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[Bots] Add support for Bot scripting. (#2515)
* [Bots] Add support for Bot scripting. # Perl - Add support for `zone/bot.pl` and `zone/bot_v#.pl`. - Add support for `global/global_bot.pl`. - Add `$bot->SignalBot(signal_id)` to Perl. - Add `$bot->OwnerMessage(message)` to Perl. - Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl. - Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl. - Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl. - Add `EVENT_SPELL_EFFECT_BOT` to Perl. - Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl. # Lua - Add support for `zone/bot.lua` and `zone/bot_v#.lua`. - Add support for `global/global_bot.lua`. - Add `bot:SignalBot(signal_id)` to Lua. - Add `bot:OwnerMessage(message)` to Lua. - Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua. - Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua. - Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua. - Add `EVENT_SPELL_EFFECT_BOT` to Lua. - Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua. # Supported Bot Events 1. `EVENT_CAST` 2. `EVENT_CAST_BEGIN` 3. `EVENT_CAST_ON` 4. `EVENT_COMBAT` 5. `EVENT_DEATH` 6. `EVENT_DEATH_COMPLETE` 7. `EVENT_SAY` 8. `EVENT_SIGNAL` 9. `EVENT_SLAY` 10. `EVENT_SLAY_NPC` 11. `EVENT_SPAWN` 12. `EVENT_TARGET_CHANGE` 13. `EVENT_TIMER` 14. `EVENT_USE_SKILL` # Common - Convert NPC pointers in common events to Mob pointers so bots are supported. - Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly. * Add EVENT_POPUP_RESPONSE. * Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY. * Fix DoNPCEmote calls. * Update attack.cpp * Update event_codes.h * Update bot_command.cpp
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+19
-3
@@ -94,10 +94,15 @@ void QuestManager::Process() {
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parse->EventNPC(EVENT_TIMER, cur->mob->CastToNPC(), nullptr, cur->name, 0);
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} else if (cur->mob->IsEncounter()) {
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parse->EventEncounter(EVENT_TIMER, cur->mob->CastToEncounter()->GetEncounterName(), cur->name, 0, nullptr);
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} else {
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} else if (cur->mob->IsClient()) {
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//this is inheriently unsafe if we ever make it so more than npc/client start timers
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parse->EventPlayer(EVENT_TIMER, cur->mob->CastToClient(), cur->name, 0);
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}
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#ifdef BOTS
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else if (cur->mob->IsBot()) {
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parse->EventBot(EVENT_TIMER, cur->mob->CastToBot(), nullptr, cur->name, 0);
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}
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#endif
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//we MUST reset our iterator since the quest could have removed/added any
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//number of timers... worst case we have to check a bunch of timers twice
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@@ -3395,6 +3400,17 @@ NPC *QuestManager::GetNPC() const {
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return nullptr;
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}
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#ifdef BOTS
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Bot *QuestManager::GetBot() const {
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if (!quests_running_.empty()) {
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running_quest e = quests_running_.top();
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return (e.owner && e.owner->IsBot()) ? e.owner->CastToBot() : nullptr;
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}
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return nullptr;
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}
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#endif
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Mob *QuestManager::GetOwner() const {
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if(!quests_running_.empty()) {
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running_quest e = quests_running_.top();
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@@ -3653,7 +3669,7 @@ void QuestManager::CrossZoneSetEntityVariable(uint8 update_type, int update_iden
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safe_delete(pack);
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}
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void QuestManager::CrossZoneSignal(uint8 update_type, int update_identifier, uint32 signal, const char* client_name) {
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void QuestManager::CrossZoneSignal(uint8 update_type, int update_identifier, int signal, const char* client_name) {
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auto pack = new ServerPacket(ServerOP_CZSignal, sizeof(CZSignal_Struct));
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CZSignal_Struct* CZS = (CZSignal_Struct*)pack->pBuffer;
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CZS->update_type = update_type;
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@@ -3763,7 +3779,7 @@ void QuestManager::WorldWideSetEntityVariable(uint8 update_type, const char* var
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safe_delete(pack);
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}
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void QuestManager::WorldWideSignal(uint8 update_type, uint32 signal, uint8 min_status, uint8 max_status) {
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void QuestManager::WorldWideSignal(uint8 update_type, int signal, uint8 min_status, uint8 max_status) {
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auto pack = new ServerPacket(ServerOP_WWSignal, sizeof(WWSignal_Struct));
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WWSignal_Struct* WWS = (WWSignal_Struct*)pack->pBuffer;
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WWS->update_type = update_type;
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