[Bots] Add support for Bot scripting. (#2515)

* [Bots] Add support for Bot scripting.

# Perl
- Add support for `zone/bot.pl` and `zone/bot_v#.pl`.
- Add support for `global/global_bot.pl`.
- Add `$bot->SignalBot(signal_id)` to Perl.
- Add `$bot->OwnerMessage(message)` to Perl.
- Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl.
- Add `EVENT_SPELL_EFFECT_BOT` to Perl.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl.

# Lua
- Add support for `zone/bot.lua` and `zone/bot_v#.lua`.
- Add support for `global/global_bot.lua`.
- Add `bot:SignalBot(signal_id)` to Lua.
- Add `bot:OwnerMessage(message)` to Lua.
- Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua.
- Add `EVENT_SPELL_EFFECT_BOT` to Lua.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua.

# Supported Bot Events
1. `EVENT_CAST`
2. `EVENT_CAST_BEGIN`
3. `EVENT_CAST_ON`
4. `EVENT_COMBAT`
5. `EVENT_DEATH`
6. `EVENT_DEATH_COMPLETE`
7. `EVENT_SAY`
8. `EVENT_SIGNAL`
9. `EVENT_SLAY`
10. `EVENT_SLAY_NPC`
11. `EVENT_SPAWN`
12. `EVENT_TARGET_CHANGE`
13. `EVENT_TIMER`
14. `EVENT_USE_SKILL`

# Common
- Convert NPC pointers in common events to Mob pointers so bots are supported.
- Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly.

* Add EVENT_POPUP_RESPONSE.

* Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY.

* Fix DoNPCEmote calls.

* Update attack.cpp

* Update event_codes.h

* Update bot_command.cpp
This commit is contained in:
Kinglykrab
2022-11-16 22:02:16 -05:00
committed by GitHub
parent 7ea77ee027
commit 856aa51cb8
42 changed files with 2709 additions and 621 deletions
+194 -32
View File
@@ -36,20 +36,80 @@ class LuaParser : public QuestInterface {
public:
~LuaParser();
virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
virtual int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
virtual int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
virtual int EventNPC(
QuestEventID evt,
NPC* npc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventGlobalNPC(
QuestEventID evt,
NPC* npc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventPlayer(
QuestEventID evt,
Client *client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventGlobalPlayer(
QuestEventID evt,
Client *client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventItem(
QuestEventID evt,
Client *client,
EQ::ItemInstance *item,
Mob *mob,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventSpell(
QuestEventID evt,
Mob* mob,
Client *client,
uint32 spell_id,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventEncounter(
QuestEventID evt,
std::string encounter_name,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
#ifdef BOTS
virtual int EventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int EventGlobalBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
#endif
virtual bool HasQuestSub(uint32 npc_id, QuestEventID evt);
virtual bool HasGlobalQuestSub(QuestEventID evt);
@@ -60,6 +120,11 @@ public:
virtual bool EncounterHasQuestSub(std::string encounter_name, QuestEventID evt);
virtual bool HasEncounterSub(const std::string& package_name, QuestEventID evt);
#ifdef BOTS
virtual bool BotHasQuestSub(QuestEventID evt);
virtual bool GlobalBotHasQuestSub(QuestEventID evt);
#endif
virtual void LoadNPCScript(std::string filename, int npc_id);
virtual void LoadGlobalNPCScript(std::string filename);
virtual void LoadPlayerScript(std::string filename);
@@ -68,6 +133,11 @@ public:
virtual void LoadSpellScript(std::string filename, uint32 spell_id);
virtual void LoadEncounterScript(std::string filename, std::string encounter_name);
#ifdef BOTS
virtual void LoadBotScript(std::string filename);
virtual void LoadGlobalBotScript(std::string filename);
#endif
virtual void AddVar(std::string name, std::string val);
virtual std::string GetVar(std::string name);
virtual void Init();
@@ -75,14 +145,50 @@ public:
virtual void RemoveEncounter(const std::string &name);
virtual uint32 GetIdentifier() { return 0xb0712acc; }
virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
virtual int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
virtual int DispatchEventNPC(
QuestEventID evt,
NPC* npc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int DispatchEventPlayer(
QuestEventID evt,
Client *client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int DispatchEventItem(
QuestEventID evt,
Client *client,
EQ::ItemInstance *item,
Mob *mob,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
virtual int DispatchEventSpell(
QuestEventID evt,
Mob* mob,
Client *client,
uint32 spell_id,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
#ifdef BOTS
virtual int DispatchEventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
#endif
static LuaParser* Instance() {
static LuaParser inst;
@@ -107,16 +213,68 @@ private:
LuaParser(const LuaParser&);
LuaParser& operator=(const LuaParser&);
int _EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers, luabind::adl::object *l_func = nullptr);
int _EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers, luabind::adl::object *l_func = nullptr);
int _EventItem(std::string package_name, QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data,
uint32 extra_data, std::vector<std::any> *extra_pointers, luabind::adl::object *l_func = nullptr);
int _EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers, luabind::adl::object *l_func = nullptr);
int _EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
std::vector<std::any> *extra_pointers);
int _EventNPC(
std::string package_name,
QuestEventID evt,
NPC* npc,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr
);
int _EventPlayer(
std::string package_name,
QuestEventID evt,
Client *client,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr
);
int _EventItem(
std::string package_name,
QuestEventID evt,
Client *client,
EQ::ItemInstance *item,
Mob *mob,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr
);
int _EventSpell(
std::string package_name,
QuestEventID evt,
Mob* mob,
Client *client,
uint32 spell_id,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr
);
int _EventEncounter(
std::string package_name,
QuestEventID evt,
std::string encounter_name,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
);
#ifdef BOTS
int _EventBot(
std::string package_name,
QuestEventID evt,
Bot *bot,
Mob *init,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,
luabind::adl::object *l_func = nullptr
);
#endif
void LoadScript(std::string filename, std::string package_name);
void MapFunctions(lua_State *L);
@@ -133,6 +291,10 @@ private:
SpellArgumentHandler SpellArgumentDispatch[_LargestEventID];
EncounterArgumentHandler EncounterArgumentDispatch[_LargestEventID];
#ifdef BOTS
BotArgumentHandler BotArgumentDispatch[_LargestEventID];
#endif
};
#endif