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https://github.com/EQEmu/Server.git
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Exported client functions to lua, going to work on npc next
This commit is contained in:
parent
79a9d2112a
commit
850fa5aecc
@ -7720,3 +7720,52 @@ void Client::TryItemTick(int slot)
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}
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}
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}
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}
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}
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}
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void Client::RefundAA() {
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int cur = 0;
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bool refunded = false;
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for(int x = 0; x < aaHighestID; x++) {
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cur = GetAA(x);
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if(cur > 0){
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SendAA_Struct* curaa = zone->FindAA(x);
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if(cur){
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SetAA(x, 0);
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for(int j = 0; j < cur; j++) {
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m_pp.aapoints += curaa->cost + (curaa->cost_inc * j);
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refunded = true;
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}
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}
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else
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{
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m_pp.aapoints += cur;
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SetAA(x, 0);
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refunded = true;
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}
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}
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}
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if(refunded) {
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Save();
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Kick();
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}
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}
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void Client::IncrementAA(int aa_id) {
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SendAA_Struct* aa2 = zone->FindAA(aa_id);
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if(aa2 == nullptr)
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return;
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if(GetAA(aa_id) == aa2->max_level)
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return;
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SetAA(aa_id, GetAA(aa_id) + 1);
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Save();
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SendAA(aa_id);
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SendAATable();
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SendAAStats();
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CalcBonuses();
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}
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@ -750,6 +750,12 @@ public:
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inline uint32 GetAAPointsSpent() { return m_pp.aapoints_spent; }
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inline uint32 GetAAPointsSpent() { return m_pp.aapoints_spent; }
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int16 CalcAAFocusEffect(focusType type, uint16 focus_spell, uint16 spell_id);
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int16 CalcAAFocusEffect(focusType type, uint16 focus_spell, uint16 spell_id);
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int16 CalcAAFocus(focusType type, uint32 aa_ID, uint16 spell_id);
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int16 CalcAAFocus(focusType type, uint32 aa_ID, uint16 spell_id);
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void SetAAPoints(uint32 points) { m_pp.aapoints = points; SendAAStats(); }
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void AddAAPoints(uint32 points) { m_pp.aapoints += points; SendAAStats(); }
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int GetAAPoints() { return m_pp.aapoints; }
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int GetSpentAA() { return m_pp.aapoints_spent; }
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void RefundAA();
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void IncrementAA(int aa_id);
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int16 acmod();
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int16 acmod();
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@ -1015,6 +1021,9 @@ public:
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void DepopAllCorpses();
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void DepopAllCorpses();
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void DepopPlayerCorpse(uint32 dbid);
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void DepopPlayerCorpse(uint32 dbid);
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void BuryPlayerCorpses();
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void BuryPlayerCorpses();
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uint32 GetCorpseCount() { return database.GetPlayerCorpseCount(CharacterID()); }
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uint32 GetCorpseID(int corpse) { return database.GetPlayerCorpseID(CharacterID(), corpse); }
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uint32 GetCorpseItemAt(int corpse_id, int slot_id) { return database.GetPlayerCorpseItemAt(corpse_id, slot_id); }
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void SuspendMinion();
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void SuspendMinion();
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void Doppelganger(uint16 spell_id, Mob *target, const char *name_override, int pet_count, int pet_duration);
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void Doppelganger(uint16 spell_id, Mob *target, const char *name_override, int pet_count, int pet_duration);
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void NotifyNewTitlesAvailable();
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void NotifyNewTitlesAvailable();
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@ -8650,9 +8650,7 @@ void command_altactivate(Client *c, const Seperator *sep){
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void command_refundaa(Client *c, const Seperator *sep){
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void command_refundaa(Client *c, const Seperator *sep){
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Client* refundee = nullptr;
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Client* refundee = nullptr;
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int curpt = 0;
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if(c) {
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bool refunded = false;
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if(c){
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if(c->GetTarget()){
