen(zone_short_name) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZMoveGroup, sizeof(CZMoveGroup_Struct) + message_len);
|
||||
CZMoveGroup_Struct* CZGM = (CZMoveGroup_Struct*) pack->pBuffer;
|
||||
@ -3449,7 +3597,7 @@ void QuestManager::CrossZoneMovePlayerByGroupID(int group_id, const char *zone_s
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneMovePlayerByRaidID(int raid_id, const char *zone_short_name){
|
||||
void QuestManager::CrossZoneMovePlayerByRaidID(int raid_id, const char *zone_short_name) {
|
||||
uint32 message_len = strlen(zone_short_name) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZMoveRaid, sizeof(CZMoveRaid_Struct) + message_len);
|
||||
CZMoveRaid_Struct* CZRM = (CZMoveRaid_Struct*) pack->pBuffer;
|
||||
@ -3459,7 +3607,7 @@ void QuestManager::CrossZoneMovePlayerByRaidID(int raid_id, const char *zone_sho
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneMovePlayerByGuildID(int guild_id, const char *zone_short_name){
|
||||
void QuestManager::CrossZoneMovePlayerByGuildID(int guild_id, const char *zone_short_name) {
|
||||
uint32 message_len = strlen(zone_short_name) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZMoveGuild, sizeof(CZMoveGuild_Struct) + message_len);
|
||||
CZMoveGuild_Struct* CZGM = (CZMoveGuild_Struct*) pack->pBuffer;
|
||||
@ -3469,79 +3617,523 @@ void QuestManager::CrossZoneMovePlayerByGuildID(int guild_id, const char *zone_s
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSetEntityVariableByClientName(const char *CharName, const char *id, const char *m_var){
|
||||
uint32 message_len = strlen(id) + 1;
|
||||
uint32 message_len2 = strlen(m_var) + 1;
|
||||
uint32 message_len3 = strlen(CharName) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZSetEntityVariableByClientName,
|
||||
sizeof(CZSetEntVarByClientName_Struct) + message_len + message_len2 + message_len3);
|
||||
CZSetEntVarByClientName_Struct* CZ = (CZSetEntVarByClientName_Struct*)pack->pBuffer;
|
||||
strn0cpy(CZ->CharName, CharName, 64);
|
||||
strn0cpy(CZ->id, id, 256);
|
||||
strn0cpy(CZ->m_var, m_var, 256);
|
||||
void QuestManager::CrossZoneMoveInstanceByCharID(int character_id, uint16 instance_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZMoveInstancePlayer, sizeof(CZMoveInstancePlayer_Struct));
|
||||
CZMoveInstancePlayer_Struct* CZMS = (CZMoveInstancePlayer_Struct*) pack->pBuffer;
|
||||
CZMS->character_id = character_id;
|
||||
CZMS->instance_id = instance_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSetEntityVariableByGroupID(int group_id, const char *id, const char *m_var){
|
||||
uint32 message_len = strlen(id) + 1;
|
||||
uint32 message_len2 = strlen(m_var) + 1;
|
||||
void QuestManager::CrossZoneMoveInstanceByGroupID(int group_id, uint16 instance_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZMoveInstanceGroup, sizeof(CZMoveInstanceGroup_Struct));
|
||||
CZMoveInstanceGroup_Struct* CZMS = (CZMoveInstanceGroup_Struct*) pack->pBuffer;
|
||||
CZMS->group_id = group_id;
|
||||
CZMS->instance_id = instance_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneMoveInstanceByRaidID(int raid_id, uint16 instance_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZMoveInstanceRaid, sizeof(CZMoveInstanceRaid_Struct));
|
||||
CZMoveInstanceRaid_Struct* CZMS = (CZMoveInstanceRaid_Struct*) pack->pBuffer;
|
||||
CZMS->raid_id = raid_id;
|
||||
CZMS->instance_id = instance_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneMoveInstanceByGuildID(int guild_id, uint16 instance_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZMoveInstanceGuild, sizeof(CZMoveInstanceGuild_Struct));
|
||||
CZMoveInstanceGuild_Struct* CZMS = (CZMoveInstanceGuild_Struct*) pack->pBuffer;
|
||||
CZMS->guild_id = guild_id;
|
||||
CZMS->instance_id = instance_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneRemoveSpellByCharID(int character_id, uint32 spell_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZRemoveSpellPlayer, sizeof(CZRemoveSpellPlayer_Struct));
|
||||
CZRemoveSpellPlayer_Struct* CZCS = (CZRemoveSpellPlayer_Struct*) pack->pBuffer;
|
||||
CZCS->character_id = character_id;
|
||||
CZCS->spell_id = spell_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneRemoveSpellByGroupID(int group_id, uint32 spell_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZRemoveSpellGroup, sizeof(CZRemoveSpellGroup_Struct));
|
||||
CZRemoveSpellGroup_Struct* CZCS = (CZRemoveSpellGroup_Struct*) pack->pBuffer;
|
||||
CZCS->group_id = group_id;
|
||||
CZCS->spell_id = spell_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneRemoveSpellByRaidID(int raid_id, uint32 spell_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZRemoveSpellRaid, sizeof(CZRemoveSpellRaid_Struct));
|
||||
CZRemoveSpellRaid_Struct* CZCS = (CZRemoveSpellRaid_Struct*) pack->pBuffer;
|
||||
CZCS->raid_id = raid_id;
|
||||
CZCS->spell_id = spell_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneRemoveSpellByGuildID(int guild_id, uint32 spell_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZRemoveSpellGuild, sizeof(CZRemoveSpellGuild_Struct));
|
||||
CZRemoveSpellGuild_Struct* CZCS = (CZRemoveSpellGuild_Struct*) pack->pBuffer;
|
||||
CZCS->guild_id = guild_id;
|
||||
