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Switched some things to StringID defines
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parent
1bf794c29f
commit
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@ -835,7 +835,7 @@ void Client::AI_Process()
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{
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{
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if(MakeRandomInt(0, 100) < flurrychance)
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if(MakeRandomInt(0, 100) < flurrychance)
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{
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{
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Message_StringID(MT_NPCFlurry, 128);
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Message_StringID(MT_NPCFlurry, YOU_FLURRY);
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Attack(GetTarget(), 13, false);
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Attack(GetTarget(), 13, false);
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Attack(GetTarget(), 13, false);
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Attack(GetTarget(), 13, false);
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}
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}
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@ -5,6 +5,7 @@
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#define GENERIC_9_STRINGS 1 //%1 %2 %3 %4 %5 %6 %7 %8 %9
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#define GENERIC_9_STRINGS 1 //%1 %2 %3 %4 %5 %6 %7 %8 %9
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#define TARGET_OUT_OF_RANGE 100 //Your target is out of range, get closer!
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#define TARGET_OUT_OF_RANGE 100 //Your target is out of range, get closer!
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#define TARGET_NOT_FOUND 101 //Target player not found.
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#define TARGET_NOT_FOUND 101 //Target player not found.
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#define TRADE_CANCEL_LORE 104 //Trade cancelled, duplicated Lore Items would result.
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#define CANNOT_BIND 105 //You cannot form an affinity with this area. Try a city.
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#define CANNOT_BIND 105 //You cannot form an affinity with this area. Try a city.
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#define SPELL_DOES_NOT_WORK_HERE 106 //This spell does not work here.
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#define SPELL_DOES_NOT_WORK_HERE 106 //This spell does not work here.
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#define SPELL_DOES_NOT_WORK_PLANE 107 //This spell does not work on this plane.
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#define SPELL_DOES_NOT_WORK_PLANE 107 //This spell does not work on this plane.
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@ -12,9 +13,12 @@
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#define MGB_STRING 113 //The next group buff you cast will hit all targets in range.
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#define MGB_STRING 113 //The next group buff you cast will hit all targets in range.
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#define ABILITY_FAILED 116 //Your ability failed. Timer has been reset.
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#define ABILITY_FAILED 116 //Your ability failed. Timer has been reset.
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#define ESCAPE 114 //You escape from combat, hiding yourself from view.
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#define ESCAPE 114 //You escape from combat, hiding yourself from view.
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#define AA_OFF 119 //Alternate Experience is *OFF*.
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#define AA_ON 121 //Alternate Experience is *ON*.
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#define TARGET_TOO_FAR 124 //Your target is too far away, get closer!
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#define TARGET_TOO_FAR 124 //Your target is too far away, get closer!
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#define PROC_TOOLOW 126 //Your will is not sufficient to command this weapon.
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#define PROC_TOOLOW 126 //Your will is not sufficient to command this weapon.
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#define PROC_PETTOOLOW 127 //Your pet's will is not sufficient to command its weapon.
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#define PROC_PETTOOLOW 127 //Your pet's will is not sufficient to command its weapon.
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#define YOU_FLURRY 128 //You unleash a flurry of attacks.
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#define DOORS_LOCKED 130 //It's locked and you're not holding the key.
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#define DOORS_LOCKED 130 //It's locked and you're not holding the key.
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#define DOORS_CANT_PICK 131 //This lock cannot be picked.
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#define DOORS_CANT_PICK 131 //This lock cannot be picked.
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#define DOORS_INSUFFICIENT_SKILL 132 //You are not sufficiently skilled to pick this lock.
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#define DOORS_INSUFFICIENT_SKILL 132 //You are not sufficiently skilled to pick this lock.
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@ -221,6 +225,8 @@
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#define TRADESKILL_MISSING_ITEM 3455 //You are missing a %1.
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#define TRADESKILL_MISSING_ITEM 3455 //You are missing a %1.
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#define TRADESKILL_MISSING_COMPONENTS 3456 //Sorry, but you don't have everything you need for this recipe in your general inventory.
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#define TRADESKILL_MISSING_COMPONENTS 3456 //Sorry, but you don't have everything you need for this recipe in your general inventory.
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#define TRADESKILL_LEARN_RECIPE 3457 //You have learned the recipe %1!
