[Bug] Prevent Resurrection Spells from being resisted (#4393)

* [Bug] Prevent Ressurection Spells from being resisted

Added IsRessurectionSpell(uint16 spell_id) to assist with checking on a spell is a ressurection spell.

This was noticed when Dragons of Norrath launched and the Tier 5 Progression AA provided SPA 180 2% SE_ResistSpellChance

* Helps if I spell it correctly

* Update per feedback
This commit is contained in:
Fryguy
2024-06-14 12:51:33 -04:00
committed by GitHub
parent 1aa8758b0a
commit 850053a136
3 changed files with 14 additions and 6 deletions
+10
View File
@@ -431,6 +431,16 @@ bool IsCharmSpell(uint16 spell_id)
return IsEffectInSpell(spell_id, SE_Charm);
}
bool IsResurrectionSicknessSpell(uint16 spell_id) {
return (
spell_id == SPELL_RESURRECTION_SICKNESS ||
spell_id == SPELL_RESURRECTION_SICKNESS2 ||
spell_id == SPELL_RESURRECTION_SICKNESS3 ||
spell_id == SPELL_RESURRECTION_SICKNESS4 ||
spell_id == SPELL_REVIVAL_SICKNESS
);
}
bool IsBlindSpell(uint16 spell_id)
{
return IsEffectInSpell(spell_id, SE_Blind);
+1
View File
@@ -1522,6 +1522,7 @@ bool IsSummonPetSpell(uint16 spell_id);
bool IsSummonPCSpell(uint16 spell_id);
bool IsPetSpell(uint16 spell_id);
bool IsCharmSpell(uint16 spell_id);
bool IsResurrectionSicknessSpell(uint16 spell_id);
bool IsBlindSpell(uint16 spell_id);
bool IsHealthSpell(uint16 spell_id);
bool IsCastTimeReductionSpell(uint16 spell_id);