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Move status log calls to use LogInfo
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@@ -348,7 +348,7 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
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if(this->GetPet())
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entity_list.RemoveFromHateLists(this->GetPet());
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Log(Logs::General, Logs::Status, "Zoning '%s' to: %s (%i) - (%i) x=%f, y=%f, z=%f", m_pp.name, database.GetZoneName(zone_id), zone_id, instance_id, dest_x, dest_y, dest_z);
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LogInfo("Zoning [{}] to: [{}] ([{}]) - ([{}]) x=%f, y=%f, z=%f", m_pp.name, database.GetZoneName(zone_id), zone_id, instance_id, dest_x, dest_y, dest_z);
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//set the player's coordinates in the new zone so they have them
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//when they zone into it
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