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if(c->GetTarget()){
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if(c->GetTarget()->IsClient())
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if(c->GetTarget()->IsClient())
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refundee = c->GetTarget()->CastToClient();
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refundee = c->GetTarget()->CastToClient();
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@ -8663,32 +8661,10 @@ void command_refundaa(Client *c, const Seperator *sep){
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c->Message(0, "You must have a target selected.");
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c->Message(0, "You must have a target selected.");
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}
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}
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if(refundee){
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if(refundee) {
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for(int x1=0;x1<aaHighestID;x1++){
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refundee->RefundAA();
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curpt = refundee->GetAA(x1);
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if(curpt > 0){
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SendAA_Struct* curaa = zone->FindAA(x1);
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if(curaa){
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refundee->SetAA(x1, 0);
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for(int x2=0;x2<curpt;x2++){ //add up all the AA points pt by pt to get the correct cost
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refundee->GetPP().aapoints += curaa->cost + (curaa->cost_inc * x2);
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refunded = true;
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}
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}
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}
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}
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else //aa doesn't exist.. but if they bought it then it had at least a cost of 1 point each
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{ //so give back what we can
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refundee->GetPP().aapoints += curpt;
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refundee->SetAA(x1, 0);
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refunded = true;
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}
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}
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}
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}
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}
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if(refunded){
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refundee->Save(); //save of course
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refundee->Kick(); //client gets all buggy if we don't immediatly relog so just force it on them
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}
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}
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}
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void command_traindisc(Client *c, const Seperator *sep)
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void command_traindisc(Client *c, const Seperator *sep)
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1166
zone/lua_client.cpp
1166
zone/lua_client.cpp
File diff suppressed because it is too large
Load Diff
@ -30,10 +30,8 @@ public:
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return nullptr;
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return nullptr;
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}
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}
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/*
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void SendSound();
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void SendSound();
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void Save();
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void Save(int commit_now = 0);
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void Save(bool commit_now);
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void SaveBackup();
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void SaveBackup();
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bool Connected();
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bool Connected();
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bool InZone();
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bool InZone();
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@ -52,9 +50,9 @@ public:
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void SetBaseRace(int v);
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void SetBaseRace(int v);
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void SetBaseGender(int v);
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void SetBaseGender(int v);
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int GetBaseFace();
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int GetBaseFace();
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int GetLanguageSkill();
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int GetLanguageSkill(int skill_id);
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int GetLastName();
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const char *GetLastName();
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int GetLDoNPointsTheme();
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int GetLDoNPointsTheme(int theme);
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int GetBaseSTR();
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int GetBaseSTR();
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int GetBaseSTA();
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int GetBaseSTA();
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int GetBaseCHA();
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int GetBaseCHA();
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@ -70,7 +68,7 @@ public:
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void SetDeity(int v);
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void SetDeity(int v);
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void AddEXP(uint32 add_exp, int conlevel = 255, bool resexp = false);
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void AddEXP(uint32 add_exp, int conlevel = 255, bool resexp = false);
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void SetEXP(uint32 set_exp, uint32 set_aaxp, bool resexp = false);
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void SetEXP(uint32 set_exp, uint32 set_aaxp, bool resexp = false);
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SetBindPoint(int to_zone = -1, float new_x = 0.0f, float new_y = 0.0f, float new_z = 0.0f);
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void SetBindPoint(int to_zone = -1, float new_x = 0.0f, float new_y = 0.0f, float new_z = 0.0f);
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float GetBindX(int index = 0);
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float GetBindX(int index = 0);
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float GetBindY(int index = 0);
