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Fixed npc_types_tint not being loaded properly.
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@ -1892,7 +1892,7 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
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if (!armortint_results.Success() || armortint_results.RowCount() == 0)
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if (!armortint_results.Success() || armortint_results.RowCount() == 0)
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armor_tint_id = 0;
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armor_tint_id = 0;
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else {
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else {
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auto armorTint_row = results.begin();
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auto armorTint_row = armortint_results.begin();
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for (int index = EmuConstants::MATERIAL_BEGIN; index <= EmuConstants::MATERIAL_END; index++) {
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for (int index = EmuConstants::MATERIAL_BEGIN; index <= EmuConstants::MATERIAL_END; index++) {
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tmpNPCType->armor_tint[index] = atoi(armorTint_row[index * 3]) << 16;
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tmpNPCType->armor_tint[index] = atoi(armorTint_row[index * 3]) << 16;
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