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[Cleanup] Cleanup Body Type Code (#4366)
* [Cleanup] Cleanup Body Type-based Code * Update bodytypes.cpp * Final * Update body_type.cpp * Cleanup * Cleanup * Formatting --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -505,7 +505,7 @@ public:
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void TryWakeTheDead(Mob* sender, Mob* target, int32 spell_id, uint32 max_distance, uint32 duration, uint32 amount_pets);
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NPC* GetClosestBanker(Mob* sender, uint32 &distance);
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void CameraEffect(uint32 duration, float intensity);
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Mob* GetClosestMobByBodyType(Mob* sender, bodyType BodyType, bool skip_client_pets=false);
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Mob* GetClosestMobByBodyType(Mob* sender, uint8 BodyType, bool skip_client_pets=false);
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void ForceGroupUpdate(uint32 gid);
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void SendGroupLeave(uint32 gid, const char *name);
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void SendGroupJoin(uint32 gid, const char *name);
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