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float GetBindY(int index = 0);
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float GetBindZ(int index = 0);
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float GetBindZ(int index = 0);
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@ -79,24 +77,25 @@ public:
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void MovePC(int zone, float x, float y, float z, float heading);
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void MovePC(int zone, float x, float y, float z, float heading);
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void MovePCInstance(int zone, int instance, float x, float y, float z, float heading);
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void MovePCInstance(int zone, int instance, float x, float y, float z, float heading);
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void ChangeLastName(const char *in);
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void ChangeLastName(const char *in);
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int GetFactionLevel(uint32 char_id, uint32 npc_id, uint32 race, uint32 class, uint32 deity, uint32 faction, Lua_NPC npc);
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int GetFactionLevel(uint32 char_id, uint32 npc_id, uint32 race, uint32 class_, uint32 deity, uint32 faction, Lua_NPC npc);
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void SetFactionLevel(uint32 char_id, uint32 npc_id, int char_class, int char_race, int char_deity);
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void SetFactionLevel(uint32 char_id, uint32 npc_id, int char_class, int char_race, int char_deity);
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void SetFactionLevel2(uint32 char_id, int faction_id, int char_class, int char_race, int char_deity, int value, int temp);
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void SetFactionLevel2(uint32 char_id, int faction_id, int char_class, int char_race, int char_deity, int value, int temp);
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int GetRawItemAC();
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int GetRawItemAC();
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uint32 AccountID();
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uint32 AccountID();
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const char *AccountName();
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const char *AccountName();
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bool Admin();
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int Admin();
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uint32 CharacterID();
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uint32 CharacterID();
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int GuildRank();
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int GuildRank();
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uint32 GuildID();
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uint32 GuildID();
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int GetFace();
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int GetFace();
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bool TakeMoneyFromPP(uint64 copper, bool update_client = false);
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bool TakeMoneyFromPP(uint64 copper, bool update_client = false);
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void AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, bool update_client = false);
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void AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, bool update_client = false);
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bool TGB();
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bool TGB();
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int GetSkillPoints();
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int GetSkillPoints();
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void SetSkillPoints(int skill);
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void SetSkillPoints(int skill);
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void IncreaseSkill(int skill_id, int value);
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void IncreaseSkill(int skill_id, int value = 1);
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void IncreaseLanguageSkill(int skill_id, int value);
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void IncreaseLanguageSkill(int skill_id, int value = 1);
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int GetRawSkill(int skill_id);
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int GetRawSkill(int skill_id);
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bool HasSkill(int skill_id);
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bool HasSkill(int skill_id);
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bool CanHaveSkill(int skill_id);
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bool CanHaveSkill(int skill_id);
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@ -105,11 +104,11 @@ public:
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void CheckSpecializeIncrease(int spell_id);
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void CheckSpecializeIncrease(int spell_id);
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void CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod = 0);
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void CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod = 0);
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void SetLanguageSkill(int language, int value);
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void SetLanguageSkill(int language, int value);
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int MaxSkill(int spell_id);
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int MaxSkill(int skill_id);
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bool IsMedding();
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bool IsMedding();
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Lua_Client GetDuelTarget();
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int GetDuelTarget();
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bool IsDueling();
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bool IsDueling();
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void SetDuelTarget(Lua_Client c);
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void SetDuelTarget(int c);
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void SetDueling(bool v);
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void SetDueling(bool v);
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void ResetAA();
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void ResetAA();
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void MemSpell(int spell_id, int slot, bool update_client = true);
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void MemSpell(int spell_id, int slot, bool update_client = true);
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@ -129,7 +128,7 @@ public:
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void NukeItem(uint32 item_num, int where_to_check);
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void NukeItem(uint32 item_num, int where_to_check);
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void SetTint(int slot_id, uint32 color);
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void SetTint(int slot_id, uint32 color);
