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GMMove minor logic change so clients who are not LD/Charmed will be affected
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@ -1665,7 +1665,7 @@ void Mob::ShowBuffList(Client* client) {
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}
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void Mob::GMMove(float x, float y, float z, float heading, bool SendUpdate) {
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if (IsCorpse()) {
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if (IsCorpse() || (IsClient() && !IsAIControlled())) {
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m_Position.x = x;
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m_Position.y = y;
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m_Position.z = z;
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