Add CrossZoneMessagePlayerByGuildID() to Perl/Lua.

This commit is contained in:
Alex
2020-05-10 16:52:33 -04:00
parent 518bcb58d3
commit 857b24727c
7 changed files with 54 additions and 0 deletions
+1
View File
@@ -284,6 +284,7 @@ public:
void CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var);
void CrossZoneSetEntityVariableByClientName(const char *CharName, const char *id, const char *m_var);
void CrossZoneMessagePlayerByName(uint32 Type, const char *CharName, const char *Message);
void CrossZoneMessagePlayerByGuildID(uint32 Type, int GuildID, const char *Message);
void WorldWideMarquee(uint32 Type, uint32 Priority, uint32 FadeIn, uint32 FadeOut, uint32 Duration, const char *Message);
bool EnableRecipe(uint32 recipe_id);
bool DisableRecipe(uint32 recipe_id);