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[Bots] Add support for Bot scripting. (#2515)
* [Bots] Add support for Bot scripting. # Perl - Add support for `zone/bot.pl` and `zone/bot_v#.pl`. - Add support for `global/global_bot.pl`. - Add `$bot->SignalBot(signal_id)` to Perl. - Add `$bot->OwnerMessage(message)` to Perl. - Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl. - Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl. - Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl. - Add `EVENT_SPELL_EFFECT_BOT` to Perl. - Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl. # Lua - Add support for `zone/bot.lua` and `zone/bot_v#.lua`. - Add support for `global/global_bot.lua`. - Add `bot:SignalBot(signal_id)` to Lua. - Add `bot:OwnerMessage(message)` to Lua. - Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua. - Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua. - Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua. - Add `EVENT_SPELL_EFFECT_BOT` to Lua. - Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua. # Supported Bot Events 1. `EVENT_CAST` 2. `EVENT_CAST_BEGIN` 3. `EVENT_CAST_ON` 4. `EVENT_COMBAT` 5. `EVENT_DEATH` 6. `EVENT_DEATH_COMPLETE` 7. `EVENT_SAY` 8. `EVENT_SIGNAL` 9. `EVENT_SLAY` 10. `EVENT_SLAY_NPC` 11. `EVENT_SPAWN` 12. `EVENT_TARGET_CHANGE` 13. `EVENT_TIMER` 14. `EVENT_USE_SKILL` # Common - Convert NPC pointers in common events to Mob pointers so bots are supported. - Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly. * Add EVENT_POPUP_RESPONSE. * Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY. * Fix DoNPCEmote calls. * Update attack.cpp * Update event_codes.h * Update bot_command.cpp
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-6
@@ -6,6 +6,7 @@
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#include "client.h"
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#include "npc.h"
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#ifdef BOTS
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#include "bot.h"
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#include "lua_bot.h"
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#endif
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#include "lua_item.h"
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@@ -1371,13 +1372,17 @@ bool Lua_Mob::EntityVariableExists(const char *name) {
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return self->EntityVariableExists(name);
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}
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void Lua_Mob::Signal(uint32 id) {
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void Lua_Mob::Signal(int signal_id) {
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Lua_Safe_Call_Void();
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if(self->IsClient()) {
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self->CastToClient()->Signal(id);
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} else if(self->IsNPC()) {
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self->CastToNPC()->SignalNPC(id);
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if (self->IsClient()) {
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self->CastToClient()->Signal(signal_id);
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} else if (self->IsNPC()) {
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self->CastToNPC()->SignalNPC(signal_id);
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#ifdef BOTS
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} else if (self->IsBot()) {
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self->CastToBot()->SignalBot(signal_id);
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#endif
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}
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}
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@@ -3100,7 +3105,7 @@ luabind::scope lua_register_mob() {
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.def("SetTexture", (void(Lua_Mob::*)(int))&Lua_Mob::SetTexture)
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.def("Shout", (void(Lua_Mob::*)(const char*))& Lua_Mob::Shout)
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.def("Shout", (void(Lua_Mob::*)(const char*, int))& Lua_Mob::Shout)
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.def("Signal", (void(Lua_Mob::*)(uint32))&Lua_Mob::Signal)
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.def("Signal", (void(Lua_Mob::*)(int))&Lua_Mob::Signal)
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.def("SpellEffect", &Lua_Mob::SpellEffect)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob))&Lua_Mob::SpellFinished)
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.def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int))&Lua_Mob::SpellFinished)
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