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void SetMaterial(int slot_id, uint32 item_id);
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void SetMaterial(int slot_id, uint32 item_id);
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void Undye(int slot_id);
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void Undye();
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int GetItemIDAt(int slot_id);
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int GetItemIDAt(int slot_id);
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int GetAugmentIDAt(int slot_id, int aug_slot);
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int GetAugmentIDAt(int slot_id, int aug_slot);
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void DeleteItemInInventory(int slot_id, int quantity, bool update_client = true);
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void DeleteItemInInventory(int slot_id, int quantity, bool update_client = true);
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@ -137,7 +136,7 @@ public:
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uint32 aug5 = 0, bool attuned = false, int to_slot = 30);
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uint32 aug5 = 0, bool attuned = false, int to_slot = 30);
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void SetStats(int type, int value);
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void SetStats(int type, int value);
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void IncStats(int type, int value);
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void IncStats(int type, int value);
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int DropItem(int slot_id);
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void DropItem(int slot_id);
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void BreakInvis();
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void BreakInvis();
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void LeaveGroup();
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void LeaveGroup();
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bool IsGrouped();
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bool IsGrouped();
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@ -181,7 +180,7 @@ public:
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uint32 GetPVPPoints();
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uint32 GetPVPPoints();
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uint32 GetRadiantCrystals();
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uint32 GetRadiantCrystals();
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uint32 GetEbonCrystals();
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uint32 GetEbonCrystals();
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void ReadBook(const char *text, int type);
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void QuestReadBook(const char *text, int type);
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void UpdateGroupAAs(int points, uint32 type);
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void UpdateGroupAAs(int points, uint32 type);
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uint32 GetGroupPoints();
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uint32 GetGroupPoints();
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uint32 GetRaidPoints();
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uint32 GetRaidPoints();
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@ -191,18 +190,18 @@ public:
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int GetEndurancePercent();
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int GetEndurancePercent();
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void SetEndurance(int endur);
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void SetEndurance(int endur);
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void SendOPTranslocateConfirm(Lua_Mob caster, int spell_id);
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void SendOPTranslocateConfirm(Lua_Mob caster, int spell_id);
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const char *GetIP();
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uint32 GetIP();
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void AddLevelBasedExp(int exp_pct, int max_level = 0);
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void AddLevelBasedExp(int exp_pct, int max_level = 0);
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void IncrementAA(int aa);
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void IncrementAA(int aa);
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MarkSingleCompassLoc(float in_x, float in_y, float in_z, int count = 1);
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void MarkSingleCompassLoc(float in_x, float in_y, float in_z, int count = 1);
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int GetFreeSpellBookSlot(int start = 0);
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int GetNextAvailableSpellBookSlot(int start = 0);
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int GetSpellBookSlotBySpellID(int spell_id);
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int FindSpellBookSlotBySpellID(int spell_id);
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void UpdateTaskActivity(int task, int activity, int count);
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void UpdateTaskActivity(int task, int activity, int count);
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void AssignTask(int task, int npc_id);
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void AssignTask(int task, int npc_id);
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void FailTask(int task);
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void FailTask(int task);
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bool IsTaskCompleted(int task);
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bool IsTaskCompleted(int task);
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bool IsTaskActive(int task);
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bool IsTaskActive(int task);
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bool IsTaskActivityActive(int task, int activty);
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bool IsTaskActivityActive(int task, int activity);
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int GetCorpseCount();
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int GetCorpseCount();
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int GetCorpseID(int corpse);
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int GetCorpseID(int corpse);
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int GetCorpseItemAt(int corpse, int slot);
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int GetCorpseItemAt(int corpse, int slot);
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@ -218,8 +217,9 @@ public:
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void SendWebLink(const char *site);
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void SendWebLink(const char *site);
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bool HasSpellScribed(int spell_id);
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bool HasSpellScribed(int spell_id);
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void SetAccountFlag(std::string flag, std::string val);