CZCS->spell_id = spell_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneRemoveTaskByCharID(int character_id, uint32 task_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskRemovePlayer, sizeof(CZTaskRemovePlayer_Struct));
|
||||
CZTaskRemovePlayer_Struct* CZCS = (CZTaskRemovePlayer_Struct*) pack->pBuffer;
|
||||
CZCS->character_id = character_id;
|
||||
CZCS->task_id = task_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneRemoveTaskByGroupID(int group_id, uint32 task_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskRemoveGroup, sizeof(CZTaskRemoveGroup_Struct));
|
||||
CZTaskRemoveGroup_Struct* CZCS = (CZTaskRemoveGroup_Struct*) pack->pBuffer;
|
||||
CZCS->group_id = group_id;
|
||||
CZCS->task_id = task_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneRemoveTaskByRaidID(int raid_id, uint32 task_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskRemoveRaid, sizeof(CZTaskRemoveRaid_Struct));
|
||||
CZTaskRemoveRaid_Struct* CZCS = (CZTaskRemoveRaid_Struct*) pack->pBuffer;
|
||||
CZCS->raid_id = raid_id;
|
||||
CZCS->task_id = task_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneRemoveTaskByGuildID(int guild_id, uint32 task_id) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskRemoveGuild, sizeof(CZTaskRemoveGuild_Struct));
|
||||
CZTaskRemoveGuild_Struct* CZCS = (CZTaskRemoveGuild_Struct*) pack->pBuffer;
|
||||
CZCS->guild_id = guild_id;
|
||||
CZCS->task_id = task_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneResetActivityByCharID(int character_id, uint32 task_id, int activity_id) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && owner) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskActivityResetPlayer, sizeof(CZResetActivityPlayer_Struct));
|
||||
CZResetActivityPlayer_Struct* CZCA = (CZResetActivityPlayer_Struct*) pack->pBuffer;
|
||||
CZCA->character_id = character_id;
|
||||
CZCA->task_id = task_id;
|
||||
CZCA->activity_id = activity_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneResetActivityByGroupID(int group_id, uint32 task_id, int activity_id) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && owner) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskActivityResetGroup, sizeof(CZResetActivityGroup_Struct));
|
||||
CZResetActivityGroup_Struct* CZCA = (CZResetActivityGroup_Struct*) pack->pBuffer;
|
||||
CZCA->group_id = group_id;
|
||||
CZCA->task_id = task_id;
|
||||
CZCA->activity_id = activity_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneResetActivityByRaidID(int raid_id, uint32 task_id, int activity_id) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && owner) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskActivityResetRaid, sizeof(CZResetActivityRaid_Struct));
|
||||
CZResetActivityRaid_Struct* CZCA = (CZResetActivityRaid_Struct*) pack->pBuffer;
|
||||
CZCA->raid_id = raid_id;
|
||||
CZCA->task_id = task_id;
|
||||
CZCA->activity_id = activity_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneResetActivityByGuildID(int guild_id, uint32 task_id, int activity_id) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && owner) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskActivityResetGuild, sizeof(CZResetActivityGuild_Struct));
|
||||
CZResetActivityGuild_Struct* CZCA = (CZResetActivityGuild_Struct*) pack->pBuffer;
|
||||
CZCA->guild_id = guild_id;
|
||||
CZCA->task_id = task_id;
|
||||
CZCA->activity_id = activity_id;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSignalNPCByNPCTypeID(uint32 npctype_id, uint32 signal) {
|
||||
auto pack = new ServerPacket(ServerOP_CZSignalNPC, sizeof(CZNPCSignal_Struct));
|
||||
CZNPCSignal_Struct* CZSN = (CZNPCSignal_Struct*) pack->pBuffer;
|
||||
CZSN->npctype_id = npctype_id;
|
||||
CZSN->signal = signal;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSignalPlayerByCharID(int character_id, uint32 signal) {
|
||||
auto pack = new ServerPacket(ServerOP_CZSignalClient, sizeof(CZClientSignal_Struct));
|
||||
CZClientSignal_Struct* CZSC = (CZClientSignal_Struct*) pack->pBuffer;
|
||||
CZSC->character_id = character_id;
|
||||
CZSC->signal = signal;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSetEntityVariableByClientName(const char *character_name, const char *variable_name, const char *variable_value) {
|
||||
uint32 message_len = strlen(variable_name) + 1;
|
||||
uint32 message_len2 = strlen(variable_value) + 1;
|
||||
uint32 message_len3 = strlen(character_name) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZSetEntityVariableByClientName, sizeof(CZSetEntVarByClientName_Struct) + message_len + message_len2 + message_len3);
|
||||
CZSetEntVarByClientName_Struct* CZ = (CZSetEntVarByClientName_Struct*) pack->pBuffer;
|
||||
strn0cpy(CZ->character_name, character_name, 64);
|
||||
strn0cpy(CZ->variable_name, variable_name, 256);
|
||||
strn0cpy(CZ->variable_value, variable_value, 256);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSetEntityVariableByGroupID(int group_id, const char *variable_name, const char *variable_value) {
|
||||
uint32 message_len = strlen(variable_name) + 1;
|
||||
uint32 message_len2 = strlen(variable_value) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZSetEntityVariableByGroupID, sizeof(CZSetEntVarByGroupID_Struct) + message_len + message_len2);
|
||||
