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[Bots] Add support for Bot scripting. (#2515)
* [Bots] Add support for Bot scripting. # Perl - Add support for `zone/bot.pl` and `zone/bot_v#.pl`. - Add support for `global/global_bot.pl`. - Add `$bot->SignalBot(signal_id)` to Perl. - Add `$bot->OwnerMessage(message)` to Perl. - Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl. - Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl. - Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl. - Add `EVENT_SPELL_EFFECT_BOT` to Perl. - Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl. # Lua - Add support for `zone/bot.lua` and `zone/bot_v#.lua`. - Add support for `global/global_bot.lua`. - Add `bot:SignalBot(signal_id)` to Lua. - Add `bot:OwnerMessage(message)` to Lua. - Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua. - Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua. - Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua. - Add `EVENT_SPELL_EFFECT_BOT` to Lua. - Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua. # Supported Bot Events 1. `EVENT_CAST` 2. `EVENT_CAST_BEGIN` 3. `EVENT_CAST_ON` 4. `EVENT_COMBAT` 5. `EVENT_DEATH` 6. `EVENT_DEATH_COMPLETE` 7. `EVENT_SAY` 8. `EVENT_SIGNAL` 9. `EVENT_SLAY` 10. `EVENT_SLAY_NPC` 11. `EVENT_SPAWN` 12. `EVENT_TARGET_CHANGE` 13. `EVENT_TIMER` 14. `EVENT_USE_SKILL` # Common - Convert NPC pointers in common events to Mob pointers so bots are supported. - Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly. * Add EVENT_POPUP_RESPONSE. * Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY. * Fix DoNPCEmote calls. * Update attack.cpp * Update event_codes.h * Update bot_command.cpp
This commit is contained in:
@@ -72,16 +72,31 @@ public:
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bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt, bool check_encounters = false);
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bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt, bool check_encounters = false);
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#ifdef BOTS
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bool BotHasQuestSub(QuestEventID evt);
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#endif
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int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers = nullptr);
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int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers = nullptr);
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int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers = nullptr);
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int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
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int EventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers = nullptr);
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int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers = nullptr);
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#ifdef BOTS
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int EventBot(
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QuestEventID evt,
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Bot *bot,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers = nullptr
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);
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#endif
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void GetErrors(std::list<std::string> &quest_errors);
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@@ -117,11 +132,35 @@ private:
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bool ItemHasEncounterSub(EQ::ItemInstance* item, QuestEventID evt);
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bool HasEncounterSub(QuestEventID evt, const std::string& package_name);
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#ifdef BOTS
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bool BotHasQuestSubLocal(QuestEventID evt);
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bool BotHasQuestSubGlobal(QuestEventID evt);
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#endif
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int EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
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int EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
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int EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
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int EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers);
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#ifdef BOTS
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int EventBotLocal(
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QuestEventID evt,
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Bot *bot,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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int EventBotGlobal(
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QuestEventID evt,
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Bot *bot,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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#endif
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QuestInterface *GetQIByNPCQuest(uint32 npcid, std::string &filename);
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QuestInterface *GetQIByGlobalNPCQuest(std::string &filename);
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QuestInterface *GetQIByPlayerQuest(std::string &filename);
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@@ -129,6 +168,11 @@ private:
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QuestInterface *GetQIBySpellQuest(uint32 spell_id, std::string &filename);
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QuestInterface *GetQIByItemQuest(std::string item_script, std::string &filename);
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QuestInterface *GetQIByEncounterQuest(std::string encounter_name, std::string &filename);
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#ifdef BOTS
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QuestInterface *GetQIByBotQuest(std::string &filename);
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QuestInterface *GetQIByGlobalBotQuest(std::string &filename);
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#endif
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int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers);
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@@ -136,9 +180,20 @@ private:
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std::vector<std::any> *extra_pointers);
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int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers);
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int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
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int DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
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std::vector<std::any> *extra_pointers);
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#ifdef BOTS
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int DispatchEventBot(
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QuestEventID evt,
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Bot *bot,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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#endif
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std::map<uint32, QuestInterface*> _interfaces;
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std::map<uint32, std::string> _extensions;
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std::list<QuestInterface*> _load_precedence;
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@@ -149,6 +204,13 @@ private:
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uint32 _global_npc_quest_status;
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uint32 _player_quest_status;
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uint32 _global_player_quest_status;
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#ifdef BOTS
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uint32 _bot_quest_status;
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uint32 _global_bot_quest_status;
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#endif
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std::map<uint32, uint32> _spell_quest_status;
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std::map<uint32, uint32> _item_quest_status;
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std::map<std::string, uint32> _encounter_quest_status;
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