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#define TRADESKILL_LEARN_RECIPE 3457 //You have learned the recipe %1!
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#define EXPEDITION_MIN_REMAIN 3551 //You only have %1 minutes remaining before this expedition comes to an end.
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#define REWIND_WAIT 4059 //You must wait a bit longer before using the rewind command again.
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#define CORPSEDRAG_LIMIT 4061 //You are already dragging as much as you can!
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#define CORPSEDRAG_LIMIT 4061 //You are already dragging as much as you can!
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#define CORPSEDRAG_ALREADY 4062 //You are already dragging %1.
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#define CORPSEDRAG_ALREADY 4062 //You are already dragging %1.
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#define CORPSEDRAG_SOMEONE_ELSE 4063 //Someone else is dragging %1.
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#define CORPSEDRAG_SOMEONE_ELSE 4063 //Someone else is dragging %1.
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@ -231,6 +237,7 @@
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#define PETITION_NO_DELETE 5053 //You do not have a petition in the queue.
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#define PETITION_NO_DELETE 5053 //You do not have a petition in the queue.
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#define PETITION_DELETED 5054 //Your petition was successfully deleted.
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#define PETITION_DELETED 5054 //Your petition was successfully deleted.
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#define GAIN_RAIDEXP 5085 //You gained raid experience!
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#define GAIN_RAIDEXP 5085 //You gained raid experience!
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#define DUNGEON_SEALED 5141 //The gateway to the dungeon is sealed off to you. Perhaps you would be able to enter if you needed to adventure there.
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#define ADVENTURE_COMPLETE 5147 //You received %1 points for successfully completing the adventure.
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#define ADVENTURE_COMPLETE 5147 //You received %1 points for successfully completing the adventure.
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#define PET_ATTACKING 5501 //%1 tells you, 'Attacking %2 Master.'
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#define PET_ATTACKING 5501 //%1 tells you, 'Attacking %2 Master.'
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#define FATAL_BOW_SHOT 5745 //%1 performs a FATAL BOW SHOT!!
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#define FATAL_BOW_SHOT 5745 //%1 performs a FATAL BOW SHOT!!
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@ -3791,7 +3791,7 @@ void Bot::AI_Process() {
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{
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{
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if(MakeRandomInt(0, 100) < flurrychance)
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if(MakeRandomInt(0, 100) < flurrychance)
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{
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{
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Message_StringID(MT_NPCFlurry, 128);
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Message_StringID(MT_NPCFlurry, YOU_FLURRY);
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Attack(GetTarget(), SLOT_PRIMARY, false);
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Attack(GetTarget(), SLOT_PRIMARY, false);
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Attack(GetTarget(), SLOT_PRIMARY, false);
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Attack(GetTarget(), SLOT_PRIMARY, false);
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}
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}
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@ -4858,8 +4858,8 @@ void Client::Handle_OP_TradeAcceptClick(const EQApplicationPacket *app)
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trade->state = TradeCompleting;
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trade->state = TradeCompleting;
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if (CheckTradeLoreConflict(other) || other->CheckTradeLoreConflict(this)) {
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if (CheckTradeLoreConflict(other) || other->CheckTradeLoreConflict(this)) {
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Message_StringID(13,104);
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Message_StringID(13, TRADE_CANCEL_LORE);
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other->Message_StringID(13,104);
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other->Message_StringID(13, TRADE_CANCEL_LORE);
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this->FinishTrade(this);
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this->FinishTrade(this);
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other->FinishTrade(other);
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other->FinishTrade(other);
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other->trade->Reset();
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other->trade->Reset();
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@ -7742,12 +7742,12 @@ void Client::Handle_OP_AAAction(const EQApplicationPacket *app)
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}
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}
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else if(action->action == aaActionDisableEXP){ //Turn Off AA Exp
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else if(action->action == aaActionDisableEXP){ //Turn Off AA Exp
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if(m_epp.perAA > 0)
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if(m_epp.perAA > 0)
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Message_StringID(0, 119); //119 Alternate Experience is *OFF*.
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Message_StringID(0, AA_OFF);
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m_epp.perAA = 0;
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m_epp.perAA = 0;
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SendAAStats();
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SendAAStats();
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} else if(action->action == aaActionSetEXP) {
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} else if(action->action == aaActionSetEXP) {
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if(m_epp.perAA == 0)
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if(m_epp.perAA == 0)
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Message_StringID(0, 121); //121 Alternate Experience is *ON*.