CZSetEntVarByGroupID_Struct* CZ = (CZSetEntVarByGroupID_Struct*)pack->pBuffer;
|
||||
CZSetEntVarByGroupID_Struct* CZ = (CZSetEntVarByGroupID_Struct*) pack->pBuffer;
|
||||
CZ->group_id = group_id;
|
||||
strn0cpy(CZ->id, id, 256);
|
||||
strn0cpy(CZ->m_var, m_var, 256);
|
||||
strn0cpy(CZ->variable_name, variable_name, 256);
|
||||
strn0cpy(CZ->variable_value, variable_value, 256);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSetEntityVariableByRaidID(int raid_id, const char *id, const char *m_var){
|
||||
uint32 message_len = strlen(id) + 1;
|
||||
uint32 message_len2 = strlen(m_var) + 1;
|
||||
void QuestManager::CrossZoneSetEntityVariableByRaidID(int raid_id, const char *variable_name, const char *variable_value) {
|
||||
uint32 message_len = strlen(variable_name) + 1;
|
||||
uint32 message_len2 = strlen(variable_value) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZSetEntityVariableByRaidID, sizeof(CZSetEntVarByRaidID_Struct) + message_len + message_len2);
|
||||
CZSetEntVarByRaidID_Struct* CZ = (CZSetEntVarByRaidID_Struct*)pack->pBuffer;
|
||||
CZSetEntVarByRaidID_Struct* CZ = (CZSetEntVarByRaidID_Struct*) pack->pBuffer;
|
||||
CZ->raid_id = raid_id;
|
||||
strn0cpy(CZ->id, id, 256);
|
||||
strn0cpy(CZ->m_var, m_var, 256);
|
||||
strn0cpy(CZ->variable_name, variable_name, 256);
|
||||
strn0cpy(CZ->variable_value, variable_value, 256);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSetEntityVariableByGuildID(int guild_id, const char *id, const char *m_var){
|
||||
uint32 message_len = strlen(id) + 1;
|
||||
uint32 message_len2 = strlen(m_var) + 1;
|
||||
void QuestManager::CrossZoneSetEntityVariableByGuildID(int guild_id, const char *variable_name, const char *variable_value) {
|
||||
uint32 message_len = strlen(variable_name) + 1;
|
||||
uint32 message_len2 = strlen(variable_value) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZSetEntityVariableByGuildID, sizeof(CZSetEntVarByGuildID_Struct) + message_len + message_len2);
|
||||
CZSetEntVarByGuildID_Struct* CZ = (CZSetEntVarByGuildID_Struct*)pack->pBuffer;
|
||||
CZSetEntVarByGuildID_Struct* CZ = (CZSetEntVarByGuildID_Struct*) pack->pBuffer;
|
||||
CZ->guild_id = guild_id;
|
||||
strn0cpy(CZ->id, id, 256);
|
||||
strn0cpy(CZ->m_var, m_var, 256);
|
||||
strn0cpy(CZ->variable_name, variable_name, 256);
|
||||
strn0cpy(CZ->variable_value, variable_value, 256);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var){
|
||||
uint32 message_len = strlen(id) + 1;
|
||||
uint32 message_len2 = strlen(m_var) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZSetEntityVariableByNPCTypeID,
|
||||
sizeof(CZSetEntVarByNPCTypeID_Struct) + message_len + message_len2);
|
||||
CZSetEntVarByNPCTypeID_Struct* CZSNBYNID = (CZSetEntVarByNPCTypeID_Struct*)pack->pBuffer;
|
||||
void QuestManager::CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *variable_name, const char *variable_value) {
|
||||
uint32 message_len = strlen(variable_name) + 1;
|
||||
uint32 message_len2 = strlen(variable_value) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZSetEntityVariableByNPCTypeID, sizeof(CZSetEntVarByNPCTypeID_Struct) + message_len + message_len2);
|
||||
CZSetEntVarByNPCTypeID_Struct* CZSNBYNID = (CZSetEntVarByNPCTypeID_Struct*) pack->pBuffer;
|
||||
CZSNBYNID->npctype_id = npctype_id;
|
||||
strn0cpy(CZSNBYNID->id, id, 256);
|
||||
strn0cpy(CZSNBYNID->m_var, m_var, 256);
|
||||
strn0cpy(CZSNBYNID->variable_name, variable_name, 256);
|
||||
strn0cpy(CZSNBYNID->variable_value, variable_value, 256);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideMarquee(uint32 Type, uint32 Priority, uint32 FadeIn, uint32 FadeOut, uint32 Duration, const char *Message) {
|
||||
uint32 message_len = strlen(Message) + 1;
|
||||
void QuestManager::CrossZoneSignalPlayerByGroupID(int group_id, uint32 signal) {
|
||||
auto pack = new ServerPacket(ServerOP_CZSignalGroup, sizeof(CZGroupSignal_Struct));
|
||||
CZGroupSignal_Struct* CZGS = (CZGroupSignal_Struct*) pack->pBuffer;
|
||||
CZGS->group_id = group_id;
|
||||
CZGS->signal = signal;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSignalPlayerByRaidID(int raid_id, uint32 signal) {
|
||||
auto pack = new ServerPacket(ServerOP_CZSignalRaid, sizeof(CZRaidSignal_Struct));
|
||||
CZRaidSignal_Struct* CZRS = (CZRaidSignal_Struct*) pack->pBuffer;
|
||||
CZRS->raid_id = raid_id;
|
||||
CZRS->signal = signal;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSignalPlayerByGuildID(int guild_id, uint32 signal) {
|
||||
auto pack = new ServerPacket(ServerOP_CZSignalGuild, sizeof(CZGuildSignal_Struct));
|
||||
CZGuildSignal_Struct* CZGS = (CZGuildSignal_Struct*) pack->pBuffer;
|
||||
CZGS->guild_id = guild_id;
|
||||
CZGS->signal = signal;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneSignalPlayerByName(const char *character_name, uint32 signal) {
|
||||
uint32 message_len = strlen(character_name) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZSignalClientByName, sizeof(CZClientSignalByName_Struct) + message_len);
|
||||
CZClientSignalByName_Struct* CZSC = (CZClientSignalByName_Struct*) pack->pBuffer;
|
||||
strn0cpy(CZSC->character_name, character_name, 64);
|
||||
