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Fixed a zone crash related to numhits for spells.
Fixed a query related to group leaders logging in. Fixed a world crash related to attempting to join an adventure with Mercenaries.
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@@ -5558,7 +5558,7 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
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return realTotal + realTotal2 + realTotal3;
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}
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void Mob::CheckNumHitsRemaining(uint8 type, uint32 buff_slot, uint16 spell_id)
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void Mob::CheckNumHitsRemaining(uint8 type, int32 buff_slot, uint16 spell_id)
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{
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/*
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Field 175 = numhits type
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