[Bots] Add support for Bot scripting. (#2515)

* [Bots] Add support for Bot scripting.

# Perl
- Add support for `zone/bot.pl` and `zone/bot_v#.pl`.
- Add support for `global/global_bot.pl`.
- Add `$bot->SignalBot(signal_id)` to Perl.
- Add `$bot->OwnerMessage(message)` to Perl.
- Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl.
- Add `EVENT_SPELL_EFFECT_BOT` to Perl.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl.

# Lua
- Add support for `zone/bot.lua` and `zone/bot_v#.lua`.
- Add support for `global/global_bot.lua`.
- Add `bot:SignalBot(signal_id)` to Lua.
- Add `bot:OwnerMessage(message)` to Lua.
- Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua.
- Add `EVENT_SPELL_EFFECT_BOT` to Lua.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua.

# Supported Bot Events
1. `EVENT_CAST`
2. `EVENT_CAST_BEGIN`
3. `EVENT_CAST_ON`
4. `EVENT_COMBAT`
5. `EVENT_DEATH`
6. `EVENT_DEATH_COMPLETE`
7. `EVENT_SAY`
8. `EVENT_SIGNAL`
9. `EVENT_SLAY`
10. `EVENT_SLAY_NPC`
11. `EVENT_SPAWN`
12. `EVENT_TARGET_CHANGE`
13. `EVENT_TIMER`
14. `EVENT_USE_SKILL`

# Common
- Convert NPC pointers in common events to Mob pointers so bots are supported.
- Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly.

* Add EVENT_POPUP_RESPONSE.

* Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY.

* Fix DoNPCEmote calls.

* Update attack.cpp

* Update event_codes.h

* Update bot_command.cpp
This commit is contained in:
Kinglykrab
2022-11-16 22:02:16 -05:00
committed by GitHub
parent 7ea77ee027
commit 856aa51cb8
42 changed files with 2709 additions and 621 deletions
+5 -2
View File
@@ -508,7 +508,7 @@ public:
void UnMarkNPC(uint16 ID);
void GateAllClients();
void SignalAllClients(uint32 data);
void SignalAllClients(int signal_id);
void UpdateQGlobal(uint32 qid, QGlobal newGlobal);
void DeleteQGlobal(std::string name, uint32 npcID, uint32 charID, uint32 zoneID);
void SendFindableNPCList(Client *c);
@@ -537,6 +537,9 @@ public:
inline const std::list<Bot *> &GetBotList() { return bot_list; }
std::vector<Bot *> GetBotListByCharacterID(uint32 character_id, uint8 class_id = 0);
std::vector<Bot *> GetBotListByClientName(std::string client_name);
void SignalAllBotsByOwnerCharacterID(uint32 character_id, int signal_id);
void SignalBotByBotID(uint32 bot_id, int signal_id);
void SignalBotByBotName(std::string bot_name, int signal_id);
#endif
inline const std::unordered_map<uint16, Corpse *> &GetCorpseList() { return corpse_list; }
inline const std::unordered_map<uint16, Object *> &GetObjectList() { return object_list; }
@@ -605,7 +608,7 @@ private:
// Please Do Not Declare Any EntityList Class Members After This Comment
#ifdef BOTS
public:
void AddBot(Bot* newBot, bool SendSpawnPacket = true, bool dontqueue = false);
void AddBot(Bot* new_bot, bool send_spawn_packet = true, bool dont_queue = false);
bool RemoveBot(uint16 entityID);
Mob* GetMobByBotID(uint32 botID);
Bot* GetBotByBotID(uint32 botID);