CZSC->signal = signal;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneUpdateActivityByCharID(int character_id, uint32 task_id, int activity_id, int activity_count) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && owner) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskActivityUpdatePlayer, sizeof(CZTaskActivityUpdatePlayer_Struct));
|
||||
CZTaskActivityUpdatePlayer_Struct* CZCA = (CZTaskActivityUpdatePlayer_Struct*) pack->pBuffer;
|
||||
CZCA->character_id = character_id;
|
||||
CZCA->task_id = task_id;
|
||||
CZCA->activity_id = activity_id;
|
||||
CZCA->activity_count = activity_count;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneUpdateActivityByGroupID(int group_id, uint32 task_id, int activity_id, int activity_count) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && owner) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskActivityUpdateGroup, sizeof(CZTaskActivityUpdateGroup_Struct));
|
||||
CZTaskActivityUpdateGroup_Struct* CZCA = (CZTaskActivityUpdateGroup_Struct*) pack->pBuffer;
|
||||
CZCA->group_id = group_id;
|
||||
CZCA->task_id = task_id;
|
||||
CZCA->activity_id = activity_id;
|
||||
CZCA->activity_count = activity_count;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneUpdateActivityByRaidID(int raid_id, uint32 task_id, int activity_id, int activity_count) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && owner) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskActivityUpdateRaid, sizeof(CZTaskActivityUpdateRaid_Struct));
|
||||
CZTaskActivityUpdateRaid_Struct* CZCA = (CZTaskActivityUpdateRaid_Struct*) pack->pBuffer;
|
||||
CZCA->raid_id = raid_id;
|
||||
CZCA->task_id = task_id;
|
||||
CZCA->activity_id = activity_id;
|
||||
CZCA->activity_count = activity_count;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::CrossZoneUpdateActivityByGuildID(int guild_id, uint32 task_id, int activity_id, int activity_count) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && owner) {
|
||||
auto pack = new ServerPacket(ServerOP_CZTaskActivityUpdateGuild, sizeof(CZTaskActivityUpdateGuild_Struct));
|
||||
CZTaskActivityUpdateGuild_Struct* CZCA = (CZTaskActivityUpdateGuild_Struct*) pack->pBuffer;
|
||||
CZCA->guild_id = guild_id;
|
||||
CZCA->task_id = task_id;
|
||||
CZCA->activity_id = activity_id;
|
||||
CZCA->activity_count = activity_count;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideAssignTask(uint32 task_id, bool enforce_level_requirement, uint8 min_status, uint8 max_status) {
|
||||
QuestManagerCurrentQuestVars();
|
||||
if (initiator && owner) {
|
||||
auto pack = new ServerPacket(ServerOP_WWAssignTask, sizeof(WWAssignTask_Struct));
|
||||
WWAssignTask_Struct* WWTA = (WWAssignTask_Struct*) pack->pBuffer;
|
||||
WWTA->npc_entity_id = owner->GetID();
|
||||
WWTA->task_id = task_id;
|
||||
WWTA->enforce_level_requirement = enforce_level_requirement;
|
||||
WWTA->min_status = min_status;
|
||||
WWTA->max_status = max_status;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideCastSpell(uint32 spell_id, uint8 min_status, uint8 max_status) {
|
||||
auto pack = new ServerPacket(ServerOP_WWCastSpell, sizeof(WWCastSpell_Struct));
|
||||
WWCastSpell_Struct* WWCS = (WWCastSpell_Struct*) pack->pBuffer;
|
||||
WWCS->spell_id = spell_id;
|
||||
WWCS->min_status = min_status;
|
||||
WWCS->max_status = max_status;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideDisableTask(uint32 task_id, uint8 min_status, uint8 max_status) {
|
||||
auto pack = new ServerPacket(ServerOP_WWDisableTask, sizeof(WWDisableTask_Struct));
|
||||
WWDisableTask_Struct* WWDT = (WWDisableTask_Struct*) pack->pBuffer;
|
||||
WWDT->task_id = task_id;
|
||||
WWDT->min_status = min_status;
|
||||
WWDT->max_status = max_status;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideEnableTask(uint32 task_id, uint8 min_status, uint8 max_status) {
|
||||
auto pack = new ServerPacket(ServerOP_WWEnableTask, sizeof(WWEnableTask_Struct));
|
||||
WWEnableTask_Struct* WWET = (WWEnableTask_Struct*) pack->pBuffer;
|
||||
WWET->task_id = task_id;
|
||||
WWET->min_status = min_status;
|
||||
WWET->max_status = max_status;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideFailTask(uint32 task_id, uint8 min_status, uint8 max_status) {
|
||||
auto pack = new ServerPacket(ServerOP_WWFailTask, sizeof(WWFailTask_Struct));
|
||||
WWFailTask_Struct* WWFT = (WWFailTask_Struct*) pack->pBuffer;
|
||||
WWFT->task_id = task_id;
|
||||
WWFT->min_status = min_status;
|
||||
WWFT->max_status = max_status;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideMarquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message, uint8 min_status, uint8 max_status) {
|
||||
uint32 message_len = strlen(message) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_WWMarquee, sizeof(WWMarquee_Struct) + message_len);
|
||||
WWMarquee_Struct* WWMS = (WWMarquee_Struct*) pack->pBuffer;
|
||||
WWMS->Type = Type;
|
||||
WWMS->Priority = Priority;
|
||||
WWMS->FadeIn = FadeIn;
|
||||
WWMS->FadeOut = FadeOut;
|
||||
WWMS->Duration = Duration;
|
||||
strn0cpy(WWMS->Message, Message, 512);
|
||||
WWMS->type = type;
|
||||
WWMS->priority = priority;
|
||||
WWMS->fade_in = fade_in;
|
||||
WWMS->fade_out = fade_out;
|
||||
WWMS->duration = duration;
|
||||
strn0cpy(WWMS->message, message, 512);
|
||||
WWMS->min_status = min_status;
|
||||
