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[Bots] Add support for Bot scripting. (#2515)
* [Bots] Add support for Bot scripting. # Perl - Add support for `zone/bot.pl` and `zone/bot_v#.pl`. - Add support for `global/global_bot.pl`. - Add `$bot->SignalBot(signal_id)` to Perl. - Add `$bot->OwnerMessage(message)` to Perl. - Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl. - Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl. - Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl. - Add `EVENT_SPELL_EFFECT_BOT` to Perl. - Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl. # Lua - Add support for `zone/bot.lua` and `zone/bot_v#.lua`. - Add support for `global/global_bot.lua`. - Add `bot:SignalBot(signal_id)` to Lua. - Add `bot:OwnerMessage(message)` to Lua. - Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua. - Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua. - Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua. - Add `EVENT_SPELL_EFFECT_BOT` to Lua. - Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua. # Supported Bot Events 1. `EVENT_CAST` 2. `EVENT_CAST_BEGIN` 3. `EVENT_CAST_ON` 4. `EVENT_COMBAT` 5. `EVENT_DEATH` 6. `EVENT_DEATH_COMPLETE` 7. `EVENT_SAY` 8. `EVENT_SIGNAL` 9. `EVENT_SLAY` 10. `EVENT_SLAY_NPC` 11. `EVENT_SPAWN` 12. `EVENT_TARGET_CHANGE` 13. `EVENT_TIMER` 14. `EVENT_USE_SKILL` # Common - Convert NPC pointers in common events to Mob pointers so bots are supported. - Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly. * Add EVENT_POPUP_RESPONSE. * Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY. * Fix DoNPCEmote calls. * Update attack.cpp * Update event_codes.h * Update bot_command.cpp
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@@ -311,7 +311,7 @@ public:
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void CrossZoneMessage(uint8 update_type, int update_identifier, uint32 type, const char* message, const char* client_name = "");
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void CrossZoneMove(uint8 update_type, uint8 update_subtype, int update_identifier, const char* zone_short_name, uint16 instance_id, const char* client_name = "");
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void CrossZoneSetEntityVariable(uint8 update_type, int update_identifier, const char* variable_name, const char* variable_value, const char* client_name = "");
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void CrossZoneSignal(uint8 update_type, int update_identifier, uint32 signal, const char* client_name = "");
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void CrossZoneSignal(uint8 update_type, int update_identifier, int signal, const char* client_name = "");
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void CrossZoneSpell(uint8 update_type, uint8 update_subtype, int update_identifier, uint32 spell_id, const char* client_name = "");
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void CrossZoneTaskUpdate(uint8 update_type, uint8 update_subtype, int update_identifier, uint32 task_identifier, int task_subidentifier = -1, int update_count = 1, bool enforce_level_requirement = false, const char* client_name = "");
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void WorldWideDialogueWindow(const char* message, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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@@ -320,7 +320,7 @@ public:
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void WorldWideMessage(uint32 type, const char* message, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideMove(uint8 update_type, const char* zone_short_name, uint16 instance_id = 0, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideSetEntityVariable(uint8 update_type, const char* variable_name, const char* variable_value, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideSignal(uint8 update_type, uint32 signal, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideSignal(uint8 update_type, int signal, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideSpell(uint8 update_type, uint32 spell_id, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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void WorldWideTaskUpdate(uint8 update_type, uint32 task_identifier, int task_subidentifier = -1, int update_count = 1, bool enforce_level_requirement = false, uint8 min_status = AccountStatus::Player, uint8 max_status = AccountStatus::Player);
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bool EnableRecipe(uint32 recipe_id);
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@@ -345,6 +345,10 @@ public:
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std::string GetRecipeName(uint32 recipe_id);
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bool HasRecipeLearned(uint32 recipe_id);
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#ifdef BOTS
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Bot *GetBot() const;
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#endif
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Client *GetInitiator() const;
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NPC *GetNPC() const;
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Mob *GetOwner() const;
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