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[Cleanup] Cleanup Body Type Code (#4366)
* [Cleanup] Cleanup Body Type-based Code * Update bodytypes.cpp * Final * Update body_type.cpp * Cleanup * Cleanup * Formatting --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -1,5 +1,6 @@
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#include "../client.h"
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#include "find/aa.cpp"
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#include "find/body_type.cpp"
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#include "find/bug_category.cpp"
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#include "find/character.cpp"
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#include "find/class.cpp"
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@@ -33,6 +34,7 @@ void command_find(Client *c, const Seperator *sep)
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std::vector<Cmd> commands = {
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Cmd{.cmd = "aa", .u = "aa [Search Criteria]", .fn = FindAA, .a = {"#findaa"}},
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Cmd{.cmd = "body_type", .u = "body_type [Search Criteria]", .fn = FindBodyType, .a = {"#findbodytype"}},
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Cmd{.cmd = "bug_category", .u = "bug_category [Search Criteria]", .fn = FindBugCategory, .a = {"#findbugcategory"}},
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Cmd{.cmd = "character", .u = "character [Search Criteria]", .fn = FindCharacter, .a = {"#findcharacter"}},
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Cmd{.cmd = "class", .u = "class [Search Criteria]", .fn = FindClass, .a = {"#findclass"}},
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@@ -0,0 +1,62 @@
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#include "../../client.h"
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void FindBodyType(Client *c, const Seperator *sep)
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{
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if (sep->IsNumber(2)) {
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const uint8 body_type_id = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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const std::string& body_type_name = BodyType::GetName(body_type_id);
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if (Strings::EqualFold(body_type_name, "UNKNOWN BODY TYPE")) {
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c->Message(
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Chat::White,
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fmt::format(
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"Body Type {} does not exist.",
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body_type_id
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).c_str()
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Body Type {} | {}",
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body_type_id,
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body_type_name
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).c_str()
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);
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return;
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}
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const std::string& search_criteria = Strings::ToLower(sep->argplus[2]);
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uint32 found_count = 0;
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for (const auto& e : body_type_names) {
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const std::string& body_type_name_lower = Strings::ToLower(e.second);
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if (!Strings::Contains(body_type_name_lower, search_criteria)) {
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continue;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Body Type {} | {}",
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e.first,
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e.second
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).c_str()
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);
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found_count++;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"{} Body Type{} found matching '{}'.",
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found_count,
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found_count != 1 ? "s" : "",
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sep->argplus[2]
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).c_str()
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);
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}
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@@ -100,21 +100,25 @@ void command_npcedit(Client *c, const Seperator *sep)
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}
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} else if (!strcasecmp(sep->arg[1], "bodytype")) {
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if (sep->IsNumber(2)) {
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auto body_type_id = static_cast<uint8_t>(Strings::ToUnsignedInt(sep->arg[2]));
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auto body_type_name = EQ::constants::GetBodyTypeName(static_cast<bodyType>(body_type_id));
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const uint8 body_type_id = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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const std::string& body_type_name = BodyType::GetName(body_type_id);
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if (Strings::EqualFold(body_type_name, "UNKNOWN BODY TYPE")) {
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c->Message(
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Chat::White,
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fmt::format(
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"Body Type {} does not exist.",
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body_type_id
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).c_str()
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);
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return;
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}
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n.bodytype = body_type_id;
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d = fmt::format(
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"{} is now using Body Type {}.",
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"{} is now using Body Type {} ({}).",
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npc_id_string,
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(
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!body_type_name.empty() ?
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fmt::format(
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"{} ({})",
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body_type_name,
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body_type_id
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) :
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std::to_string(body_type_id)
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)
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body_type_name,
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body_type_id
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);
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} else {
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c->Message(Chat::White, "Usage: #npcedit bodytype [Body Type ID] - Sets an NPC's Bodytype");
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