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Add CrossZoneMessagePlayerByGuildID() to Perl/Lua.
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@@ -284,6 +284,7 @@ public:
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void CrossZoneSetEntityVariableByNPCTypeID(uint32 npctype_id, const char *id, const char *m_var);
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void CrossZoneSetEntityVariableByClientName(const char *CharName, const char *id, const char *m_var);
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void CrossZoneMessagePlayerByName(uint32 Type, const char *CharName, const char *Message);
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void CrossZoneMessagePlayerByGuildID(uint32 Type, int GuildID, const char *Message);
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void WorldWideMarquee(uint32 Type, uint32 Priority, uint32 FadeIn, uint32 FadeOut, uint32 Duration, const char *Message);
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bool EnableRecipe(uint32 recipe_id);
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bool DisableRecipe(uint32 recipe_id);
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