[Bots] Add support for Bot scripting. (#2515)

* [Bots] Add support for Bot scripting.

# Perl
- Add support for `zone/bot.pl` and `zone/bot_v#.pl`.
- Add support for `global/global_bot.pl`.
- Add `$bot->SignalBot(signal_id)` to Perl.
- Add `$bot->OwnerMessage(message)` to Perl.
- Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl.
- Add `EVENT_SPELL_EFFECT_BOT` to Perl.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl.

# Lua
- Add support for `zone/bot.lua` and `zone/bot_v#.lua`.
- Add support for `global/global_bot.lua`.
- Add `bot:SignalBot(signal_id)` to Lua.
- Add `bot:OwnerMessage(message)` to Lua.
- Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua.
- Add `EVENT_SPELL_EFFECT_BOT` to Lua.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua.

# Supported Bot Events
1. `EVENT_CAST`
2. `EVENT_CAST_BEGIN`
3. `EVENT_CAST_ON`
4. `EVENT_COMBAT`
5. `EVENT_DEATH`
6. `EVENT_DEATH_COMPLETE`
7. `EVENT_SAY`
8. `EVENT_SIGNAL`
9. `EVENT_SLAY`
10. `EVENT_SLAY_NPC`
11. `EVENT_SPAWN`
12. `EVENT_TARGET_CHANGE`
13. `EVENT_TIMER`
14. `EVENT_USE_SKILL`

# Common
- Convert NPC pointers in common events to Mob pointers so bots are supported.
- Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly.

* Add EVENT_POPUP_RESPONSE.

* Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY.

* Fix DoNPCEmote calls.

* Update attack.cpp

* Update event_codes.h

* Update bot_command.cpp
This commit is contained in:
Kinglykrab
2022-11-16 22:02:16 -05:00
committed by GitHub
parent 7ea77ee027
commit 856aa51cb8
42 changed files with 2709 additions and 621 deletions
+64 -2
View File
@@ -72,16 +72,31 @@ public:
bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt, bool check_encounters = false);
bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt, bool check_encounters = false);
#ifdef BOTS
bool BotHasQuestSub(QuestEventID evt);
#endif
int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr);
int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr);
int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr);
int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
int EventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr);
int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr);
#ifdef BOTS
int EventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers = nullptr
);
#endif
void GetErrors(std::list<std::string> &quest_errors);
@@ -117,11 +132,35 @@ private:
bool ItemHasEncounterSub(EQ::ItemInstance* item, QuestEventID evt);
bool HasEncounterSub(QuestEventID evt, const std::string& package_name);
#ifdef BOTS
bool BotHasQuestSubLocal(QuestEventID evt);
bool BotHasQuestSubGlobal(QuestEventID evt);
#endif
int EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
int EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
#ifdef BOTS
int EventBotLocal(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
int EventBotGlobal(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
#endif
QuestInterface *GetQIByNPCQuest(uint32 npcid, std::string &filename);
QuestInterface *GetQIByGlobalNPCQuest(std::string &filename);
QuestInterface *GetQIByPlayerQuest(std::string &filename);
@@ -129,6 +168,11 @@ private:
QuestInterface *GetQIBySpellQuest(uint32 spell_id, std::string &filename);
QuestInterface *GetQIByItemQuest(std::string item_script, std::string &filename);
QuestInterface *GetQIByEncounterQuest(std::string encounter_name, std::string &filename);
#ifdef BOTS
QuestInterface *GetQIByBotQuest(std::string &filename);
QuestInterface *GetQIByGlobalBotQuest(std::string &filename);
#endif
int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
@@ -136,9 +180,20 @@ private:
std::vector<std::any> *extra_pointers);
int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
int DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
#ifdef BOTS
int DispatchEventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
#endif
std::map<uint32, QuestInterface*> _interfaces;
std::map<uint32, std::string> _extensions;
std::list<QuestInterface*> _load_precedence;
@@ -149,6 +204,13 @@ private:
uint32 _global_npc_quest_status;
uint32 _player_quest_status;
uint32 _global_player_quest_status;
#ifdef BOTS
uint32 _bot_quest_status;
uint32 _global_bot_quest_status;
#endif
std::map<uint32, uint32> _spell_quest_status;
std::map<uint32, uint32> _item_quest_status;
std::map<std::string, uint32> _encounter_quest_status;