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Message_StringID(0, AA_ON);
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m_epp.perAA = action->exp_value;
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m_epp.perAA = action->exp_value;
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if (m_epp.perAA<0 || m_epp.perAA>100) m_epp.perAA=0; // stop exploit with sanity check
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if (m_epp.perAA<0 || m_epp.perAA>100) m_epp.perAA=0; // stop exploit with sanity check
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// send an update
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// send an update
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@ -9840,7 +9840,7 @@ void Client::Handle_OP_AutoFire(const EQApplicationPacket *app)
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void Client::Handle_OP_Rewind(const EQApplicationPacket *app)
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void Client::Handle_OP_Rewind(const EQApplicationPacket *app)
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{
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{
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if ((rewind_timer.GetRemainingTime() > 1 && rewind_timer.Enabled())) {
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if ((rewind_timer.GetRemainingTime() > 1 && rewind_timer.Enabled())) {
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Message_StringID(MT_System, 4059); //You must wait a bit longer before using the rewind command again.
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Message_StringID(MT_System, REWIND_WAIT);
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} else {
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} else {
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CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), rewind_x, rewind_y, rewind_z, 0, 2, Rewind);
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CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), rewind_x, rewind_y, rewind_z, 0, 2, Rewind);
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rewind_timer.Start(30000, true);
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rewind_timer.Start(30000, true);
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@ -11519,7 +11519,7 @@ void Client::Handle_OP_Report(const EQApplicationPacket *app)
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{
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{
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if(!CanUseReport)
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if(!CanUseReport)
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{
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{
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Message_StringID(MT_System, 12945);
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Message_StringID(MT_System, REPORT_ONCE);
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return;
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return;
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}
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}
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@ -443,7 +443,7 @@ bool Client::Process() {
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{
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{
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if(MakeRandomInt(0, 99) < flurrychance)
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if(MakeRandomInt(0, 99) < flurrychance)
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{
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{
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Message_StringID(MT_NPCFlurry, 128);
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Message_StringID(MT_NPCFlurry, YOU_FLURRY);
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Attack(auto_attack_target, 13, false);
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Attack(auto_attack_target, 13, false);
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Attack(auto_attack_target, 13, false);
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Attack(auto_attack_target, 13, false);
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}
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}
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@ -164,7 +164,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger)
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{
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{
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if(sender->GetInv().HasItem(RuleI(Adventure, ItemIDToEnablePorts)) == SLOT_INVALID)
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if(sender->GetInv().HasItem(RuleI(Adventure, ItemIDToEnablePorts)) == SLOT_INVALID)
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{
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{
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sender->Message_StringID(13, 5141);
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sender->Message_StringID(13, DUNGEON_SEALED);
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safe_delete(outapp);
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safe_delete(outapp);
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return;
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return;
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}
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}
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@ -5103,7 +5103,7 @@ void EntityList::ExpeditionWarning(uint32 minutes_left)
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iterator.Reset();
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iterator.Reset();
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while(iterator.MoreElements())
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while(iterator.MoreElements())
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{
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{
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iterator.GetData()->Message_StringID(15, 3551, itoa((int)minutes_left));
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iterator.GetData()->Message_StringID(15, EXPEDITION_MIN_REMAIN, itoa((int)minutes_left));
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iterator.GetData()->QueuePacket(outapp);
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iterator.GetData()->QueuePacket(outapp);
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iterator.Advance();
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iterator.Advance();
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}
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}
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@ -1681,7 +1681,7 @@ void Merc::AI_Process() {
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{
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{
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if(MakeRandomInt(0, 100) < flurrychance)
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if(MakeRandomInt(0, 100) < flurrychance)
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{
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{
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Message_StringID(MT_NPCFlurry, 128);
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Message_StringID(MT_NPCFlurry, YOU_FLURRY);
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Attack(GetTarget(), SLOT_PRIMARY, false);
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Attack(GetTarget(), SLOT_PRIMARY, false);
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Attack(GetTarget(), SLOT_PRIMARY, false);
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Attack(GetTarget(), SLOT_PRIMARY, false);
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}
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}
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