WWMS->max_status = max_status;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideMessage(uint32 type, const char *message, uint8 min_status, uint8 max_status) {
|
||||
uint32 message_len = strlen(message) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_WWMessage, sizeof(WWMessage_Struct) + message_len);
|
||||
WWMessage_Struct* WWMS = (WWMessage_Struct*) pack->pBuffer;
|
||||
WWMS->type = type;
|
||||
strn0cpy(WWMS->message, message, 512);
|
||||
WWMS->min_status = min_status;
|
||||
WWMS->max_status = max_status;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideMove(const char *zone_short_name, uint8 min_status, uint8 max_status) {
|
||||
uint32 message_len = strlen(zone_short_name) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_WWMove, sizeof(WWMove_Struct) + message_len);
|
||||
WWMove_Struct* WWMS = (WWMove_Struct*) pack->pBuffer;;
|
||||
strn0cpy(WWMS->zone_short_name, zone_short_name, 32);
|
||||
WWMS->min_status = min_status;
|
||||
WWMS->max_status = max_status;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideMoveInstance(uint16 instance_id, uint8 min_status, uint8 max_status) {
|
||||
auto pack = new ServerPacket(ServerOP_WWMoveInstance, sizeof(WWMoveInstance_Struct));
|
||||
WWMoveInstance_Struct* WWMS = (WWMoveInstance_Struct*) pack->pBuffer;
|
||||
WWMS->instance_id = instance_id;
|
||||
WWMS->min_status = min_status;
|
||||
WWMS->max_status = max_status;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideRemoveSpell(uint32 spell_id, uint8 min_status, uint8 max_status) {
|
||||
auto pack = new ServerPacket(ServerOP_WWRemoveSpell, sizeof(WWRemoveSpell_Struct));
|
||||
WWRemoveSpell_Struct* WWRS = (WWRemoveSpell_Struct*) pack->pBuffer;
|
||||
WWRS->spell_id = spell_id;
|
||||
WWRS->min_status = min_status;
|
||||
WWRS->max_status = max_status;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideRemoveTask(uint32 task_id, uint8 min_status, uint8 max_status) {
|
||||
auto pack = new ServerPacket(ServerOP_WWRemoveTask, sizeof(WWRemoveTask_Struct));
|
||||
WWRemoveTask_Struct* WWRT = (WWRemoveTask_Struct*) pack->pBuffer;
|
||||
WWRT->task_id = task_id;
|
||||
WWRT->min_status = min_status;
|
||||
WWRT->max_status = max_status;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideResetActivity(uint32 task_id, int activity_id, uint8 min_status, uint8 max_status) {
|
||||
auto pack = new ServerPacket(ServerOP_WWResetActivity, sizeof(WWResetActivity_Struct));
|
||||
WWResetActivity_Struct* WWRA = (WWResetActivity_Struct*) pack->pBuffer;
|
||||
WWRA->task_id = task_id;
|
||||
WWRA->activity_id = activity_id;
|
||||
WWRA->min_status = min_status;
|
||||
WWRA->max_status = max_status;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideSetEntityVariableClient(const char *variable_name, const char *variable_value, uint8 min_status, uint8 max_status) {
|
||||
uint32 message_len = strlen(variable_name) + 1;
|
||||
uint32 message_len2 = strlen(variable_value) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_WWSetEntityVariableClient, sizeof(WWSetEntVarClient_Struct) + message_len + message_len2);
|
||||
WWSetEntVarClient_Struct* WWSC = (WWSetEntVarClient_Struct*) pack->pBuffer;
|
||||
strn0cpy(WWSC->variable_name, variable_name, 256);
|
||||
strn0cpy(WWSC->variable_value, variable_value, 256);
|
||||
WWSC->min_status = min_status;
|
||||
WWSC->max_status = max_status;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideSetEntityVariableNPC(const char *variable_name, const char *variable_value) {
|
||||
uint32 message_len = strlen(variable_name) + 1;
|
||||
uint32 message_len2 = strlen(variable_value) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_WWSetEntityVariableNPC, sizeof(WWSetEntVarNPC_Struct) + message_len + message_len2);
|
||||
WWSetEntVarNPC_Struct* WWSN = (WWSetEntVarNPC_Struct*) pack->pBuffer;
|
||||
strn0cpy(WWSN->variable_name, variable_name, 256);
|
||||
strn0cpy(WWSN->variable_value, variable_value, 256);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideSignalClient(uint32 signal, uint8 min_status, uint8 max_status) {
|
||||
auto pack = new ServerPacket(ServerOP_WWSignalClient, sizeof(WWSignalClient_Struct));
|
||||
WWSignalClient_Struct* WWSC = (WWSignalClient_Struct*) pack->pBuffer;
|
||||
WWSC->signal = signal;
|
||||
WWSC->min_status = min_status;
|
||||
WWSC->max_status = max_status;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideSignalNPC(uint32 signal) {
|
||||
auto pack = new ServerPacket(ServerOP_WWSignalNPC, sizeof(WWSignalNPC_Struct));
|
||||
WWSignalNPC_Struct* WWSN = (WWSignalNPC_Struct*) pack->pBuffer;
|
||||
WWSN->signal = signal;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QuestManager::WorldWideUpdateActivity(uint32 task_id, int activity_id, int activity_count, uint8 min_status, uint8 max_status) {
|
||||
auto pack = new ServerPacket(ServerOP_WWUpdateActivity, sizeof(WWUpdateActivity_Struct));
|
||||
WWUpdateActivity_Struct* WWUA = (WWUpdateActivity_Struct*) pack->pBuffer;
|
||||
WWUA->task_id = task_id;
|
||||
WWUA->activity_id = activity_id;
|
||||
WWUA->activity_count = activity_count;
|
||||
WWUA->min_status = min_status;
|
||||
WWUA->max_status = max_status;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
@ -284,26 +284,82 @@ public:
|
||||
