Move status log calls to use LogInfo

This commit is contained in:
Akkadius
2019-09-01 23:22:40 -05:00
parent 2eb14a5c8a
commit 859252a270
21 changed files with 94 additions and 94 deletions
+35 -35
View File
@@ -92,7 +92,7 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
return false;
}
Log(Logs::General, Logs::Status, "Booting %s (%d:%d)", zonename, iZoneID, iInstanceID);
LogInfo("Booting [{}] ([{}]:[{}])", zonename, iZoneID, iInstanceID);
numclients = 0;
zone = new Zone(iZoneID, iInstanceID, zonename);
@@ -117,13 +117,13 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
log_levels[i]=0; //set to zero on a bogue char
}
zone->loglevelvar = log_levels[0];
Log(Logs::General, Logs::Status, "General logging level: %i", zone->loglevelvar);
LogInfo("General logging level: [{}]", zone->loglevelvar);
zone->merchantvar = log_levels[1];
Log(Logs::General, Logs::Status, "Merchant logging level: %i", zone->merchantvar);
LogInfo("Merchant logging level: [{}]", zone->merchantvar);
zone->tradevar = log_levels[2];
Log(Logs::General, Logs::Status, "Trade logging level: %i", zone->tradevar);
LogInfo("Trade logging level: [{}]", zone->tradevar);
zone->lootvar = log_levels[3];
Log(Logs::General, Logs::Status, "Loot logging level: %i", zone->lootvar);
LogInfo("Loot logging level: [{}]", zone->lootvar);
}
else {
zone->loglevelvar = uint8(tmp_i); //continue supporting only command logging (for now)
@@ -145,7 +145,7 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
}
Log(Logs::General, Logs::Normal, "---- Zone server %s, listening on port:%i ----", zonename, ZoneConfig::get()->ZonePort);
Log(Logs::General, Logs::Status, "Zone Bootup: %s (%i: %i)", zonename, iZoneID, iInstanceID);
LogInfo("Zone Bootup: [{}] ([{}]: [{}])", zonename, iZoneID, iInstanceID);
parse->Init();
UpdateWindowTitle();
zone->GetTimeSync();
@@ -181,7 +181,7 @@ bool Zone::LoadZoneObjects()
return false;
}
Log(Logs::General, Logs::Status, "Loading Objects from DB...");
LogInfo("Loading Objects from DB");
for (auto row = results.begin(); row != results.end(); ++row) {
if (atoi(row[9]) == 0) {
// Type == 0 - Static Object
@@ -300,7 +300,7 @@ bool Zone::LoadGroundSpawns() {
memset(&groundspawn, 0, sizeof(groundspawn));
int gsindex=0;
Log(Logs::General, Logs::Status, "Loading Ground Spawns from DB...");
LogInfo("Loading Ground Spawns from DB");
database.LoadGroundSpawns(zoneid, GetInstanceVersion(), &groundspawn);
uint32 ix=0;
char* name = nullptr;
@@ -419,7 +419,7 @@ uint32 Zone::GetTempMerchantQuantity(uint32 NPCID, uint32 Slot) {
}
void Zone::LoadTempMerchantData() {
Log(Logs::General, Logs::Status, "Loading Temporary Merchant Lists...");
LogInfo("Loading Temporary Merchant Lists");
std::string query = StringFormat(
"SELECT "
"DISTINCT ml.npcid, "
@@ -489,7 +489,7 @@ void Zone::LoadNewMerchantData(uint32 merchantid) {
}
void Zone::GetMerchantDataForZoneLoad() {
Log(Logs::General, Logs::Status, "Loading Merchant Lists...");
LogInfo("Loading Merchant Lists");
std::string query = StringFormat(
"SELECT "
"DISTINCT ml.merchantid, "
@@ -714,7 +714,7 @@ void Zone::Shutdown(bool quite)
}
zone->ldon_trap_entry_list.clear();
Log(Logs::General, Logs::Status, "Zone Shutdown: %s (%i)", zone->GetShortName(), zone->GetZoneID());
LogInfo("Zone Shutdown: [{}] ([{}])", zone->GetShortName(), zone->GetZoneID());
petition_list.ClearPetitions();
zone->SetZoneHasCurrentTime(false);
if (!quite)
@@ -732,19 +732,19 @@ void Zone::Shutdown(bool quite)
void Zone::LoadZoneDoors(const char* zone, int16 version)
{
Log(Logs::General, Logs::Status, "Loading doors for %s ...", zone);
LogInfo("Loading doors for [{}] ", zone);
uint32 maxid;
int32 count = database.GetDoorsCount(&maxid, zone, version);
if(count < 1) {
Log(Logs::General, Logs::Status, "... No doors loaded.");
LogInfo("No doors loaded");
return;
}
auto dlist = new Door[count];
if(!database.LoadDoors(count, dlist, zone, version)) {
LogError(" Failed to load doors");
LogError("Failed to load doors");
delete[] dlist;
return;
}
@@ -915,59 +915,59 @@ bool Zone::Init(bool iStaticZone) {
zone->watermap = WaterMap::LoadWaterMapfile(zone->map_name);
zone->pathing = IPathfinder::Load(zone->map_name);
Log(Logs::General, Logs::Status, "Loading spawn conditions...");
LogInfo("Loading spawn conditions");
if(!spawn_conditions.LoadSpawnConditions(short_name, instanceid)) {
LogError("Loading spawn conditions failed, continuing without them");
}
Log(Logs::General, Logs::Status, "Loading static zone points...");
LogInfo("Loading static zone points");
if (!database.LoadStaticZonePoints(&zone_point_list, short_name, GetInstanceVersion())) {
LogError("Loading static zone points failed");
return false;
}
Log(Logs::General, Logs::Status, "Loading spawn groups...");
LogInfo("Loading spawn groups");
