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[Rules] Change TradeskillUp Rules to be Floats (#2674)
* [Rules] Change TradeskillUp Rules to be Floats * update rule values so it's obvious they are floats.
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+11
-11
@@ -947,37 +947,37 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
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// Remember: skillup_modifier is (float). Lower is better
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switch(spec->tradeskill) {
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case EQ::skills::SkillFletching:
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skillup_modifier = RuleI(Character, TradeskillUpFletching);
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skillup_modifier = RuleR(Character, TradeskillUpFletching);
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break;
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case EQ::skills::SkillAlchemy:
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skillup_modifier = RuleI(Character, TradeskillUpAlchemy);
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skillup_modifier = RuleR(Character, TradeskillUpAlchemy);
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break;
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case EQ::skills::SkillJewelryMaking:
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skillup_modifier = RuleI(Character, TradeskillUpJewelcrafting);
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skillup_modifier = RuleR(Character, TradeskillUpJewelcrafting);
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break;
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case EQ::skills::SkillPottery:
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skillup_modifier = RuleI(Character, TradeskillUpPottery);
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skillup_modifier = RuleR(Character, TradeskillUpPottery);
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break;
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case EQ::skills::SkillBaking:
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skillup_modifier = RuleI(Character, TradeskillUpBaking);
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skillup_modifier = RuleR(Character, TradeskillUpBaking);
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break;
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case EQ::skills::SkillBrewing:
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skillup_modifier = RuleI(Character, TradeskillUpBrewing);
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skillup_modifier = RuleR(Character, TradeskillUpBrewing);
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break;
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case EQ::skills::SkillBlacksmithing:
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skillup_modifier = RuleI(Character, TradeskillUpBlacksmithing);
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skillup_modifier = RuleR(Character, TradeskillUpBlacksmithing);
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break;
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case EQ::skills::SkillResearch:
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skillup_modifier = RuleI(Character, TradeskillUpResearch);
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skillup_modifier = RuleR(Character, TradeskillUpResearch);
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break;
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case EQ::skills::SkillMakePoison:
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skillup_modifier = RuleI(Character, TradeskillUpMakePoison);
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skillup_modifier = RuleR(Character, TradeskillUpMakePoison);
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break;
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case EQ::skills::SkillTinkering:
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skillup_modifier = RuleI(Character, TradeskillUpTinkering);
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skillup_modifier = RuleR(Character, TradeskillUpTinkering);
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break;
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case EQ::skills::SkillTailoring:
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skillup_modifier = RuleI(Character, TradeskillUpTailoring);
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skillup_modifier = RuleR(Character, TradeskillUpTailoring);
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break;
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default:
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skillup_modifier = 2;
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