void CrossZoneAssignTaskByGroupID(int group_id, uint32 task_id, bool enforce_level_requirement = false);
|
||||
void CrossZoneAssignTaskByRaidID(int raid_id, uint32 task_id, bool enforce_level_requirement = false);
|
||||
void CrossZoneAssignTaskByGuildID(int guild_id, uint32 task_id, bool enforce_level_requirement = false);
|
||||
void CrossZoneSignalPlayerByCharID(int charid, uint32 data);
|
||||
void CrossZoneSignalPlayerByGroupID(int group_id, uint32 data);
|
||||
void CrossZoneSignalPlayerByRaidID(int raid_id, uint32 data);
|
||||
void CrossZoneSignalPlayerByGuildID(int guild_id, uint32 data);
|
||||
void CrossZoneSignalNPCByNPCTypeID(uint32 npctype_id, uint32 data);
|
||||
void CrossZoneSignalPlayerByName(const char *CharName, uint32 data);
|
||||
void CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var);
|
||||
void CrossZoneSetEntityVariableByClientName(const char *CharName, const char *id, const char *m_var);
|
||||
void CrossZoneSetEntityVariableByGroupID(int group_id, const char *id, const char *m_var);
|
||||
void CrossZoneSetEntityVariableByRaidID(int raid_id, const char *id, const char *m_var);
|
||||
void CrossZoneSetEntityVariableByGuildID(int guild_id, const char *id, const char *m_var);
|
||||
void CrossZoneMessagePlayerByName(uint32 Type, const char *CharName, const char *Message);
|
||||
void CrossZoneMessagePlayerByGroupID(uint32 Type, int GroupID, const char *Message);
|
||||
void CrossZoneMessagePlayerByRaidID(uint32 Type, int RaidID, const char *Message);
|
||||
void CrossZoneMessagePlayerByGuildID(uint32 Type, int GuildID, const char *Message);
|
||||
void CrossZoneCastSpellByCharID(int character_id, uint32 spell_id);
|
||||
void CrossZoneCastSpellByGroupID(int group_id, uint32 spell_id);
|
||||
void CrossZoneCastSpellByRaidID(int raid_id, uint32 spell_id);
|
||||
void CrossZoneCastSpellByGuildID(int guild_id, uint32 spell_id);
|
||||
void CrossZoneDisableTaskByCharID(int character_id, uint32 task_id);
|
||||
void CrossZoneDisableTaskByGroupID(int group_id, uint32 task_id);
|
||||
void CrossZoneDisableTaskByRaidID(int raid_id, uint32 task_id);
|
||||
void CrossZoneDisableTaskByGuildID(int guild_id, uint32 task_id);
|
||||
void CrossZoneEnableTaskByCharID(int character_id, uint32 task_id);
|
||||
void CrossZoneEnableTaskByGroupID(int group_id, uint32 task_id);
|
||||
void CrossZoneEnableTaskByRaidID(int raid_id, uint32 task_id);
|
||||
void CrossZoneEnableTaskByGuildID(int guild_id, uint32 task_id);
|
||||
void CrossZoneFailTaskByCharID(int character_id, uint32 task_id);
|
||||
void CrossZoneFailTaskByGroupID(int group_id, uint32 task_id);
|
||||
void CrossZoneFailTaskByRaidID(int raid_id, uint32 task_id);
|
||||
void CrossZoneFailTaskByGuildID(int guild_id, uint32 task_id);
|
||||
void CrossZoneMarqueeByCharID(int character_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message);
|
||||
void CrossZoneMarqueeByGroupID(int group_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message);
|
||||
void CrossZoneMarqueeByRaidID(int raid_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message);
|
||||
void CrossZoneMarqueeByGuildID(int guild_id, uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message);
|
||||
void CrossZoneMessagePlayerByName(uint32 type, const char *character_name, const char *message);
|
||||
void CrossZoneMessagePlayerByGroupID(uint32 type, int group_id, const char *message);
|
||||
void CrossZoneMessagePlayerByRaidID(uint32 type, int raid_id, const char *message);
|
||||
void CrossZoneMessagePlayerByGuildID(uint32 type, int guild_id, const char *message);
|
||||
void CrossZoneMovePlayerByCharID(int character_id, const char *zone_short_name);
|
||||
void CrossZoneMovePlayerByGroupID(int group_id, const char *zone_short_name);
|
||||
void CrossZoneMovePlayerByRaidID(int raid_id, const char *zone_short_name);
|
||||
void CrossZoneMovePlayerByGuildID(int guild_id, const char *zone_short_name);
|
||||
void WorldWideMarquee(uint32 Type, uint32 Priority, uint32 FadeIn, uint32 FadeOut, uint32 Duration, const char *Message);
|
||||
void CrossZoneMoveInstanceByCharID(int character_id, uint16 instance_id);
|
||||
void CrossZoneMoveInstanceByGroupID(int group_id, uint16 instance_id);
|
||||
void CrossZoneMoveInstanceByRaidID(int raid_id, uint16 instance_id);
|
||||
void CrossZoneMoveInstanceByGuildID(int guild_id, uint16 instance_id);
|
||||
void CrossZoneRemoveSpellByCharID(int character_id, uint32 spell_id);
|
||||
void CrossZoneRemoveSpellByGroupID(int group_id, uint32 spell_id);
|
||||
void CrossZoneRemoveSpellByRaidID(int raid_id, uint32 spell_id);
|
||||
void CrossZoneRemoveSpellByGuildID(int guild_id, uint32 spell_id);
|
||||
void CrossZoneRemoveTaskByCharID(int character_id, uint32 task_id);
|
||||
void CrossZoneRemoveTaskByGroupID(int group_id, uint32 task_id);
|
||||
void CrossZoneRemoveTaskByRaidID(int raid_id, uint32 task_id);
|
||||
void CrossZoneRemoveTaskByGuildID(int guild_id, uint32 task_id);
|
||||
void CrossZoneResetActivityByCharID(int character_id, uint32 task_id, int activity_id);
|
||||
void CrossZoneResetActivityByGroupID(int group_id, uint32 task_id, int activity_id);
|
||||
void CrossZoneResetActivityByRaidID(int raid_id, uint32 task_id, int activity_id);
|
||||
