[Rules] Change TradeskillUp Rules to be Floats (#2674)

* [Rules] Change TradeskillUp Rules to be Floats

* update rule values so it's obvious they are floats.
This commit is contained in:
Aeadoin
2022-12-25 16:09:16 -05:00
committed by GitHub
parent 8219cc9ea0
commit 860b545fe3
2 changed files with 22 additions and 22 deletions
+11 -11
View File
@@ -947,37 +947,37 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
// Remember: skillup_modifier is (float). Lower is better
switch(spec->tradeskill) {
case EQ::skills::SkillFletching:
skillup_modifier = RuleI(Character, TradeskillUpFletching);
skillup_modifier = RuleR(Character, TradeskillUpFletching);
break;
case EQ::skills::SkillAlchemy:
skillup_modifier = RuleI(Character, TradeskillUpAlchemy);
skillup_modifier = RuleR(Character, TradeskillUpAlchemy);
break;
case EQ::skills::SkillJewelryMaking:
skillup_modifier = RuleI(Character, TradeskillUpJewelcrafting);
skillup_modifier = RuleR(Character, TradeskillUpJewelcrafting);
break;
case EQ::skills::SkillPottery:
skillup_modifier = RuleI(Character, TradeskillUpPottery);
skillup_modifier = RuleR(Character, TradeskillUpPottery);
break;
case EQ::skills::SkillBaking:
skillup_modifier = RuleI(Character, TradeskillUpBaking);
skillup_modifier = RuleR(Character, TradeskillUpBaking);
break;
case EQ::skills::SkillBrewing:
skillup_modifier = RuleI(Character, TradeskillUpBrewing);
skillup_modifier = RuleR(Character, TradeskillUpBrewing);
break;
case EQ::skills::SkillBlacksmithing:
skillup_modifier = RuleI(Character, TradeskillUpBlacksmithing);
skillup_modifier = RuleR(Character, TradeskillUpBlacksmithing);
break;
case EQ::skills::SkillResearch:
skillup_modifier = RuleI(Character, TradeskillUpResearch);
skillup_modifier = RuleR(Character, TradeskillUpResearch);
break;
case EQ::skills::SkillMakePoison:
skillup_modifier = RuleI(Character, TradeskillUpMakePoison);
skillup_modifier = RuleR(Character, TradeskillUpMakePoison);
break;
case EQ::skills::SkillTinkering:
skillup_modifier = RuleI(Character, TradeskillUpTinkering);
skillup_modifier = RuleR(Character, TradeskillUpTinkering);
break;
case EQ::skills::SkillTailoring:
skillup_modifier = RuleI(Character, TradeskillUpTailoring);
skillup_modifier = RuleR(Character, TradeskillUpTailoring);
break;
default:
skillup_modifier = 2;