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[Cleanup] Cleanup Body Type Code (#4366)
* [Cleanup] Cleanup Body Type-based Code * Update bodytypes.cpp * Final * Update body_type.cpp * Cleanup * Cleanup * Formatting --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -3,6 +3,7 @@ CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
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SET(common_sources
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base_packet.cpp
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bazaar.cpp
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bodytypes.cpp
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classes.cpp
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cli/eqemu_command_handler.cpp
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compression.cpp
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@@ -0,0 +1,12 @@
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#include "../common/global_define.h"
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#include "../common/bodytypes.h"
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std::string BodyType::GetName(uint8 body_type_id)
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{
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return IsValid(body_type_id) ? body_type_names[body_type_id] : "UNKNOWN BODY TYPE";
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}
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bool BodyType::IsValid(uint8 body_type_id)
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{
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return body_type_names.find(body_type_id) != body_type_names.end();
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}
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+90
-46
@@ -18,52 +18,96 @@
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#ifndef BODYTYPES_H
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#define BODYTYPES_H
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typedef enum {
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BT_Humanoid = 1,
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BT_Lycanthrope = 2,
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BT_Undead = 3,
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BT_Giant = 4,
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BT_Construct = 5,
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BT_Extraplanar = 6,
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BT_Magical = 7, //this name might be a bit off,
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BT_SummonedUndead = 8,
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BT_RaidGiant = 9, //Velious era Raid Giant
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BT_RaidColdain = 10, //Velious era Raid Coldain
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BT_NoTarget = 11, //no name, can't target this bodytype
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BT_Vampire = 12,
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BT_Atenha_Ra = 13,
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BT_Greater_Akheva = 14,
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BT_Khati_Sha = 15,
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BT_Seru = 16,
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BT_Grieg_Veneficus = 17,
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BT_Draz_Nurakk = 18,
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BT_Zek = 19, //"creatures from the Plane of War."
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BT_Luggald = 20,
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BT_Animal = 21,
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BT_Insect = 22,
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BT_Monster = 23,
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BT_Summoned = 24, //Elemental?
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BT_Plant = 25,
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BT_Dragon = 26,
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BT_Summoned2 = 27,
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BT_Summoned3 = 28,
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BT_Dragon2 = 29, //database data indicates this is a dragon type (kunark and DoN?)
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BT_VeliousDragon = 30, //might not be a tight set
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BT_Familiar = 31,
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BT_Dragon3 = 32,
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BT_Boxes = 33,
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BT_Muramite = 34, //tribal dudes
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// ...
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BT_NoTarget2 = 60,
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// ...
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BT_SwarmPet = 63, //Looks like weapon proc related temp pets and few misc pets, should not be used for checking swarm pets in general.
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BT_MonsterSummon = 64,
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// 65, trap or effect related?
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BT_InvisMan = 66, //no name, seen on 'InvisMan', can be /targeted
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BT_Special = 67
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} bodyType;
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/* bodytypes above 64 make the mob not show up */
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#include "types.h"
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#include <map>
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#include <string>
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constexpr int format_as(bodyType type) { return static_cast<int>(type); }
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// body types above 64 make the mob invisible
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namespace BodyType {
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constexpr uint8 Humanoid = 1;
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constexpr uint8 Lycanthrope = 2;
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constexpr uint8 Undead = 3;
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constexpr uint8 Giant = 4;
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constexpr uint8 Construct = 5;
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constexpr uint8 Extraplanar = 6;
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constexpr uint8 Magical = 7; // this name might be a bit off,
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constexpr uint8 SummonedUndead = 8;
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constexpr uint8 RaidGiant = 9; // Velious era Raid Giant
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constexpr uint8 RaidColdain = 10; // Velious era Raid Coldain
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constexpr uint8 NoTarget = 11; // no name, can't target this bodytype
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constexpr uint8 Vampire = 12;
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constexpr uint8 AtenHaRa = 13;
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constexpr uint8 GreaterAkheva = 14;
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constexpr uint8 KhatiSha = 15;
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constexpr uint8 Seru = 16;
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constexpr uint8 GriegVeneficus = 17;
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constexpr uint8 DrazNurakk = 18;
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constexpr uint8 Zek = 19; //"creatures from the Plane of War."