void CrossZoneResetActivityByGuildID(int guild_id, uint32 task_id, int activity_id);
|
||||
void CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *variable_name, const char *variable_value);
|
||||
void CrossZoneSetEntityVariableByClientName(const char *character_name, const char *variable_name, const char *variable_value);
|
||||
void CrossZoneSetEntityVariableByGroupID(int group_id, const char *variable_name, const char *variable_value);
|
||||
void CrossZoneSetEntityVariableByRaidID(int raid_id, const char *variable_name, const char *variable_value);
|
||||
void CrossZoneSetEntityVariableByGuildID(int guild_id, const char *variable_name, const char *variable_value);
|
||||
void CrossZoneSignalPlayerByCharID(int charid, uint32 signal);
|
||||
void CrossZoneSignalPlayerByGroupID(int group_id, uint32 signal);
|
||||
void CrossZoneSignalPlayerByRaidID(int raid_id, uint32 signal);
|
||||
void CrossZoneSignalPlayerByGuildID(int guild_id, uint32 signal);
|
||||
void CrossZoneSignalNPCByNPCTypeID(uint32 npctype_id, uint32 signal);
|
||||
void CrossZoneSignalPlayerByName(const char *character_name, uint32 signal);
|
||||
void CrossZoneUpdateActivityByCharID(int character_id, uint32 task_id, int activity_id, int activity_count = 1);
|
||||
void CrossZoneUpdateActivityByGroupID(int group_id, uint32 task_id, int activity_id, int activity_count = 1);
|
||||
void CrossZoneUpdateActivityByRaidID(int raid_id, uint32 task_id, int activity_id, int activity_count = 1);
|
||||
void CrossZoneUpdateActivityByGuildID(int guild_id, uint32 task_id, int activity_id, int activity_count = 1);
|
||||
void WorldWideAssignTask(uint32 task_id, bool enforce_level_requirement = false, uint8 min_status = 0, uint8 max_status = 0);
|
||||
void WorldWideCastSpell(uint32 spell_id, uint8 min_status = 0, uint8 max_status = 0);
|
||||
void WorldWideDisableTask(uint32 task_id, uint8 min_status = 0, uint8 max_status = 0);
|
||||
void WorldWideEnableTask(uint32 task_id, uint8 min_status = 0, uint8 max_status = 0);
|
||||
void WorldWideFailTask(uint32 task_id, uint8 min_status = 0, uint8 max_status = 0);
|
||||
void WorldWideMarquee(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, const char *message, uint8 min_status = 0, uint8 max_status = 0);
|
||||
void WorldWideMessage(uint32 type, const char *message, uint8 min_status = 0, uint8 max_status = 0);
|
||||
void WorldWideMove(const char *zone_short_name, uint8 min_status = 0, uint8 max_status = 0);
|
||||
void WorldWideMoveInstance(uint16 instance_id, uint8 min_status = 0, uint8 max_status = 0);
|
||||
void WorldWideRemoveSpell(uint32 spell_id, uint8 min_status = 0, uint8 max_status = 0);
|
||||
void WorldWideRemoveTask(uint32 task_id, uint8 min_status = 0, uint8 max_status = 0);
|
||||
void WorldWideResetActivity(uint32 task_id, int activity_id, uint8 min_status = 0, uint8 max_status = 0);
|
||||
void WorldWideSetEntityVariableClient(const char *variable_name, const char *variable_value, uint8 min_status = 0, uint8 max_status = 0);
|
||||
void WorldWideSetEntityVariableNPC(const char *variable_name, const char *variable_value);
|
||||
void WorldWideSignalClient(uint32 signal, uint8 min_status = 0, uint8 max_status = 0);
|
||||
void WorldWideSignalNPC(uint32 signal);
|
||||
void WorldWideUpdateActivity(uint32 task_id, int activity_id, int activity_count = 1, uint8 min_status = 0, uint8 max_status = 0);
|
||||
bool EnableRecipe(uint32 recipe_id);
|
||||
bool DisableRecipe(uint32 recipe_id);
|
||||
void ClearNPCTypeCache(int npctype_id);
|
||||
|
||||
@ -968,6 +968,16 @@ std::string TaskManager::GetTaskName(uint32 task_id)
|
||||
return std::string();
|
||||
}
|
||||
|
||||
TaskType TaskManager::GetTaskType(uint32 task_id)
|
||||
{
|
||||
if (task_id > 0 && task_id < MAXTASKS) {
|
||||
if (Tasks[task_id] != nullptr) {
|
||||
return Tasks[task_id]->type;
|
||||
}
|
||||
}
|
||||
return TaskType::Task;
|
||||
}
|
||||
|
||||
int TaskManager::GetTaskMinLevel(int TaskID)
|
||||
{
|
||||
if (Tasks[TaskID]->MinLevel)
|
||||
@ -1983,6 +1993,7 @@ void ClientTaskState::IncrementDoneCount(Client *c, TaskInformation *Task, int T
|
||||
// Send an update packet for this single activity
|
||||
taskmanager->SendTaskActivityLong(c, info->TaskID, ActivityID, TaskIndex,
|
||||
Task->Activity[ActivityID].Optional);
|
||||
taskmanager->SaveClientState(c, this);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2240,15 +2251,16 @@ void ClientTaskState::UpdateTaskActivity(Client *c, int TaskID, int ActivityID,
|
||||
return;
|
||||
|
||||
// The Activity is not currently active
|
||||
if (info->Activity[ActivityID].State != ActivityActive)
|
||||
if (info->Activity[ActivityID].State == ActivityHidden)
|
||||
return;
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Increment done count on UpdateTaskActivity");
|
||||
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] Increment done count on UpdateTaskActivity %d %d", ActivityID, Count);
|
||||
IncrementDoneCount(c, Task, ActiveTaskIndex, ActivityID, Count, ignore_quest_update);
|
||||
}
|
||||
|
||||
void ClientTaskState::ResetTaskActivity(Client *c, int TaskID, int ActivityID)
|
||||
{
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] ClientTaskState UpdateTaskActivity(%i, %i, 0).", TaskID, ActivityID);
|
||||