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void SetAccountFlag(std::string flag, std::string val);
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std::string value GetAccountFlag(std::string flag);
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std::string GetAccountFlag(std::string flag);
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/*
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//unsup features
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//unsup features
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Lua_Group GetGroup();
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Lua_Group GetGroup();
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Lua_Raid GetRaid();
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Lua_Raid GetRaid();
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@ -10,10 +10,10 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <sstream>
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#include <sstream>
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#include <vector>
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#include <vector>
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#include <algorithm>
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#include "masterentity.h"
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#include "masterentity.h"
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#include "../common/spdat.h"
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#include "../common/spdat.h"
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#include "../common/seperator.h"
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#include "lua_entity.h"
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#include "lua_entity.h"
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#include "lua_item.h"
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#include "lua_item.h"
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#include "lua_iteminst.h"
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#include "lua_iteminst.h"
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@ -767,14 +767,7 @@ void LuaParser::LoadScript(std::string filename, std::string package_name) {
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}
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}
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bool LuaParser::HasFunction(std::string subname, std::string package_name) {
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bool LuaParser::HasFunction(std::string subname, std::string package_name) {
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size_t sz = subname.length();
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std::transform(subname.begin(), subname.end(), subname.begin(), ::tolower);
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for(size_t i = 0; i < sz; ++i) {
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char c = subname[i];
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if(65 <= c && c <= 90) {
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c += 32;
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}
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subname[i] = c;
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}
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auto iter = loaded_.find(package_name);
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auto iter = loaded_.find(package_name);
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if(iter == loaded_.end()) {
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if(iter == loaded_.end()) {
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@ -3940,8 +3940,7 @@ XS(XS_Client_SetAAPoints) {
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if(THIS == nullptr)
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if(THIS == nullptr)
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Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
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Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
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||||||
|
|
||||||
THIS->GetPP().aapoints = points;
|
THIS->SetAAPoints(points);
|
||||||
THIS->SendAAStats();
|
|
||||||
}
|
}
|
||||||
XSRETURN_EMPTY;
|
XSRETURN_EMPTY;
|
||||||
}
|
}
|
||||||
@ -3965,7 +3964,7 @@ XS(XS_Client_GetAAPoints) {
|
|||||||
if(THIS == nullptr)
|
if(THIS == nullptr)
|
||||||
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
||||||
|
|
||||||
RETVAL = THIS->GetPP().aapoints;
|
RETVAL = THIS->GetAAPoints();
|
||||||
XSprePUSH; PUSHu((UV)RETVAL);
|
XSprePUSH; PUSHu((UV)RETVAL);
|
||||||
}
|
}
|
||||||
XSRETURN(1);
|
XSRETURN(1);
|
||||||
@ -3990,7 +3989,7 @@ XS(XS_Client_GetSpentAA) {
|
|||||||
if(THIS == nullptr)
|
if(THIS == nullptr)
|
||||||
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
||||||
|
|
||||||
RETVAL = THIS->GetPP().aapoints_spent;
|
RETVAL = THIS->GetSpentAA();
|
||||||
XSprePUSH; PUSHu((UV)RETVAL);
|
XSprePUSH; PUSHu((UV)RETVAL);
|
||||||
}
|
}
|
||||||
XSRETURN(1);
|
XSRETURN(1);
|
||||||
@ -4014,8 +4013,7 @@ XS(XS_Client_AddAAPoints) {
|
|||||||
if(THIS == nullptr)
|
if(THIS == nullptr)
|
||||||
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
||||||
|
|
||||||
THIS->GetPP().aapoints += points;
|
THIS->AddAAPoints(points);
|
||||||
THIS->SendAAStats();
|
|
||||||
}
|
}
|
||||||
XSRETURN_EMPTY;
|
XSRETURN_EMPTY;
|
||||||
}
|
}
|
||||||
@ -4875,22 +4873,7 @@ XS(XS_Client_IncrementAA)
|
|||||||
if(THIS == nullptr)
|
if(THIS == nullptr)
|
||||||
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
||||||
|
|
||||||
SendAA_Struct* aa2 = zone->FindAA(aaskillid);
|
THIS->IncrementAA(aaskillid);
|
||||||
|
|
||||||
if(aa2 == nullptr)
|
|
||||||
Perl_croak(aTHX_ "Invalid AA.");
|
|
||||||
|
|
||||||
if(THIS->GetAA(aaskillid) == aa2->max_level)
|
|
||||||
Perl_croak(aTHX_ "AA at Max already.");
|
|
||||||
|
|
||||||
THIS->SetAA(aaskillid, THIS->GetAA(aaskillid)+1);
|
|
||||||
|
|
||||||
THIS->Save();
|
|
||||||
|
|
||||||
THIS->SendAA(aaskillid);
|
|
||||||
THIS->SendAATable();
|
|
||||||
THIS->SendAAStats();
|
|
||||||
THIS->CalcBonuses();
|
|
||||||
}
|
}
|
||||||
XSRETURN_EMPTY;
|
XSRETURN_EMPTY;
|
||||||
}
|
}
|
||||||
@ -5205,7 +5188,7 @@ XS(XS_Client_GetCorpseCount)
|
|||||||
if(THIS == nullptr)
|
if(THIS == nullptr)
|
||||||
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
||||||
|
|
||||||
RETVAL = database.GetPlayerCorpseCount(THIS->CharacterID());
|
RETVAL = THIS->GetCorpseCount();
|
||||||
XSprePUSH; PUSHi((IV)RETVAL);
|
XSprePUSH; PUSHi((IV)RETVAL);
|
||||||
}
|
}
|
||||||
XSRETURN(1);
|
XSRETURN(1);
|
||||||
@ -5232,7 +5215,7 @@ XS(XS_Client_GetCorpseID)
|
|||||||
if(THIS == nullptr)
|
if(THIS == nullptr)
|
||||||
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
||||||
|
|
||||||
RETVAL = database.GetPlayerCorpseID(THIS->CharacterID(), corpse);
|
RETVAL = THIS->GetCorpseID(corpse);
|
||||||
XSprePUSH; PUSHi((IV)RETVAL);
|
XSprePUSH; PUSHi((IV)RETVAL);
|
||||||
}
|
}
|
||||||
XSRETURN(1);
|
XSRETURN(1);
|
||||||
@ -5260,7 +5243,7 @@ XS(XS_Client_GetCorpseItemAt)
|
|||||||
if(THIS == nullptr)
|
if(THIS == nullptr)
|
||||||
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
|
||||||
|
|
||||||
RETVAL = database.GetPlayerCorpseItemAt(corpse_id, slotid);
|
RETVAL = THIS->GetCorpseItemAt(corpse_id, slotid);
|
||||||
XSprePUSH; PUSHi((IV)RETVAL);
|
XSprePUSH; PUSHi((IV)RETVAL);
|
||||||
}
|
}
|
||||||
XSRETURN(1);
|
XSRETURN(1);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user