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constexpr uint8 Luggald = 20;
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constexpr uint8 Animal = 21;
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constexpr uint8 Insect = 22;
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constexpr uint8 Monster = 23;
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constexpr uint8 Summoned = 24; // Elemental?
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constexpr uint8 Plant = 25;
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constexpr uint8 Dragon = 26;
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constexpr uint8 Summoned2 = 27;
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constexpr uint8 Summoned3 = 28;
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constexpr uint8 Dragon2 = 29; // database data indicates this is a dragon type (Kunark and DoN?)
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constexpr uint8 VeliousDragon = 30; // might not be a tight set
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constexpr uint8 Familiar = 31;
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constexpr uint8 Dragon3 = 32;
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constexpr uint8 Boxes = 33;
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constexpr uint8 Muramite = 34; // tribal dudes
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constexpr uint8 NoTarget2 = 60;
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constexpr uint8 SwarmPet = 63; // Looks like weapon proc related temp pets and few misc pets, should not be used for checking swarm pets in general.
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constexpr uint8 MonsterSummon = 64;
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constexpr uint8 InvisibleMan = 66; // no name, seen on 'InvisMan', can be /targeted
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constexpr uint8 Special = 67;
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std::string GetName(uint8 body_type_id);
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bool IsValid(uint8 body_type_id);
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}
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static std::map<uint8, std::string> body_type_names = {
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{ BodyType::Humanoid, "Humanoid" },
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{ BodyType::Lycanthrope, "Lycanthrope" },
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{ BodyType::Undead, "Undead" },
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{ BodyType::Giant, "Giant" },
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{ BodyType::Construct, "Construct" },
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{ BodyType::Extraplanar, "Extraplanar" },
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{ BodyType::Magical, "Magical" },
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{ BodyType::SummonedUndead, "Summoned Undead" },
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{ BodyType::RaidGiant, "Raid Giant" },
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{ BodyType::RaidColdain, "Raid Coldain" },
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{ BodyType::NoTarget, "Untargetable" },
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{ BodyType::Vampire, "Vampire" },
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{ BodyType::AtenHaRa, "Aten Ha Ra" },
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{ BodyType::GreaterAkheva, "Greater Akheva" },
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{ BodyType::KhatiSha, "Khati Sha" },
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{ BodyType::Seru, "Seru" },
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{ BodyType::GriegVeneficus, "Grieg Veneficus" },
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{ BodyType::DrazNurakk, "Draz Nurakk" },
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{ BodyType::Zek, "Zek" },
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{ BodyType::Luggald, "Luggald" },
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{ BodyType::Animal, "Animal" },
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{ BodyType::Insect, "Insect" },
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{ BodyType::Monster, "Monster" },
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{ BodyType::Summoned, "Summoned" },
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{ BodyType::Plant, "Plant" },
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{ BodyType::Dragon, "Dragon" },
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{ BodyType::Summoned2, "Summoned 2" },
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{ BodyType::Summoned3, "Summoned 3" },
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{ BodyType::Dragon2, "Dragon 2" },
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{ BodyType::VeliousDragon, "Velious Dragon" },
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{ BodyType::Familiar, "Familiar" },
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{ BodyType::Dragon3, "Dragon 3" },
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{ BodyType::Boxes, "Boxes" },
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{ BodyType::Muramite, "Muramite" },
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{ BodyType::NoTarget2, "Untargetable 2" },
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{ BodyType::SwarmPet, "Swarm Pet" },
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{ BodyType::MonsterSummon, "Monster Summon" },
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{ BodyType::InvisibleMan, "Invisible Man" },
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{ BodyType::Special, "Special" },
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};
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#endif
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@@ -206,62 +206,6 @@ std::string EQ::constants::GetFlyModeName(int8 flymode_id)
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return EQ::constants::GetFlyModeMap().find(flymode_id)->second;
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}
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const std::map<bodyType, std::string>& EQ::constants::GetBodyTypeMap()
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{
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static const std::map<bodyType, std::string> bodytype_map = {
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{ BT_Humanoid, "Humanoid" },
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{ BT_Lycanthrope, "Lycanthrope" },
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{ BT_Undead, "Undead" },
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{ BT_Giant, "Giant" },
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{ BT_Construct, "Construct" },
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{ BT_Extraplanar, "Extraplanar" },
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{ BT_Magical, "Magical" },
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{ BT_SummonedUndead, "Summoned Undead" },
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{ BT_RaidGiant, "Raid Giant" },