if (!database.LoadSpawnGroups(short_name, GetInstanceVersion(), &spawn_group_list)) {
LogError("Loading spawn groups failed");
return false;
}
Log(Logs::General, Logs::Status, "Loading spawn2 points...");
LogInfo("Loading spawn2 points");
if (!database.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion()))
{
LogError("Loading spawn2 points failed");
return false;
}
Log(Logs::General, Logs::Status, "Loading player corpses...");
LogInfo("Loading player corpses");
if (!database.LoadCharacterCorpses(zoneid, instanceid)) {
LogError("Loading player corpses failed");
return false;
}
Log(Logs::General, Logs::Status, "Loading traps...");
LogInfo("Loading traps");
if (!database.LoadTraps(short_name, GetInstanceVersion()))
{
LogError("Loading traps failed");
return false;
}
Log(Logs::General, Logs::Status, "Loading adventure flavor text...");
LogInfo("Loading adventure flavor text");
LoadAdventureFlavor();
Log(Logs::General, Logs::Status, "Loading ground spawns...");
LogInfo("Loading ground spawns");
if (!LoadGroundSpawns())
{
LogError("Loading ground spawns failed. continuing");
}
Log(Logs::General, Logs::Status, "Loading World Objects from DB...");
LogInfo("Loading World Objects from DB");
if (!LoadZoneObjects())
{
LogError("Loading World Objects failed. continuing");
}
Log(Logs::General, Logs::Status, "Flushing old respawn timers...");
LogInfo("Flushing old respawn timers");
database.QueryDatabase("DELETE FROM `respawn_times` WHERE (`start` + `duration`) < UNIX_TIMESTAMP(NOW())");
//load up the zone's doors (prints inside)
@@ -1008,10 +1008,10 @@ bool Zone::Init(bool iStaticZone) {
petition_list.ClearPetitions();
petition_list.ReadDatabase();
Log(Logs::General, Logs::Status, "Loading timezone data...");
LogInfo("Loading timezone data");
zone->zone_time.setEQTimeZone(database.GetZoneTZ(zoneid, GetInstanceVersion()));
Log(Logs::General, Logs::Status, "Init Finished: ZoneID = %d, Time Offset = %d", zoneid, zone->zone_time.getEQTimeZone());
LogInfo("Init Finished: ZoneID = [{}], Time Offset = [{}]", zoneid, zone->zone_time.getEQTimeZone());
LoadTickItems();
@@ -1022,29 +1022,29 @@ bool Zone::Init(bool iStaticZone) {
}
void Zone::ReloadStaticData() {
Log(Logs::General, Logs::Status, "Reloading Zone Static Data...");
LogInfo("Reloading Zone Static Data");
Log(Logs::General, Logs::Status, "Reloading static zone points...");
LogInfo("Reloading static zone points");
zone_point_list.Clear();
if (!database.LoadStaticZonePoints(&zone_point_list, GetShortName(), GetInstanceVersion())) {
LogError("Loading static zone points failed");
}
Log(Logs::General, Logs::Status, "Reloading traps...");
LogInfo("Reloading traps");
entity_list.RemoveAllTraps();
if (!database.LoadTraps(GetShortName(), GetInstanceVersion()))
{
LogError("Reloading traps failed");
}
Log(Logs::General, Logs::Status, "Reloading ground spawns...");
LogInfo("Reloading ground spawns");
if (!LoadGroundSpawns())
{
LogError("Reloading ground spawns failed. continuing");
}
entity_list.RemoveAllObjects();
Log(Logs::General, Logs::Status, "Reloading World Objects from DB...");
LogInfo("Reloading World Objects from DB");
if (!LoadZoneObjects())
{
LogError("Reloading World Objects failed. continuing");
@@ -1063,7 +1063,7 @@ void Zone::ReloadStaticData() {
if (!LoadZoneCFG(zone->GetShortName(), zone->GetInstanceVersion())) // try loading the zone name...
LoadZoneCFG(zone->GetFileName(), zone->GetInstanceVersion()); // if that fails, try the file name, then load defaults
Log(Logs::General, Logs::Status, "Zone Static Data Reloaded.");
LogInfo("Zone Static Data Reloaded");
}
bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id)
@@ -1093,7 +1093,7 @@ bool Zone::LoadZoneCFG(const char* filename, uint16 instance_id)
strcpy(newzone_data.zone_long_name, GetLongName());
strcpy(newzone_data.zone_short_name2, GetShortName());
Log(Logs::General, Logs::Status, "Successfully loaded Zone Config.");
LogInfo("Successfully loaded Zone Config");
return true;
}
@@ -1668,8 +1668,8 @@ ZonePoint* Zone::GetClosestZonePoint(const glm::vec3& location, uint32 to, Clien
if ((zone->HasWaterMap() && !zone->watermap->InZoneLine(glm::vec3(client->GetPosition()))) || (!zone->HasWaterMap() && closest_dist > 400.0f && closest_dist < max_distance2))
{
//TODO cheat detection
Log(Logs::General, Logs::Status, "WARNING: Closest zone point for zone id %d is %f, you might need to update your zone_points table if you dont arrive at the right spot.", to, closest_dist);
Log(Logs::General, Logs::Status, "<Real Zone Points>. %s", to_string(location).c_str());
LogInfo("WARNING: Closest zone point for zone id [{}] is %f, you might need to update your zone_points table if you dont arrive at the right spot", to, closest_dist);
LogInfo("<Real Zone Points>. [{}]", to_string(location).c_str());
}
if(closest_dist > max_distance2)