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Fixed #modifynpcstat runspeed <value>, to work with new speed calculations.
Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format. Improved client movement while AI Controlled, such as feared and charmed. Movement will be much smoother from clients perspective.
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@@ -1157,6 +1157,7 @@ public:
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void RemoveAutoXTargets();
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void ShowXTargets(Client *c);
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bool GroupFollow(Client* inviter);
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inline bool GetRunMode() const { return runmode; }
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void InitializeMercInfo();
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bool CheckCanSpawnMerc(uint32 template_id);
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@@ -1385,6 +1386,7 @@ private:
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bool AFK;
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bool auto_attack;
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bool auto_fire;
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bool runmode;
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uint8 gmspeed;
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bool medding;
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uint16 horseId;
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