[Bots] Add support for Bot scripting. (#2515)

* [Bots] Add support for Bot scripting.

# Perl
- Add support for `zone/bot.pl` and `zone/bot_v#.pl`.
- Add support for `global/global_bot.pl`.
- Add `$bot->SignalBot(signal_id)` to Perl.
- Add `$bot->OwnerMessage(message)` to Perl.
- Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl.
- Add `EVENT_SPELL_EFFECT_BOT` to Perl.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl.

# Lua
- Add support for `zone/bot.lua` and `zone/bot_v#.lua`.
- Add support for `global/global_bot.lua`.
- Add `bot:SignalBot(signal_id)` to Lua.
- Add `bot:OwnerMessage(message)` to Lua.
- Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua.
- Add `EVENT_SPELL_EFFECT_BOT` to Lua.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua.

# Supported Bot Events
1. `EVENT_CAST`
2. `EVENT_CAST_BEGIN`
3. `EVENT_CAST_ON`
4. `EVENT_COMBAT`
5. `EVENT_DEATH`
6. `EVENT_DEATH_COMPLETE`
7. `EVENT_SAY`
8. `EVENT_SIGNAL`
9. `EVENT_SLAY`
10. `EVENT_SLAY_NPC`
11. `EVENT_SPAWN`
12. `EVENT_TARGET_CHANGE`
13. `EVENT_TIMER`
14. `EVENT_USE_SKILL`

# Common
- Convert NPC pointers in common events to Mob pointers so bots are supported.
- Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly.

* Add EVENT_POPUP_RESPONSE.

* Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY.

* Fix DoNPCEmote calls.

* Update attack.cpp

* Update event_codes.h

* Update bot_command.cpp
This commit is contained in:
Kinglykrab
2022-11-16 22:02:16 -05:00
committed by GitHub
parent 7ea77ee027
commit 856aa51cb8
42 changed files with 2709 additions and 621 deletions
+22
View File
@@ -440,6 +440,21 @@ Lua_Bot_List Lua_EntityList::GetBotListByClientName(std::string client_name) {
return ret;
}
void Lua_EntityList::SignalAllBotsByOwnerCharacterID(uint32 character_id, int signal_id) {
Lua_Safe_Call_Void();
self->SignalAllBotsByOwnerCharacterID(character_id, signal_id);
}
void Lua_EntityList::SignalBotByBotID(uint32 bot_id, int signal_id) {
Lua_Safe_Call_Void();
self->SignalBotByBotID(bot_id, signal_id);
}
void Lua_EntityList::SignalBotByBotName(std::string bot_name, int signal_id) {
Lua_Safe_Call_Void();
self->SignalBotByBotName(bot_name, signal_id);
}
#endif
Lua_Client_List Lua_EntityList::GetShuffledClientList() {
@@ -690,7 +705,14 @@ luabind::scope lua_register_entity_list() {
.def("RemoveFromTargets", (void(Lua_EntityList::*)(Lua_Mob, bool))&Lua_EntityList::RemoveFromTargets)
.def("RemoveNumbers", (std::string(Lua_EntityList::*)(const char*))&Lua_EntityList::RemoveNumbers)
.def("ReplaceWithTarget", (void(Lua_EntityList::*)(Lua_Mob, Lua_Mob))&Lua_EntityList::ReplaceWithTarget)
#ifdef BOTS
.def("SignalAllBotsByOwnerCharacterID", (void(Lua_EntityList::*)(uint32, int))&Lua_EntityList::SignalAllBotsByOwnerCharacterID)
#endif
.def("SignalAllClients", (void(Lua_EntityList::*)(int))&Lua_EntityList::SignalAllClients)
#ifdef BOTS
.def("SignalBotByBotID", (void(Lua_EntityList::*)(uint32, int))&Lua_EntityList::SignalBotByBotID)
.def("SignalBotByBotName", (void(Lua_EntityList::*)(std::string, int))&Lua_EntityList::SignalBotByBotName)
#endif
.def("SignalMobsByNPCID", (void(Lua_EntityList::*)(uint32, int))&Lua_EntityList::SignalMobsByNPCID);
}