Log(Logs::General, Logs::Tasks, "[RESET] ClientTaskState ResetTaskActivity(%i, %i).", TaskID, ActivityID);
|
||||
|
||||
// Quick sanity check
|
||||
if (ActivityID < 0 || (ActiveTaskCount == 0 && ActiveTask.TaskID == TASKSLOTEMPTY))
|
||||
@ -2290,18 +2302,11 @@ void ClientTaskState::ResetTaskActivity(Client *c, int TaskID, int ActivityID)
|
||||
return;
|
||||
|
||||
// The Activity is not currently active
|
||||
if (info->Activity[ActivityID].State != ActivityActive)
|
||||
if (info->Activity[ActivityID].State == ActivityHidden)
|
||||
return;
|
||||
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] ResetTaskActivityCount");
|
||||
|
||||
info->Activity[ActivityID].DoneCount = 0;
|
||||
|
||||
info->Activity[ActivityID].Updated = true;
|
||||
|
||||
// Send an update packet for this single activity
|
||||
taskmanager->SendTaskActivityLong(c, info->TaskID, ActivityID, ActiveTaskIndex,
|
||||
Task->Activity[ActivityID].Optional);
|
||||
|
||||
Log(Logs::General, Logs::Tasks, "[RESET] Increment done count on ResetTaskActivity");
|
||||
IncrementDoneCount(c, Task, ActiveTaskIndex, ActivityID, (info->Activity[ActivityID].DoneCount * -1), false);
|
||||
}
|
||||
|
||||
void ClientTaskState::ShowClientTasks(Client *c)
|
||||
@ -3201,6 +3206,68 @@ void ClientTaskState::RemoveTask(Client *c, int sequenceNumber, TaskType type)
|
||||
}
|
||||
}
|
||||
|
||||
void ClientTaskState::RemoveTaskByTaskID(Client *c, uint32 task_id)
|
||||
{
|
||||
auto task_type = taskmanager->GetTaskType(task_id);
|
||||
int character_id = c->CharacterID();
|
||||
Log(Logs::General, Logs::Tasks, "[UPDATE] RemoveTaskByTaskID: %d", task_id);
|
||||
std::string query = fmt::format("DELETE FROM character_activities WHERE charid = {} AND taskid = {}", character_id, task_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
LogError("[TASKS] Error in CientTaskState::RemoveTaskByTaskID [{}]", results.ErrorMessage().c_str());
|
||||
return;
|
||||
}
|
||||
LogTasks("[UPDATE] RemoveTaskByTaskID: {}", query.c_str());
|
||||
|
||||
query = fmt::format("DELETE FROM character_tasks WHERE charid = {} AND taskid = {} AND type = {}", character_id, task_id, (int) task_type);
|
||||
results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
LogError("[TASKS] Error in ClientTaskState::RemoveTaskByTaskID [{}]", results.ErrorMessage().c_str());
|
||||
}
|
||||
|
||||
LogTasks("[UPDATE] RemoveTaskByTaskID: {}", query.c_str());
|
||||
|
||||
switch (task_type) {
|
||||
case TaskType::Task:
|
||||
{
|
||||
if (ActiveTask.TaskID == task_id) {
|
||||
auto outapp = new EQApplicationPacket(OP_CancelTask, sizeof(CancelTask_Struct));
|
||||
CancelTask_Struct* cts = (CancelTask_Struct*)outapp->pBuffer;
|
||||
cts->SequenceNumber = 0;
|
||||
cts->type = static_cast<uint32>(task_type);
|
||||
LogTasks("[UPDATE] RemoveTaskByTaskID found Task [{}]", task_id);
|
||||
c->QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
ActiveTask.TaskID = TASKSLOTEMPTY;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TaskType::Shared:
|
||||
{
|
||||
break; // TODO: shared tasks
|
||||
}
|
||||
case TaskType::Quest:
|
||||
{
|
||||
for (int active_quest = 0; active_quest < MAXACTIVEQUESTS; active_quest++) {
|
||||
if (ActiveQuests[active_quest].TaskID == task_id) {
|
||||
auto outapp = new EQApplicationPacket(OP_CancelTask, sizeof(CancelTask_Struct));
|
||||
CancelTask_Struct* cts = (CancelTask_Struct*)outapp->pBuffer;
|
||||
cts->SequenceNumber = active_quest;
|
||||
cts->type = static_cast<uint32>(task_type);
|
||||
LogTasks("[UPDATE] RemoveTaskByTaskID found Quest [{}] at index [{}]", task_id, active_quest);
|
||||
ActiveQuests[active_quest].TaskID = TASKSLOTEMPTY;
|
||||
ActiveTaskCount--;
|
||||
c->QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
}
|
||||
}
|
||||
}
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ClientTaskState::AcceptNewTask(Client *c, int TaskID, int NPCID, bool enforce_level_requirement)
|
||||
{
|
||||
if (!taskmanager || TaskID < 0 || TaskID >= MAXTASKS) {
|
||||
|
||||
@ -217,6 +217,7 @@ public:
|
||||
void CancelTask(Client *c, int SequenceNumber, TaskType type, bool RemoveFromDB = true);
|
||||
void CancelAllTasks(Client *c);
|
||||
void RemoveTask(Client *c, int SequenceNumber, TaskType type);
|
||||
void RemoveTaskByTaskID(Client *c, uint32 task_id);
|
||||
bool UpdateTasksByNPC(Client *c, int ActivityType, int NPCTypeID);
|
||||
void UpdateTasksOnKill(Client *c, int NPCTypeID);
|
||||
void UpdateTasksForItem(Client *c, ActivityType Type, int ItemID, int Count=1);
|
||||
@ -300,6 +301,7 @@ public:
|
||||
int GetTaskMinLevel(int TaskID);
|
||||
int GetTaskMaxLevel(int TaskID);
|
||||
std::string GetTaskName(uint32 task_id);
|
||||
TaskType GetTaskType(uint32 task_id);
|
||||
void TaskSetSelector(Client *c, ClientTaskState *state, Mob *mob, int TaskSetID);
|
||||
void TaskQuestSetSelector(Client *c, ClientTaskState *state, Mob *mob, int count, int *tasks); // task list provided by QuestManager (perl/lua)
|
||||
void SendActiveTasksToClient(Client *c, bool TaskComplete=false);
|
||||
|
||||
1004
zone/worldserver.cpp
1004
zone/worldserver.cpp
File diff suppressed because it is too large
Load Diff
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Reference in New Issue
Block a user