GMMove minor logic change so clients who are not LD/Charmed will be affected

This commit is contained in:
KimLS 2019-01-03 18:33:22 -08:00
parent a24dfd35e8
commit 85ebda1b5a

View File

@ -1665,7 +1665,7 @@ void Mob::ShowBuffList(Client* client) {
} }
void Mob::GMMove(float x, float y, float z, float heading, bool SendUpdate) { void Mob::GMMove(float x, float y, float z, float heading, bool SendUpdate) {
if (IsCorpse()) { if (IsCorpse() || (IsClient() && !IsAIControlled())) {
m_Position.x = x; m_Position.x = x;
m_Position.y = y; m_Position.y = y;
m_Position.z = z; m_Position.z = z;