[Bots] Add support for Bot scripting. (#2515)

* [Bots] Add support for Bot scripting.

# Perl
- Add support for `zone/bot.pl` and `zone/bot_v#.pl`.
- Add support for `global/global_bot.pl`.
- Add `$bot->SignalBot(signal_id)` to Perl.
- Add `$bot->OwnerMessage(message)` to Perl.
- Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl.
- Add `EVENT_SPELL_EFFECT_BOT` to Perl.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl.

# Lua
- Add support for `zone/bot.lua` and `zone/bot_v#.lua`.
- Add support for `global/global_bot.lua`.
- Add `bot:SignalBot(signal_id)` to Lua.
- Add `bot:OwnerMessage(message)` to Lua.
- Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua.
- Add `EVENT_SPELL_EFFECT_BOT` to Lua.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua.

# Supported Bot Events
1. `EVENT_CAST`
2. `EVENT_CAST_BEGIN`
3. `EVENT_CAST_ON`
4. `EVENT_COMBAT`
5. `EVENT_DEATH`
6. `EVENT_DEATH_COMPLETE`
7. `EVENT_SAY`
8. `EVENT_SIGNAL`
9. `EVENT_SLAY`
10. `EVENT_SLAY_NPC`
11. `EVENT_SPAWN`
12. `EVENT_TARGET_CHANGE`
13. `EVENT_TIMER`
14. `EVENT_USE_SKILL`

# Common
- Convert NPC pointers in common events to Mob pointers so bots are supported.
- Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly.

* Add EVENT_POPUP_RESPONSE.

* Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY.

* Fix DoNPCEmote calls.

* Update attack.cpp

* Update event_codes.h

* Update bot_command.cpp
This commit is contained in:
Kinglykrab
2022-11-16 22:02:16 -05:00
committed by GitHub
parent 7ea77ee027
commit 856aa51cb8
42 changed files with 2709 additions and 621 deletions
+46 -20
View File
@@ -5100,14 +5100,12 @@ void EntityList::GateAllClients()
}
}
void EntityList::SignalAllClients(uint32 data)
void EntityList::SignalAllClients(int signal_id)
{
auto it = client_list.begin();
while (it != client_list.end()) {
Client *ent = it->second;
if (ent)
ent->Signal(data);
++it;
for (const auto& c : client_list) {
if (c.second) {
c.second->Signal(signal_id);
}
}
}
@@ -5159,8 +5157,9 @@ void EntityList::GetClientList(std::list<Client *> &c_list)
void EntityList::GetBotList(std::list<Bot *> &b_list)
{
b_list.clear();
for (auto bot : bot_list) {
b_list.push_back(bot);
for (const auto& b : bot_list) {
b_list.push_back(b);
}
}
@@ -5172,16 +5171,12 @@ std::vector<Bot *> EntityList::GetBotListByCharacterID(uint32 character_id, uint
return client_bot_list;
}
for (auto bot : bot_list) {
for (const auto& b : bot_list) {
if (
bot->GetOwner() &&
bot->GetBotOwnerCharacterID() == character_id &&
(
!class_id ||
bot->GetClass() == class_id
)
b->GetOwner() &&
b->GetBotOwnerCharacterID() == character_id
) {
client_bot_list.push_back(bot);
client_bot_list.push_back(b);
}
}
@@ -5196,14 +5191,45 @@ std::vector<Bot *> EntityList::GetBotListByClientName(std::string client_name)
return client_bot_list;
}
for (auto bot : bot_list) {
if (bot->GetOwner() && Strings::ToLower(bot->GetOwner()->GetCleanName()) == Strings::ToLower(client_name)) {
client_bot_list.push_back(bot);
for (const auto& b : bot_list) {
if (
b->GetOwner() &&
Strings::ToLower(b->GetOwner()->GetCleanName()) == Strings::ToLower(client_name)
) {
client_bot_list.push_back(b);
}
}
return client_bot_list;
}
void EntityList::SignalAllBotsByOwnerCharacterID(uint32 character_id, int signal_id)
{
auto client_bot_list = GetBotListByCharacterID(character_id);
if (client_bot_list.empty()) {
return;
}
for (const auto& b : client_bot_list) {
b->SignalBot(signal_id);
}
}
void EntityList::SignalBotByBotID(uint32 bot_id, int signal_id)
{
auto b = GetBotByBotID(bot_id);
if (b) {
b->SignalBot(signal_id);
}
}
void EntityList::SignalBotByBotName(std::string bot_name, int signal_id)
{
auto b = GetBotByBotName(bot_name);
if (b) {
b->SignalBot(signal_id);
}
}
#endif
void EntityList::GetCorpseList(std::list<Corpse *> &c_list)