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{ BT_RaidColdain, "Raid Coldain" },
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{ BT_NoTarget, "Untargetable" },
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{ BT_Vampire, "Vampire" },
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{ BT_Atenha_Ra, "Aten Ha Ra" },
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{ BT_Greater_Akheva, "Greater Akheva" },
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{ BT_Khati_Sha, "Khati Sha" },
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{ BT_Seru, "Seru" },
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{ BT_Grieg_Veneficus, "Grieg Veneficus" },
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{ BT_Draz_Nurakk, "Draz Nurakk" },
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{ BT_Zek, "Zek" },
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{ BT_Luggald, "Luggald" },
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{ BT_Animal, "Animal" },
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{ BT_Insect, "Insect" },
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{ BT_Monster, "Monster" },
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{ BT_Summoned, "Summoned" },
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{ BT_Plant, "Plant" },
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{ BT_Dragon, "Dragon" },
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{ BT_Summoned2, "Summoned 2" },
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{ BT_Summoned3, "Summoned 3" },
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{ BT_Dragon2, "Dragon 2" },
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{ BT_VeliousDragon, "Velious Dragon" },
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{ BT_Familiar, "Familiar" },
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{ BT_Dragon3, "Dragon 3" },
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{ BT_Boxes, "Boxes" },
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{ BT_Muramite, "Muramite" },
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{ BT_NoTarget2, "Untargetable 2" },
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{ BT_SwarmPet, "Swarm Pet" },
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{ BT_MonsterSummon, "Monster Summon" },
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{ BT_InvisMan, "Invisible Man" },
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{ BT_Special, "Special" },
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};
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return bodytype_map;
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}
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std::string EQ::constants::GetBodyTypeName(bodyType bodytype_id)
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{
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if (EQ::constants::GetBodyTypeMap().find(bodytype_id) != EQ::constants::GetBodyTypeMap().end()) {
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return EQ::constants::GetBodyTypeMap().find(bodytype_id)->second;
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}
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return std::string();
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}
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const std::map<uint8, std::string>& EQ::constants::GetAccountStatusMap()
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{
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static const std::map<uint8, std::string> account_status_map = {
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@@ -397,9 +397,6 @@ namespace EQ
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extern const std::map<int8, std::string>& GetFlyModeMap();
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std::string GetFlyModeName(int8 flymode_id);
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extern const std::map<bodyType, std::string>& GetBodyTypeMap();
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std::string GetBodyTypeName(bodyType bodytype_id);
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extern const std::map<uint8, std::string>& GetAccountStatusMap();
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std::string GetAccountStatusName(uint8 account_status);
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@@ -1292,7 +1292,7 @@ int EQ::ItemInstance::GetItemBaneDamageRace(bool augments) const
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return race;
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}
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int EQ::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) const
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int EQ::ItemInstance::GetItemBaneDamageBody(uint8 against, bool augments) const
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{
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int64 damage = 0;
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const auto item = GetItem();
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@@ -265,7 +265,7 @@ namespace EQ
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// these two are just quick checks
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int GetItemBaneDamageBody(bool augments = false) const;
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int GetItemBaneDamageRace(bool augments = false) const;
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int GetItemBaneDamageBody(bodyType against, bool augments = false) const;
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int GetItemBaneDamageBody(uint8 against, bool augments = false) const;
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int GetItemBaneDamageRace(uint16 against, bool augments = false) const;
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int GetItemMagical(bool augments = false) const;
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int GetItemHP(bool augments = false) const;
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@@ -49,6 +49,7 @@ public:
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// these are the base definitions for command_subsettings and can be over-ridden by the database
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std::vector<CommandSubsettingsRepository::CommandSubsettings> static_records = {
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{.parent_command = "find", .sub_command = "aa", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "findaa"},
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{.parent_command = "find", .sub_command = "body_type", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "findbodytype"},
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{.parent_command = "find", .sub_command = "bug_category", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "findbugcategory"},
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{.parent_command = "find", .sub_command = "character", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "findcharacter"},
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{.parent_command = "find", .sub_command = "class", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "findclass"},
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